middle sh everything
Posted: Thu Mar 04, 2010 6:31 am
this was based off my old strat. but has been updated/other 1 is now deleted. this will contain the civs and strats for each of the 3 main units(swords knights ca) with both expan and settlements.
SWORDS SLUT:
cit hp bulding: cr, btd swords: att, hp, spd, cr, btd. seige: range phoph: btd eco: hunting&foraging, iron mining.
4v4 variation: 1.bulding: cr, swords: att, hp, spd, cr, btd. seige: range proph: hp eco: hunting&foraging, iron mining. pop cap
or 2. bulding: cr, swords: att, hp, spd, cr, btd. seige: range proph: btd eco: farming, iron mining. pop cap cit hp
START: make 4 cits from cap, then tab 12 to iron(2mines) pik civ 3 cits to each rax(1 cit should b out to help finish the 3rd rax) build swords(send 1st 6 to enemy asap). rally cits from cap to patch cits on the rax's build towers after pull ur hippos to cap with 1 cit ea hippo. fill patch and rest on wood.(you should only have about 4-6 on hippos) keep producing swords eco them abit, then start a boom.
4v4: is generally the same just only 10 cits on iron(the 2 extra cits will help building rax's, towers etc)
with the 2nd civ use ur hunt b4 going to farms. make sure ull have enough wood for them b4 ur hunt/patch is gone.
SWORD BOOM:
expansionism, swords: att, cr, btd, spd, hp, farming, buiding cr, seige range
4v4 variation: expansionism, swords: att, spd, hp, cr farming, buiding cr, seige range, att, pop cap, cit att
START: 6 iron, 6 patch 6 wood, 1 to lure each hippo rally 5 to wood from cap, pick civ take cits off wood(and 2 off patch, replace the 2 from the tc on the patch) and build 2 rax's 4cits to each, 4 cits for 3 towers and 4 houses, then bak on wood, build swords to defend asap, hunt fuck ur animals(means mass onto hunt) so from cap and ur 2tcs u want half ur cits being built going to wood, half hunt fucking depending on ur hunt u will either build another tc on a iron mine + a 3rd rax or u will start a farm. have a hero coming out about 18f11.
4v4: 6 iron, 6 patch 6 wood, 1 to lure each hippo rally 5 to wood from cap, pick civ take cits off wood(all wood cits should b building towers houses rax's) and build 3 rax's 3cits to each, 4 cits for 3 towers and 4 houses( or 4 towers 2 houses id recommend this for 4v4 as lack of wood at start), then cits bak on wood. rest is generally the same as above. this civ has alot of power late game. just dont go all out on the eco. 2 popped farms(reduced even to 1 farm late game for pop. 2 cap iron mines 1 stone. 2 gold. a decent amount of cits on wood.
SWORD UPGRADES INGAME:
if they are swords slutting: 2 att 1 spd 2 hp
if they are sword boom: either use the above, or go for 1att 1 spd 2hp 2 arrow(often a sword booms mix will b xbow which is the strengh behind the boom, 2 arrow stop the 1 hit kill, unless they have bow att in civ inwhich use 2 att.
if they are ca either 2 hp 2 arrow 1 spd 1 att
or u can get away with 2 att 2 arrow 1 spd 1 hp
4v4: generally its 1 att 2 arrow 1 spd 2hp. unless u no no1 is bows.
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CA SLUT:
ca: att, spd range cr eco: gold, wood, building btd, cr, balli: range, seige: range
4v4 att, spd range cr eco: gold, wood, building cr, balli: range, pop cap
START: tab5 cits to each gold mine(2 mines) rest to wood near the mine. rally 10 cits to wood. pick civ, take cits off wood to build 3 rangers(2 cits each) and 4 towers then put them bak on wood. make ca asap, lure a hippo to a settlement, and send ur 1st batch of ca to the enemies base. tap cits, kill hunt, slow them down however u can. upgrade ur ca in respect to there unit eg. against ca u will upgrade range fairly quickly. while against swords u will aim to mass and go for attack on ca 1st. u should have a good constant amount of ca building and will start getting more woof then gold about 8-10f11 this is when u start ur boom. pop a settle about 12f11
4v4 variation: same start but may need more cits on buildings, u should b pocket which means more time b4 u can b slutted so u should b just about right. alot of ca players wall up in pocket. which is also a good idea if ur map allows it. gives u stone for an earlier colli.
