Explosive damage @ effect

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lightnessking.
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Explosive damage @ effect

Post by lightnessking. »

Hey, I'm asking if it's able to have a new effect at the scenario editor with Explosive Damage, the effect is not available yet, so I'm asking if it's possible to add it, but I think it's also in the game engine.
If so, nothing can be done about it.


Hope to hear it soon!
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Re: Explosive damage @ effect

Post by President Obama »

Just do what I did with the suicide bombers. Use the furies explosion effect and minus x amount of health from all near units. Its a bit more complex then that, you would have to look at my scen.
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Re: Explosive damage @ effect

Post by lightnessking. »

That's unpossible in my idea's because I want to make exploding arrows, you can't simply say explode area arround arrow. :P So if I increase explosive damage they will take effect.
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lightnessking.
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Re: Explosive damage @ effect

Post by lightnessking. »

Ghost do you think its able to edit the reserved effects and add explosive damage ??
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Re: Explosive damage @ effect

Post by Ghost »

There's a possibility it could be accomplished with a mod but it would alter the game version. If you want to know more about modding you could try going to EEH.
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Re: Explosive damage @ effect

Post by lightnessking. »

Ok next question, if I mod my game, create the scenario, uninstall all patches & re install them, wil the triggers still take effect in my scenario or won't they?
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Re: Explosive damage @ effect

Post by Ghost »

The triggers will work. Mods aren't saved into the scenario though.
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lightnessking.
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Re: Explosive damage @ effect

Post by lightnessking. »

Isnt it possible to add it into the next patch ?
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Re: Explosive damage @ effect

Post by Omega »

lightnessking4you wrote:Isnt it possible to add it into the next patch ?
Add a way to make a trigger for it, you mean? No, sadly.

I could give Long Bows any area damage value other than their current one of zero, but that'd fuck gameplay a bit...

I could also allow you to upgrade the area damage from zero, but it'd require replacing one of their armors on the display, and could/would also fuck gameplay...
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Re: Explosive damage @ effect

Post by lightnessking. »

Omega wrote:
lightnessking4you wrote:Isnt it possible to add it into the next patch ?
Add a way to make a trigger for it, you mean? No, sadly.

I could give Long Bows any area damage value other than their current one of zero, but that'd fuck gameplay a bit...

I could also allow you to upgrade the area damage from zero, but it'd require replacing one of their armors on the display, and could/would also fuck gameplay...
Than can you make a different unit, which looks like a bowman, but only used in scenario editor for area damage?
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Re: Explosive damage @ effect

Post by Omega »

lightnessking4you wrote:
Omega wrote:
lightnessking4you wrote:Isnt it possible to add it into the next patch ?
Add a way to make a trigger for it, you mean? No, sadly.

I could give Long Bows any area damage value other than their current one of zero, but that'd fuck gameplay a bit...

I could also allow you to upgrade the area damage from zero, but it'd require replacing one of their armors on the display, and could/would also fuck gameplay...
Than can you make a different unit, which looks like a bowman, but only used in scenario editor for area damage?
I could probably do something similar to that...

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Re: Explosive damage @ effect

Post by lightnessking. »

allright will do :)
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