Moron. I'll respond to point that out. Only a moron wouldn't realize that in order to make a claim someone didn't respond to something, it's usually a good idea only when that claim is true, OR AT THE VERY LEAST if you're going to be a dishonest faggot, ensure that the claim is not easily checkable.
HK47 wrote:Yeah so maybe we could try and see how glitching still is without the patch, ie remove it 1-2 weeks. If its still out of hand and many people are getting banned bring it back until something else arises. Although from my game experiences, and yeah i don't just play CB's just so everyone knows.... Glitching when the trib screen was still here was far less than the original servers. And even then it really wasn't that high.
^Yeah i kinda brought back what i said on like, page 6? Because omega never responded to it.
Yeah, because I haven't addressed that shit before already, if not from one of your posts from someone else saying the same thing. Oh wait...
Omega wrote:As for almost no one glitching anymore, as you claim, this is a claim without evidence. I can't provide evidence that many players glitch, either. I will say that based on the low amounts of reports of glitchers, that one of the three following things is probably true:
1) people don't care much about glitching
2) people don't glitch all that much
3) glitchers finally stopped being stupid and learned how easy it is to make it almost impossible to prove
Hmm, that seems to address the claim of low amounts of glitching and the fact you have zero evidence to support it, and the fallacy of equating smart glitchers with stupid glitchers because they both glitch.
I wonder if I've addressed the same general idea again...
Omega wrote: - * PeterPanini a.k.a. {Bc}Be+Cool
Glitching (Multiple counts)
* PRE_PLAYER
Glitching
* Dark Samus
Glitching (Multiple counts)
* -XtC-
Everything you can think of.
* Smooth
Glitching
* NW_Rulez
Trainer
* namor
Trainer
* Chicken^
Glitching
* Lavenger
Hex civ
* Alesana a.k.a. Dr Donahue a.k.a. Skylar
Glitching
* [̲̅¤̲̅P̲̅e̲̅o̲̅ฬ̲̅¤̲̅]
Glitching
* pri_REİS
Trainer
* [-eG-] AvI
Trainer
* _H_E_R_O_
Glitching (& ghosting others while doing so)
* Jossos
Glitching
* rAtZoR
Glitching
* NikE
Trainer
* sMLsIzE
Glitching
* TuG ¦ -Jamaica-
Glitching
* Black-Cobra
Trainer
* arab-lord
Hexed civ
* tramp87
Glitching
* \<(^_^<)I IZ DA BIZZLE (>^_^)>/
Glitching
* ][≈◦פิโдвﻈǿ Oriol (ECUADOR)™◦≈]
Glitching
* kozar
hexed civ
That's the hall of shame for this lobby. That means the people who, on this system, have cheated, cheated noticeably enough to get noticed, and were reported with sufficient evidence to ban them. The bar to ban someone has been MUCH higher than the bar on VUG here, as for a large amount of time the lobby did not have a working, easily accessible locate, making proving that someone actually cheated virtually impossible. Hardly anyone had the knowledge, desire, or expertise actually needed to prove that someone in your game really cheated during this time, even though people certainly did cheat, and even though the information on what to do was out there. About half of those on that list are, as far as anyone can tell, new offenders, meaning they never cheated on the old system.
It should also be noted that there are a ton of players on this game, that I know did cheat at some point in the past on the old servers, and some were reported/banned, others never were due to various reasons. Either way, most of them probably don't cheat anymore, but it still doesn't agree with the assertion that very few of the people that did "that kind of stuff" are still around.
Again, however, there isn't any hard evidence here, so it's pretty much pointless to speculate exactly how many ex-cheaters//cheaters are still playing ee, and their relative abundance compared to legit players, because at the end of the speculation you still don't actually know anything.
And again...
Omega wrote:The assertion that resource glitching is an almost nonexistant problem has no evidence to back it up, and even if it did it wouldn't matter. What's the point? The community was able to weigh the pros and cons, as they saw fit, and decide. They decided. And you're not even forced to live by the choice. You can unpatch. It's extremely easy.
And here, hinting that people suck at reporting cheaters because they can't even determine a cheat...
Omega wrote:As for what is so hard about reporting cheaters, I did already answer that somewhere, and it's clear a great majority of the community thinks that it is infact very difficult to do so. Personally, I don't think it's all that difficult, however, I understand that the proficiency the average lobby user has with technology, empire earth, and mathematics/logic required to prove someone is cheating is very different from my own. While writing this, for example, I had someone ask me if producing 14 citizens and 8 clubmen in a TL game where the person mined 560 food was possible. I, and a lot of the moderating staff, get questions like this quite frequently, and a lot of the time people don't even believe our answers--in the above case, the person was extremely skeptical that it was indeed possible and they'd have 8 food left, and continued to argue that the person must have cheated somehow. I hope this illustrates how something extremely basic like that is hard for a lot of people.
And the same general idea as you stated again here...
Omega wrote:You're making some assumptions here that aren't very good. You can't compare the number banned per time period like you are and say that's evidence for less glitching, unless you're exclusively concerned about the raw numbers, which is silly because it's the frequency of cheating and/or concentration of cheaters that actually matters here. The old servers, three years ago, had a MUCH larger player pool across both games, and we have a much lower player pool.
Also, you're assuming that the amount of banned people accurately reflects the amount of people who cheat, failing to realize there are two types of cheaters, the smart ones and the retarded ones, and it's the retarded ones who usually get busted. The smart ones understand how the cheats work, and how people can catch them, and as such adjust their cheating so that it's extremely unlikely or impossible for anyone to be able to prove anything, such as some moderate glitching in a 2 hour long pre game--they can glitch enough to shift the game in their favor, and good luck proving anything.
And here we go again...
Omega wrote:You have anecdotal evidence. Fantastic.
Based on your anecdotal evidence of how many people cheat now, your opinion on the harm of people cheating to you/others/this game, your opinion as to how sufficient reporting people is, et cetera, you've concluded that there isn't enough of a problem to justify the actions taken.
Of course, that means it's just your opinion. The opinion of a vast majority of EE players is otherwise with regards to tributes, and an even larger majority's opinion is otherwise when it comes to custom chat.
On the foundations...
Omega wrote:That's silly. Glitching an unprovable amount of resources is most certainly capable of winning them a game they already have the advantage in, or breaking a game where they have a disadvantage in wide open. After 45 f11 in virtually any game, copious quantities of resources can be glitched without being provable, or often even detectable. Even *extremely* stupid glitchers can usually evade detection to the level of proving a cheat past this timeframe. If you don't understand how this is, you need a better understanding of how the resource glitch functions and/or is proven, better math skills, or to understand EE better.
On the foundations again...
Omega wrote:Proving a stupid resource glitcher requires at least two screenshots. We're not talking about stupid glitchers though. We're talking about smart ones, and to do that requires a large body of evidence as well as significant analysis, if proving it can even be accomplished, and you won't know that until AFTER you've analyzed the evidence. This is a large time investment, and not only requires sharp analytical skills, but also that you have the presence of mind to collect the required proof as the game is going on, and post game. 99% of players don't have the analytical skills. 99% of the other 1% have better things to do with their time than waste it on the low chance of actually catching someone.
I'm almost certain there's one, two, perhaps even three other places I've addressed this in this very thread alone, and certainly even more in the threads where there was a debate before/during the voting, some of which I've linked to.
Wow, I didn't even have to write hardly anything for that. Just scan posts, and copy/paste. That was fun.