CA BOOM:
expan, ca: att, range, spd, cr building: cr eco: gold mining bali: range cit hp
4v4: expan, ca: att, range, spd, building: cr eco: gold mining bali: range, att mountain cb bonus, pop cap seige: range
START:
6 gold 6 patch 12 wood, rally 5 from cap to wood. pik civ build 2 rangers with 3 cits each from wood cits, 3towers with 4 cits each(take off wood and some patch cits) 4 towers if u need to, build ca asap. pull ur hippos like every other civ above and use about 6 on them. stil lsend ur 1st 2 ca to tap thier cits, ak etc, rally to wood till u have more wood and then grab another gold mine and build more rangers, should also have a few cits on iron come 14f11. and have a hero out by at least 25
4v4 variation: generally the same but walling up is advisable. without cr on ca ur wing will b taking the heat for a bit. should not use this civ if wing isnt slutting(if both there pocket slut, and u both boom u will just b outmassed and he will die, then u). is an absolutely devastating late game civ if u get there.
CA UPGRADES INGAME:
agaisnt swords: 2 att 2 range 1 spd
against ca: 2 att 2 range 1 spd
or 2 att 2 range 1 hp
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KNIGHTS: are generally a 50/50 chance of having either the advantage or disadvantage. ur civ needs b able to have some advantage over their unit. in most cases its bali upgrades, in which will bring u bak into the game against ca. they tend to b strongest given the following circumstances upgraded 2 att 2 hp 1 spd, has a warrior hero a zues. AND in games with lower pop. 3v3-4v4 i would ONLY recommend going them. even in a 1v1 a sword slut will give knights a run for their money, its just not worth the 75% chance of losing b4 the game starts.
KNIGHTS SLUT:
knights: att, spd,hp, cr, btd, hunting&foraging, gold mining, building cr. bali: att, range
4v4: att, spd,hp, cr, btd, farming, gold mining, building cr. bali: range, popcap
START: tab 5 cits to each of the 2 goldmines, tab 4 cits to patch, rally a dog then 4 cits to wood, pick civ. use the 6 cits to build 2 stables(3 cits each) then build either 4 towers 2 houses or 3 towers 4 houses(recommend this 1) with the cits on wood and the cits already buildings. build knights asap. lure ur hippos. if they are ca pop a mine about 5f11 with the other mines cits mass wood. and build bali. most cases u can hold them off. while having a decent boom.
4v4. exactly the same just with less worry about ca, alot of empathies on ur teams sword/knight micro or ca/knight micro.
KNIGHT BOOM:
1v1/2v2: expan, knights: att, spd, hp, cr, building cr, farming, bali: range, att seige: range, cit att
3v3/4v4: expan, knights: att, spd, hp, cr, building cr, farming, bali: range, seige: range popcap
START:tab 6 cits to gold 6 to patch 12 to wood. rally a dog then 4 cits to wood. pick civ. use all wood cits to build 2 stables 3 towers 4 houses, lure ur hippos to a settlement, pop alot of cits while countering ur opponent with knights +/- ur bali if u need it for ca. dont rush to early to get farms use ur hunt. and wood. this is a late game civ. so u will want a decent army and a hero at least b4 attacking.
3v3/4v4 variation: generally the same except u want to make sure u dont go overbord with ur eco. 3v3 should have 1 more popped farm(3 in total) 3/4 capped goldmines a decent amount of woodcutters 1 stone 1 iron. ur aim is to b mostly army. and have the combo of zues warrior hero and a decent amount of pop for army(at least half ur pop) this is where knights > ca when u have more army then the ca do
KNIGHT UPGRADES INGAME:
2 att 2 hp 1 spd. no exceptions ( i c alot of ppl get 16+6 spd on knights its a waste dont do it)
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things u should no/ im stressing the importance of how much easier and better these little things will do:
-always use ur hunt b4 farms when booming(ppl tend to ak alot in mid espessially 1v1)
-wall off ur flanks so u dont need to worry about every angle
-generally slut civs have 1 weak mine which is only protected by 1 tower(usually the outside mine) u should target that mine to slow them down.
-4v4 with farming in civ 2 popped farms is enough food income and 2-3 caped iron mines , so save ur pop and dont go overbord.
