Question: Generating Randomness in a game
Posted: Fri Apr 10, 2020 11:55 am
I'm thinking about a dice mechanic in my head..
I already have some ideas.. but wanted to see what other people's thoughts were on generating randomness..
Ideally would love to come up a random number. let's say between 1 and 6 for a die roll..
I would maybe traverse a unit over a grid for all to see .. so they can see the die roll happening and maybe where ever the unit stops is the die roll.. but would want him to walk a random amount of time.. between 1 and 10 seconds maybe..
Any thoughts would be appreciated. Still not sure how to easily create "randomness" that can then be used to drive some other functions/triggers.
I already have some ideas.. but wanted to see what other people's thoughts were on generating randomness..
Ideally would love to come up a random number. let's say between 1 and 6 for a die roll..
I would maybe traverse a unit over a grid for all to see .. so they can see the die roll happening and maybe where ever the unit stops is the die roll.. but would want him to walk a random amount of time.. between 1 and 10 seconds maybe..
Any thoughts would be appreciated. Still not sure how to easily create "randomness" that can then be used to drive some other functions/triggers.