Lighthouse Domination Inf Wars Series
Posted: Sat Jun 15, 2024 11:36 am
Lighthouse Domination - Inf War 1v1
(Formerly "King of the Hills")
Download Gold Basin Map:
V2 has tunnels/corridors leaving the base going up the mountain to the gold mining towns. Download City of Love Map: Note: City of Love Map has 11 lighthouses, 3000 gold to win.
Download Current Map: Download Original Map: ---
Instructions for playing scenarios in multiplayer in Empire Earth:
http://save-ee.com/viewtopic.php?f=94&t=171679
Gameplay for Current and Original map below.
---
Current Map:
- Small map completely distinct from MAP 1
- Medium Respawn Rate
- Pop cap = 135
---
Original Map:
- Large map
- Very fast respawn rate
- Pop cap = 200
---
Version 2:
-Digital towers in each base renamed 'security towers' which are totally impenetrable to prevent all spawn camping.
-Blue/Red terrain outside each base now matches security tower range exactly
---
by talking_celery (aka. PsychoDude98)
It's an infantry wars game about capturing light houses to get points, where you have to have to use both the mountains, hills, and cliffs in the game and your warrior hero outmaneuver your opponent to victory and so that whomever gets the most kills/next upgraded unit is not always the winner.
Mountain Combat Bonus, a currently mostly unused feature of the EE game engine, is a major feature of this scenario.
Note: Each player starts with 2 balloons which cannot be shot down.
Instructions: [FROM IN GAME]
---
INSTRUCTIONS:
Capture lighthouses to get gold. More lighthouses means more gold. First to 1500 gold wins.
GOLD = Your score
STONE = Your opponent's score
IRON = Your kill count
To take a light house put your hero or one of your infantry units in the water next next to it while your opponent has no units next to it. You do not need to keep any units next to the light house to keep it.
Own 1 lighthouse = 1 gold every 10 secs
Own 2 light houses = 2 gold every 10 secs
And so on
Units automatically respawn to your pop cap and upgrade every 200 kills
0 kills = Arquebus
200 kills = Musketeer
400 kills = Grenadier
600 kills = Doughboy
800 kills = Marine
1000 kills = Sentinel
1200 kills = Guardian
1500 kills = Black Robe
[See upper left hand corner]
Combat elevation bonus (fighting from top of mountain) and morale bonus are what decides battles.
Heros respawn every time they die. Losing your hero gives your opponent 25 kills. This includes deleting your own hero.
To resign delete both hospitals in your base.
To see the instructions again click on the minaret in your base OR see names of the orange objects in the top left corner.
---
How strong is mountain combat bonus?
Mountain combat bonus gives damage, damage resistance, and range bonus.
If an arquebus (ren gunman) is at the top of an 8 elevation cliff [like the ones on the side of the center light house], it can kill a guardian (nano gunman).
From the top of a 4 elevation cliff[like the ones surrounding the lighthouses on the corners], the arquebus loses to a musketeer and leaves it with 45 health as opposed to on level ground where it leaves it with 125 health.
Game Play:
Note: For Map 2, I changed the terrain of the walkable cliff paths to make them more noticeable to the players. They are now 'cracked earth' terrain, a terrain which is not otherwise present in the scenario.
CITY OF LOVE MAP:
https://www.youtube.com/watch?v=CfAe1NLycPs
CURRENT MAP:
me vs. Hopiii
https://youtu.be/PLsi1q3PvWU
me vs. FrancoisPhilidor
https://youtu.be/rmCCLSN4_PQ
ORIGINAL MAP:
me vs. MrPeanut89
https://www.youtube.com/watch?v=V07CdetebkE
me vs. K4mpfnud3l
https://www.youtube.com/watch?v=hHirmAstWas&t=369s
---
Links to the rest of the infantry wars games here:
viewtopic.php?f=94&t=171671&p=231682#p231682
---
Any questions or comments please feel free to post here or message me on the discord channel.