-when slutting upgrading attack early so cits die 2 hits, or 3hits with cit hp
-without cr on ca in 4v4 its best to wall up to avoid getting fucked by 3times the amount of swords to ur ca
SWORDS SLUT:
cit hp bulding: cr, btd swords: att, hp, spd, cr, btd. seige: range phoph: btd eco: hunting&foraging, iron mining.
4v4 variation: 1.bulding: cr, swords: att, hp, spd, cr, btd. seige: range proph: hp eco: hunting&foraging, iron mining. pop cap
or 2. bulding: cr, swords: att, hp, spd, cr, btd. seige: range proph: btd eco: farming, iron mining. pop cap cit hp
START: make 4 cits from cap, then tab 12 to iron(2mines) pik civ 3 cits to each rax(1 cit should b out to help finish the 3rd rax) build swords(send 1st 6 to enemy asap). rally cits from cap to patch cits on the rax's build towers after pull ur hippos to cap with 1 cit ea hippo. fill patch and rest on wood.(you should only have about 4-6 on hippos) keep producing swords eco them abit, then start a boom.
4v4: is generally the same just only 10 cits on iron(the 2 extra cits will help building rax's, towers etc)
with the 2nd civ use ur hunt b4 going to farms. make sure ull have enough wood for them b4 ur hunt/patch is gone.
SWORD BOOM:
expansionism, swords: att, cr, btd, spd, hp, farming, buiding cr, seige range
4v4 variation: expansionism, swords: att, spd, hp, cr farming, buiding cr, seige range, att, pop cap, cit att
START: 6 iron, 6 patch 6 wood, 1 to lure each hippo rally 5 to wood from cap, pick civ take cits off wood(and 2 off patch, replace the 2 from the tc on the patch) and build 2 rax's 4cits to each, 4 cits for 3 towers and 4 houses, then bak on wood, build swords to defend asap, hunt fuck ur animals(means mass onto hunt) so from cap and ur 2tcs u want half ur cits being built going to wood, half hunt fucking depending on ur hunt u will either build another tc on a iron mine + a 3rd rax or u will start a farm. have a hero coming out about 18f11.
4v4: 6 iron, 6 patch 6 wood, 1 to lure each hippo rally 5 to wood from cap, pick civ take cits off wood(all wood cits should b building towers houses rax's) and build 3 rax's 3cits to each, 4 cits for 3 towers and 4 houses( or 4 towers 2 houses id recommend this for 4v4 as lack of wood at start), then cits bak on wood. rest is generally the same as above. this civ has alot of power late game. just dont go all out on the eco. 2 popped farms(reduced even to 1 farm late game for pop. 2 cap iron mines 1 stone. 2 gold. a decent amount of cits on wood.
SWORD UPGRADES INGAME:
if they are swords slutting: 2 att 1 spd 2 hp
if they are sword boom: either use the above, or go for 1att 1 spd 2hp 2 arrow(often a sword booms mix will b xbow which is the strengh behind the boom, 2 arrow stop the 1 hit kill, unless they have bow att in civ inwhich use 2 att.
if they are ca either 2 hp 2 arrow 1 spd 1 att
or u can get away with 2 att 2 arrow 1 spd 1 hp
4v4: generally its 1 att 2 arrow 1 spd 2hp. unless u no no1 is bows.
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CA SLUT:
ca: att, spd range cr eco: gold, wood, building btd, cr, balli: range, seige: range
4v4 att, spd range cr eco: gold, wood, building cr, balli: range, pop cap
START: tab5 cits to each gold mine(2 mines) rest to wood near the mine. rally 10 cits to wood. pick civ, take cits off wood to build 3 rangers(2 cits each) and 4 towers then put them bak on wood. make ca asap, lure a hippo to a settlement, and send ur 1st batch of ca to the enemies base. tap cits, kill hunt, slow them down however u can. upgrade ur ca in respect to there unit eg. against ca u will upgrade range fairly quickly. while against swords u will aim to mass and go for attack on ca 1st. u should have a good constant amount of ca building and will start getting more woof then gold about 8-10f11 this is when u start ur boom. pop a settle about 12f11
4v4 variation: same start but may need more cits on buildings, u should b pocket which means more time b4 u can b slutted so u should b just about right. alot of ca players wall up in pocket. which is also a good idea if ur map allows it. gives u stone for an earlier colli.
