Hi Lance, thanks for your exposé!
Lancelot5 wrote:Towards adding a ranking system I think it’s a cool Idea. Maybe a bit too late since there are not so many player left. Personally I wouldn’t care so much what my rank is because I know I am quite good at pre and doing okay at mid, islands ok ... etc. as players know how good kaz, samuel, nafrayu etc are. So the impact on giving a rank won’t be that huge with small player base. But it could lead to more played games played at all. Which should be our goal. But will that be the Case? Probably.
The primary reason for adding a rating system is not increasing the game numbers. It's a tool for the skilled players to actually quantitatively measure their strength relative to each other. In a fight for rank, it may even rise the dedication put into the games in order to win, leading to new strategies being developed.
Lancelot5 wrote:For me the major point EE and actually the entire current gaming scene has is the lack of competition. Players barley want to have that hard matches anymore were they struggle. After hard work some maybe just want relax and chill with friends... You can’t judge them for that. Although several players putting themself under too much pressure like it’s a shame to lose a game. Basically u sometimes win and sometimes lose nothing wrong about it.
A rating system changes nothing about it. Nobody is forced to participate. Nobody will be judged for not participating. And no new player will be insulted when he is confronted by the fact that he is not the best player in the world.
Lancelot5 wrote:I think the lack of competition is also a reason why there are players play on GR instead of Neo-lobby. I can´t find another reason tbh if it’s not that. Or maybe someone else got another idea why u would play on GR although the best players of MID,MOD,PRE,LIGA ... are on NEO-Lobby?
That's another discussion. The major reasons are, that they simply don't know about NeoEE, they don't like it (despite never trying it), that there is a cultural border (South-American playerbase in GR, mostly incapable of comprehending basic English) and finally time zone conflict: The (Europe-based) NeoEE has its peaks some 3-4 hours earlier than GR. And last but not least, as I am not so sure about, the skill level in GR is way lower than the one in NeoEE, as NeoEE is rather home of the traditional players. Most GR players don't even know EE ever had a multiplayer lobby before.
Lancelot5 wrote:Wouldn’t u just play on NEO to have proper games? GR u can smurf, have not so strong players and players have an equal status. (everyone can smurf and shit, all same) But again its nothing to judge about. But its leads to an interesting question. Could a ranking system catch players to move from GR to NEO ? Again I just can say maybe or referring to what I wrote about GR even probably Not. It would definitely much more successful the more players are in the ranking system so they can face players on an equal rank/level. That’s leads my first suggestions
Well, it would be a strong argument for those players in GR to come to NeoEE that would like to play competitvely or just want to see their quantitative skill level.
Lancelot5 wrote:Everyone should get a Rank on NEO. Instead of bronze, silver, gold icons maybe use the skill-level icons. It’s easier to understand. Like every player gets 1 star even if they never play ranked then 2, 3 up to 4 and best maybe get the crown. Then the system should work for each skill level. So if 1 star player see a 1 star game hosted he should join there. It’s more logical. Only games without Skill-level hosted should be unranked then.
You think it's easier to understand? Bronze-Silver-Gold is well established by any typical sports event. And what do you mean by "should"? That's like it is now - except that people almost never use the skill option when they host games. Finally, what would be the point to separate bronze or unranked players in 1-star games from those players in 4-star games? It becomes like some sort of "skill-apartheit" if we encouraged that.
Lancelot5 wrote:Again about gaming and lack of competition. Like when Save-EE was about to die we lost several players to League of Legends. Why? Because it’s quite easy to win there and achieve something in Solo-Q. (Sure its good game too)
It was a modern game, it was (or is) en vogue and it was a new experience. It may be easier for you to win there because you are behind a noob-protection in ranked games. I think this sucks. Playing with better people can be an inspiration for oneself and LoL pretty much cancelled out this option, maybe on purpose.
Lancelot5 wrote:If u look at the Datas i think the average winrate was arround 50% for everyone. Maybe 55% if Top player and 45% if worse. But that makes the players feel good because they nearly win on average every 2nd game.
The ELO matchmaking system there ensures that every player will tend to 50% W/L ratio, just on different levels of skill.
Lancelot5 wrote:While not players skill achieved that but the Matchmaking system. The Developpers just know if players have to bad winrates they struggle = lose attraction and could leave which leads to less money in their pockets. That also count for Heart Stone, Dota 2 and other games like this. Also if u look at World of Warcraft, Diablo 3, Counterstrike and nearly all Steamgames. Everyone can climb there some ranks or get achievements, cool weapons skins etc... Quite Easy. With adding ranking system towards EE u give good players a good rank although everyone already know that they are good but automatically tell other players basically they suck. (I go here a bit extreme and exaggerate on purpose).
If people constantly lose right now, without a rating system, they also won't stay for long, I am pretty sure. I don't know how adding a rating system would have any influence on this.
Lancelot5 wrote:This leads to some other suggestion:
Instead of adding a pure rank system there should be a reward system as well. In Many games a rank system is actually there to entertain the weaker players since the biggest playerbase is always in the lower stages. And they needs to be entertained. So maybe adding something like weekly taks to solve. Like "play 10 liga games" " win 3 games in a row" "win game before f11 xx" "play a game in nano" "kill 300 units" "convert 20 units" and player gets points for it. Like a goal everyone can achieve. Also something that they just get some points whenever they play a game while being in specific elo range. (I know u said already it’s not programmable but I still want to mention it here)
Please allow me as well to exeggerate: NeoEE customer service also may offer free hot chocolate or Play D'oh to calm sad and/or mad players.
My point is: since when is EE a kindergarden? I mean, if people want to play some phone app, Minecraft or farm simulator, they can do it. There they can build up and achieve something. But I don't think EE was meant to be like that. Just watch the old game trailers again. Its intention was different, at least as I interpret it.
About the smurfing I may lose some words later on or somewhere else as this would lead too far now.