Ahh yea good idea, then I would also need a list of the upgrades( 1 or 2x attack/speed etcetc.) ingame for the following units:
Spearman (phalanx, pike, halbs will have the same.)
1x speed 2x att 2x hp?
Clubman (maceman, short, long will have the same.)
2x hp 2x arrow 1x att 1x speed?
Slingers (short, comp, longbow will have the same.)
2x range 2x att 1x hp?
Horseman (cata's will have the same.)
2x hp 1x speed 1x att 2x arrow?
Royal cuirrasseers. ( Imps will have the same.)
2x hp 1x speed 1x att 2x gun?
Charioteers & cav archers.
2x range 2x att 1x speed?
carribs & goons.
2x range 2x att 1x speed?
arqes till marines will have 2x range 2x att 1x hp.
Any type of tank will have 2x hp 2x range 1x att.
Anti tanks will have 1x hp 2x range 2x att.
the game ends at mod, cybers not included in this micro trainer thing

unless I'll update it later, but I want to make this first.
Planes are excluded.
I'm thinking of small groups of army combined, fighting other combinations. for example:
Round 1.
A popup appears with : You have # of mace men and # of short bows.
A 2nd popup appears with: You're fighting versus # of spearman and # horseman.
Your and your enemy units will spawn, after someone reaches 0 pop, the victory of round 1 will go to a player.
Also I'm thinking of having battles with different epochs, since in a real liga game you can face marines while you're having the shittiest tanks possible and still win.
I think I'll make different scenario's for different epoch setts.
(pre to bronze || bronze to mid || mid to imperial || imperial to WW1 and as ending, WW1 to modern.)
I'm not going to put too much effort in making it as fair as possible, real micro warriors will win with less units anyways

. Besides of that, isn't it the point of increasing your micro

?