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Explosive damage @ effect
Posted: Fri Oct 22, 2010 7:33 am
by lightnessking.
Hey, I'm asking if it's able to have a new effect at the scenario editor with Explosive Damage, the effect is not available yet, so I'm asking if it's possible to add it, but I think it's also in the game engine.
If so, nothing can be done about it.
Hope to hear it soon!
Re: Explosive damage @ effect
Posted: Fri Oct 22, 2010 8:16 am
by President Obama
Just do what I did with the suicide bombers. Use the furies explosion effect and minus x amount of health from all near units. Its a bit more complex then that, you would have to look at my scen.
Re: Explosive damage @ effect
Posted: Fri Oct 22, 2010 9:05 am
by lightnessking.
That's unpossible in my idea's because I want to make exploding arrows, you can't simply say explode area arround arrow.

So if I increase explosive damage they will take effect.
Re: Explosive damage @ effect
Posted: Sun Oct 24, 2010 5:26 pm
by lightnessking.
Ghost do you think its able to edit the reserved effects and add explosive damage ??
Re: Explosive damage @ effect
Posted: Sun Oct 24, 2010 5:39 pm
by Ghost
There's a possibility it could be accomplished with a mod but it would alter the game version. If you want to know more about modding you could try going to EEH.
Re: Explosive damage @ effect
Posted: Mon Oct 25, 2010 1:56 am
by lightnessking.
Ok next question, if I mod my game, create the scenario, uninstall all patches & re install them, wil the triggers still take effect in my scenario or won't they?
Re: Explosive damage @ effect
Posted: Mon Oct 25, 2010 11:12 am
by Ghost
The triggers will work. Mods aren't saved into the scenario though.
Re: Explosive damage @ effect
Posted: Mon Oct 25, 2010 11:29 am
by lightnessking.
Isnt it possible to add it into the next patch ?
Re: Explosive damage @ effect
Posted: Mon Oct 25, 2010 5:25 pm
by Omega
lightnessking4you wrote:Isnt it possible to add it into the next patch ?
Add a way to make a trigger for it, you mean? No, sadly.
I could give Long Bows any area damage value other than their current one of zero, but that'd fuck gameplay a bit...
I could also allow you to upgrade the area damage from zero, but it'd require replacing one of their armors on the display, and could/would also fuck gameplay...
Re: Explosive damage @ effect
Posted: Tue Oct 26, 2010 2:04 am
by lightnessking.
Omega wrote:lightnessking4you wrote:Isnt it possible to add it into the next patch ?
Add a way to make a trigger for it, you mean? No, sadly.
I could give Long Bows any area damage value other than their current one of zero, but that'd fuck gameplay a bit...
I could also allow you to upgrade the area damage from zero, but it'd require replacing one of their armors on the display, and could/would also fuck gameplay...
Than can you make a different unit, which looks like a bowman, but only used in scenario editor for area damage?
Re: Explosive damage @ effect
Posted: Tue Oct 26, 2010 9:28 pm
by Omega
lightnessking4you wrote:Omega wrote:lightnessking4you wrote:Isnt it possible to add it into the next patch ?
Add a way to make a trigger for it, you mean? No, sadly.
I could give Long Bows any area damage value other than their current one of zero, but that'd fuck gameplay a bit...
I could also allow you to upgrade the area damage from zero, but it'd require replacing one of their armors on the display, and could/would also fuck gameplay...
Than can you make a different unit, which looks like a bowman, but only used in scenario editor for area damage?
I could probably do something similar to that...
Remind me when this semester is over, because I won't have time to do anything until then.
Re: Explosive damage @ effect
Posted: Wed Oct 27, 2010 1:48 am
by lightnessking.
allright will do