CA BOOM:
expan, ca: att, range, spd, cr building: cr eco: gold mining bali: range cit hp
4v4: expan, ca: att, range, spd, building: cr eco: gold mining bali: range, att mountain cb bonus, pop cap seige: range
START:
6 gold 6 patch 12 wood, rally 5 from cap to wood. pik civ build 2 rangers with 3 cits each from wood cits, 3towers with 4 cits each(take off wood and some patch cits) 4 towers if u need to, build ca asap. pull ur hippos like every other civ above and use about 6 on them. stil lsend ur 1st 2 ca to tap thier cits, ak etc, rally to wood till u have more wood and then grab another gold mine and build more rangers, should also have a few cits on iron come 14f11. and have a hero out by at least 25
4v4 variation: generally the same but walling up is advisable. without cr on ca ur wing will b taking the heat for a bit. should not use this civ if wing isnt slutting(if both there pocket slut, and u both boom u will just b outmassed and he will die, then u). is an absolutely devastating late game civ if u get there.
CA UPGRADES INGAME:
agaisnt swords: 2 att 2 range 1 spd
against ca: 2 att 2 range 1 spd
or 2 att 2 range 1 hp
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KNIGHTS: are generally a 50/50 chance of having either the advantage or disadvantage. ur civ needs b able to have some advantage over their unit. in most cases its bali upgrades, in which will bring u bak into the game against ca. they tend to b strongest given the following circumstances upgraded 2 att 2 hp 1 spd, has a warrior hero a zues. AND in games with lower pop. 3v3-4v4 i would ONLY recommend going them. even in a 1v1 a sword slut will give knights a run for their money, its just not worth the 75% chance of losing b4 the game starts.
KNIGHTS SLUT:
knights: att, spd,hp, cr, btd, hunting&foraging, gold mining, building cr. bali: att, range
4v4: att, spd,hp, cr, btd, farming, gold mining, building cr. bali: range, popcap
START: tab 5 cits to each of the 2 goldmines, tab 4 cits to patch, rally a dog then 4 cits to wood, pick civ. use the 6 cits to build 2 stables(3 cits each) then build either 4 towers 2 houses or 3 towers 4 houses(recommend this 1) with the cits on wood and the cits already buildings. build knights asap. lure ur hippos. if they are ca pop a mine about 5f11 with the other mines cits mass wood. and build bali. most cases u can hold them off. while having a decent boom.
4v4. exactly the same just with less worry about ca, alot of empathies on ur teams sword/knight micro or ca/knight micro.
KNIGHT BOOM:
1v1/2v2: expan, knights: att, spd, hp, cr, building cr, farming, bali: range, att seige: range, cit att
3v3/4v4: expan, knights: att, spd, hp, cr, building cr, farming, bali: range, seige: range popcap
START:tab 6 cits to gold 6 to patch 12 to wood. rally a dog then 4 cits to wood. pick civ. use all wood cits to build 2 stables 3 towers 4 houses, lure ur hippos to a settlement, pop alot of cits while countering ur opponent with knights +/- ur bali if u need it for ca. dont rush to early to get farms use ur hunt. and wood. this is a late game civ. so u will want a decent army and a hero at least b4 attacking.
3v3/4v4 variation: generally the same except u want to make sure u dont go overbord with ur eco. 3v3 should have 1 more popped farm(3 in total) 3/4 capped goldmines a decent amount of woodcutters 1 stone 1 iron. ur aim is to b mostly army. and have the combo of zues warrior hero and a decent amount of pop for army(at least half ur pop) this is where knights > ca when u have more army then the ca do
KNIGHT UPGRADES INGAME:
2 att 2 hp 1 spd. no exceptions ( i c alot of ppl get 16+6 spd on knights its a waste dont do it)
---------------------------------------------------------------------------------------------------------------------
things u should no/ im stressing the importance of how much easier and better these little things will do:
-always use ur hunt b4 farms when booming(ppl tend to ak alot in mid espessially 1v1)
-wall off ur flanks so u dont need to worry about every angle
-generally slut civs have 1 weak mine which is only protected by 1 tower(usually the outside mine) u should target that mine to slow them down.
-4v4 with farming in civ 2 popped farms is enough food income and 2-3 caped iron mines , so save ur pop and dont go overbord.
-when slutting upgrading attack early so cits die 2 hits, or 3hits with cit hp
-without cr on ca in 4v4 its best to wall up to avoid getting fucked by 3times the amount of swords to ur ca