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If anyone wishes to contribute
Posted: Sun Oct 17, 2010 6:47 pm
by P-51
In the next week or two I am going to start building a WWII roleplay scenario taking place about 1940. The 5 players will be Germany, Italy, France, Belgium, and the Netherlands. I have a couple triggers I know I want to make and if anyone has any good ideas please let me know.
For example one trigger I was thinking of is if the Netherlands kills a certain number of German units a British computer will send some parachuted infantry over to help them fight the Germans. The triggers don't have to be fully historically accurate but historically probable would be dandy.
Re: If anyone wishes to contribute
Posted: Mon Oct 18, 2010 6:54 am
by Eisregen
when i play germany, im able build Hitler in the capitol?
good idea or not?

Re: If anyone wishes to contribute
Posted: Mon Oct 18, 2010 7:25 pm
by P-51
I was actually thinking of having Hitler and the leader of each other country surrounded buy houses outside of the capitol and giving some kind of penalty if they are killed. It would be kind of weird if Hitler was leading a tank charge across France.
Re: If anyone wishes to contribute
Posted: Tue Oct 19, 2010 3:33 am
by BLaKe
Should add Austria-Hungary, although their contribution to the Western Front was insignificant, it could make for a nice round 3v3 game...
Re: If anyone wishes to contribute
Posted: Tue Oct 19, 2010 4:13 pm
by P-51
I did consider making it a 3v3 but Austria-Hungry was non-existent by 1940 so that wouldn't be the best option. I think a 2v3 can work with balanced teams in this because the size and location of the Netherlands and Belgium do not make them a major threat to Italy.
Re: If anyone wishes to contribute
Posted: Tue Oct 19, 2010 7:07 pm
by BLaKe
yeah i guess just give the germans more benefits at the start (similar to the history) for balancing

Re: If anyone wishes to contribute
Posted: Wed Oct 20, 2010 7:54 am
by President Obama
Better techs and more pop.
Re: If anyone wishes to contribute
Posted: Wed Oct 20, 2010 8:01 pm
by P-51
shake'N'blake wrote:yeah i guess just give the germans more benefits at the start (similar to the history) for balancing

Yeah the Germans are noticeably stronger than everyone else.
Also can anyone help me with this?
When enabling and disabling stuff on the tech tree I'm giving one of the countries a P-38 and a Spitfire but when I test the game the Spitfire doesn't appear in the airport. Does anyone know how to fix this?
Edit: The same thing happens with the Heinkel bombers.
Re: If anyone wishes to contribute
Posted: Thu Oct 21, 2010 1:30 am
by President Obama
You need to use triggers, I'm pretty sure.
Re: If anyone wishes to contribute
Posted: Thu Oct 21, 2010 10:18 pm
by P-51
Yeah you're right I got it to work thanks.
I'm unsure about this other one though. Is possible to spawn units from nowhere? I want to make a group of people appear in a country and start a riot kind of thing in the middle of the game but I'm not sure if there is an effect that will let that happen.
Re: If anyone wishes to contribute
Posted: Fri Oct 22, 2010 2:14 am
by lightnessking.
Write down in a document what you want, aslong you do the map I can do the triggers

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Re: If anyone wishes to contribute
Posted: Fri Oct 22, 2010 2:20 am
by lightnessking.
P-51 wrote:Yeah you're right I got it to work thanks.
I'm unsure about this other one though. Is possible to spawn units from nowhere? I want to make a group of people appear in a country and start a riot kind of thing in the middle of the game but I'm not sure if there is an effect that will let that happen.
Sure it is.
Object = Unit you wish to spawn
Select area you wish the object to spawn in.
Area = Area you wish to spawn in.
Effect = Create object
Trigger: Condition is always true
Do: Effect
I guess you don't want objects to spawn every second, so you can add a condition into it, for example if germans have pop 200, spawn enemy units.
Re: If anyone wishes to contribute
Posted: Sat Oct 23, 2010 12:15 am
by P-51
Ok thanks. I didn't check area under the object.
Next problem is I'm trying to get these spawned paratrooper planes to drop their units in the given area. I made an affect telling them to unload and on the object tab I checked "Has attribute 100% Cargo" or whatever. The planes go to the area but they don't have paratroopers in them so there's nothing for them to unload. Anyone know how to make this happen?
Re: If anyone wishes to contribute
Posted: Sat Oct 23, 2010 7:41 am
by lightnessking.
Well if you check the box and have attribute is 100% cargo, your making it the condition.
I'm not sure how to unload para troopers, i have to find that out myself.
Re: If anyone wishes to contribute
Posted: Thu Oct 28, 2010 11:03 pm
by P-51
I am going to try to run some test versions of this Friday and Saturday night. If anyone is interested in playing let me know.