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Welcome to Save-EE.com, your source for everything Empire Earth and the home of the Save-EE and NeoEE Lobby. We are dedicated to keeping Empire Earth's online community alive.

Play Empire Earth and Art of Conquest Online!

The NeoEE Lobby is now open and restores the original lobby.

Download the patch: HERE

On November 3, 2008 at approximately 19:00 UTC, the WON servers dedicated to the Empire Earth and Empire Earth: The Art of Conquest online gameplay system, were permanently shut down by Activision (VU Games website with original announcement has since been taken offline).

The Save-EE Lobby was developed by Nuckin Futs as an alternative lobby in the form of a Windows application. The lobby automatically lists Direct Connect (by IP) games hosted by players that are logged into the lobby.

After the release of client version 2.5.0, Nuckin Futs stopped working on the lobby, and development was continued by Ghost. The Save-EE Lobby had many of the familiar features from the original WON lobby and then some.

Since the introduction of the Save-EE Lobby, a new WON lobby server replacement project titled NeoEE was developed by Jodocus and RealForce. Save-EE has offered hosting to the NeoEE server and enabling connectivity via the normal EE multiplayer menu comes in the form of a patch.

We currently have many players using the system and we will welcome any players, old or new, into the community.

Please spread the word!

More information (about all kinds of stuff) can be found via the links on the left.

Cooperating Communities:


New tool: Saved game slot changer

Postby Jodocus on Tue Oct 18, 2016 10:03 am in Announcements


NeoEE now has a tool that allows you to modify the slot settings of your saved games/multiplayer scenarios. You can use it to rename or "observe out" any open slot without using the infamous and tedious obs bug. Its major purpose is to make scen playing on NeoEE more comfortable s.t. you just wait for all players to join and then rename the slots according to your needs, rather than switching to Direct Connect and playing there.

You can find the tool at NeoEE.net/scen.

Upcomming patch

Postby Jodocus on Thu Sep 29, 2016 6:31 pm in Announcements

Hi there!

A long time has passed since the last patch, for both server and community. As some people might have noticed, the server (and the RIP hosting system) had to undergo multiple treatments to make them more robust and reliable. As for now I am proud to announce the new "Leviathan" server series which can be considered as the first versions of NeoEE servers that fully support each individual feature of the game.

Let me get to the details:

What's new on "Leviathan" 0.4.0.X?
  • The overall architecture has been overhauled such that it runs more stable (less crashes) and with better efficiency. Furthermore, its software design now is closer to true platform independency than ever before.
  • The database servers got upgraded and the storage policies have been altered. Some passwords may have been corrupted during the transformation. In that case, just send me some PM/whisper me and I will help you.
  • Some may have observed that some genious 1337 hacker used an old hacking tool to flood the lobby server with fake rooms and/or games. This is no longer possible on the new versions - therefore don't even consider trying it. (Disclaimer: At no time, any data had been stolen from the databases. These "hack" just aimed to disrupt the user experience of the lobby, nothing else.)
  • The features "username forgotten" and "password forgotten" have been implemented. You will now receive emails from "support@neoee.net". Make sure your spam protection doesn't block it!

So long for the boring part. What about the patch? As it is not finished yet, this list is not complete yet, so please be a bit patient. However, here are some of the highlights the patch will include:

  • The RIP-hosting system got an major upgrade. Besides a new UI, it automatically checks for forwarded ports (which should render HostPingRIP.txt almost useless). Additionally, it's enhanced by a second stage at which it tries to automatically forward ports via UPnP, thus enabling game ping and saved game transfer for those who have UPnP available and enabled on their routers. Finally, in some cases, it should now be possible to transfer the game host even to those people without port forwarding.
  • A source of game crashes has been removed from EEC and AOC.
  • The CDKey system gets renewed. This step will make it necessary for everyone to redownload the NeoEE installer.
  • New ressource options "Unlimited" and "None" are available.
  • New game variants have been added (e.g. "Tournament Extreme" a.k.a. "Hyperion" with higher gathering rates and less morale).

Stay tuned for more!

Account activation is now manually done by Mods/Admins

Postby Arntzen on Sun Jun 26, 2016 12:54 pm in Announcements

For now all new accounts will be manually activated by the Save-EE team.

New NeoEE Patch Is OUT! Start downloading it

Postby [-Ts-] Tricky on Fri May 02, 2014 7:24 am in Announcements

http://www.neoee.net/update Release Notes (Empire Earth Classic)

Increased compatibility to Windows 8 and newer graphic cards
enhanced the nuclear light flash
Fixed a critical bug that causes timeout during patching
Fixed a graphical bug that hides progress percentage
Adjusted the splash screen and main menu background to emphasize the NeoEE patch
Removed many references to sierra.com and replaced it with NeoEE.net
Replaced Sierra icons and banners in lobby by NeoEE icon/Empire Earth heaven banner
Replaced the "Community" tab by the "NeoEE.net" tab; however its contents are still under construction
Implemented the first version of a new technology that allows hosting games with RIP pings/no forwarded firewall ports.
More information...
Changed the timeout waiting time after a host left the game ungracefully from 65 seconds in 10 second steps to 20 seconds in 5 second steps

The NeoEE Hosting Technology: an update

Postby Jodocus on Fri Apr 25, 2014 3:19 pm in Announcements

Hello fellows!

The upcomming NeoEE patch for Empire Earth Classic contains a new hosting technology (NHT) to allow a greater number of people to host games even if their game ports are closed (for EEC only at the moment). Please note the following annotations:

The NHT has to be understood as a replacement system or as an alternative to port forwarding. It can never be 100% reliable just as port forwarding is. Some router models still will not be able to host games with it. Moreover, the very same routers may have problems to connect to other games that use the NHT, too. Therefore it is still advisory to forward the game ports if you can since this solution will be always compatible to all router models out there.

Additionally keep in mind that the NHT will be enabled by default. Even if you have your ports forwarded you may fail to start the game while having the NHT enabled; it ignores port forward entirely. Thus everybody who can forward his game ports should disable the NHT to prevent problems. In order to do so, perform the following steps:

  1. Open your Empire Earth directory, e.g. "C:\Sierra\Empire Earth"
  2. In this directory, locate the file HostPingRIP.txt and open it with NotePad (not MS Word)
  3. Replace the word "true" to "false" and save it

After this, the NHT will be disabled and the game will use port forwarding again. Please also note that in case the server should be offline for maintenance work, Empire Earth may start to hang even in single player mode since it will try to connect to the NHT servers. By disabling NHT, those connection attempts will not happen.

When using the NHT, nothing particularily changes. The game ping will still show RIP, but that will not necessarily mean that it will not start. When all players are ready and the host is pressing "Start game", the game may hang for some seconds on both the host and the member's side before the "Waiting for connections" screen appears. When this happens, do not abort or leave it until you see a graveyard/RIP sign. It may take a while (usually about 20 seconds) until the game starts, so be patient, please. If your router is not compatible, it will show you relatively fast a RIP sign; in that case you should consider to forward your game ports (as explained for example on http://www.portforward.com).

If the new hosting system is causing any troubles, disable it as explained above and notify one of the NeoEE/Save-EE staff members or post a thread in the forums. We will try to optimize it and make it compatible for more routers.