Special thanks to my beta testers:
K4mpfNud3l
FrancoisPhilandor
(Formerly "King of the Hills")
Download Gold Basin Map:
V2 has tunnels/corridors leaving the base going up the mountain to the gold mining towns. Download City of Love Map: Note: City of Love Map has 11 lighthouses, 3000 gold to win.
Download Current Map: Download Original Map: ---
Instructions for playing scenarios in multiplayer in Empire Earth:
http://save-ee.com/viewtopic.php?f=94&t=171679
Gameplay for Current and Original map below.
---
Current Map:
- Small map completely distinct from MAP 1
- Medium Respawn Rate
- Pop cap = 135
---
Original Map:
- Large map
- Very fast respawn rate
- Pop cap = 200
---
Version 2:
-Digital towers in each base renamed 'security towers' which are totally impenetrable to prevent all spawn camping.
-Blue/Red terrain outside each base now matches security tower range exactly
---
by talking_celery (aka. PsychoDude98)
It's an infantry wars game about capturing light houses to get points, where you have to have to use both the mountains, hills, and cliffs in the game and your warrior hero outmaneuver your opponent to victory and so that whomever gets the most kills/next upgraded unit is not always the winner.
Mountain Combat Bonus, a currently mostly unused feature of the EE game engine, is a major feature of this scenario.
Note: Each player starts with 2 balloons which cannot be shot down.
Instructions: [FROM IN GAME]
---
INSTRUCTIONS:
Capture lighthouses to get gold. More lighthouses means more gold. First to 1500 gold wins.
GOLD = Your score
STONE = Your opponent's score
IRON = Your kill count
To take a light house put your hero or one of your infantry units in the water next next to it while your opponent has no units next to it. You do not need to keep any units next to the light house to keep it.
Own 1 lighthouse = 1 gold every 10 secs
Own 2 light houses = 2 gold every 10 secs
And so on
Units automatically respawn to your pop cap and upgrade every 200 kills
0 kills = Arquebus
200 kills = Musketeer
400 kills = Grenadier
600 kills = Doughboy
800 kills = Marine
1000 kills = Sentinel
1200 kills = Guardian
1500 kills = Black Robe
[See upper left hand corner]
Combat elevation bonus (fighting from top of mountain) and morale bonus are what decides battles.
Heros respawn every time they die. Losing your hero gives your opponent 25 kills. This includes deleting your own hero.
To resign delete both hospitals in your base.
To see the instructions again click on the minaret in your base OR see names of the orange objects in the top left corner.
---
How strong is mountain combat bonus?
Mountain combat bonus gives damage, damage resistance, and range bonus.
If an arquebus (ren gunman) is at the top of an 8 elevation cliff [like the ones on the side of the center light house], it can kill a guardian (nano gunman).
From the top of a 4 elevation cliff[like the ones surrounding the lighthouses on the corners], the arquebus loses to a musketeer and leaves it with 45 health as opposed to on level ground where it leaves it with 125 health.
Game Play:
Note: For Map 2, I changed the terrain of the walkable cliff paths to make them more noticeable to the players. They are now 'cracked earth' terrain, a terrain which is not otherwise present in the scenario.
CITY OF LOVE MAP:
https://www.youtube.com/watch?v=CfAe1NLycPs
CURRENT MAP:
me vs. Hopiii
https://youtu.be/PLsi1q3PvWU
me vs. FrancoisPhilidor
https://youtu.be/rmCCLSN4_PQ
ORIGINAL MAP:
me vs. MrPeanut89
https://www.youtube.com/watch?v=V07CdetebkE
me vs. K4mpfnud3l
https://www.youtube.com/watch?v=hHirmAstWas&t=369s
---
Links to the rest of the infantry wars games here:
viewtopic.php?f=94&t=171671&p=231682#p231682
---
Any questions or comments please feel free to post here or message me on the discord channel.
Special thanks to my beta testers:
K4mpfNud3l
FrancoisPhilandor