snupi wrote:Well you see even with towers the enemy can rush in and kill some citizen, and you can only make 4 towers so its hard to cover both mines, food patch, farms, animals and wood cutters.
You don't ever make 4 towers. (OK, so there are some very rare occasions where 4 towers are better than 3 towers + houses/partial wall, but we don't need to consider those here because they almost never occur)
You make 3 towers. Then you make houses, and/or a partial wall. Houses are fantastic, because they make your dudes harder to kill.
When placing towers, you put them in intelligent locations. You don't tower a farm, because when you're making towers you shouldn't have a farm. You tower the most easily hit areas of your base, and place the towers in such a manner to maximize the deterrence factor for people raping your citizens. In addition to placing towers intelligently, you do the same thing with your settlements...
You don't just make towers and expect 3 of them to magically protect your citizens. You have military units--use them.
snupi wrote:Towers are no big deal for swordsmen or cataphracts due to their heavy armor.
Towers are a big deal for swords, at least small numbers of swords. And they're a PITA for medium amounts of swords as well providing that you've got some units in the area.
Cataphracts? Seriously? No one makes or uses them, and they get raped by towers. People don't even use them on GameRanger (except I use them there sometimes as a joke on noobs), and I've buffed the shit out of them there. They're just a bad unit.
snupi wrote:But with a wall, the enemy can not sneak into your base and eco kill you. If he is knocking on the wall you have enough time to react and bring your army in position. If you don't have enough army you can still repair the wall from behind or make a second wall.
If your opponent is good, they rush you. If they rush you and you're making a wall, you never finish the wall, loose the wall citizens, and loose additional citizens because the only deterrence factor is your army. Then you're down economically, and they eventually crush you.
You're right that walls have value... They're just not more valuable than towers in early game, because in early game towers help you not die, and walls help your opponent kill you. You'd be a fool if you didn't end up making a wall by late game though, because, shockingly, one can indeed mine stone in games!
snupi wrote:With towers the enemy can always do suprise attacks so you always need some military units in your base but with a wall you can go full out and have enough time to go back to your base if you are being attacked. Also with a wall in team games you will have enough time to request help from your allys but with towers you have no time the enemy will just rush in and destroy everything.
You can't build the stupid wall. You can build the towers. The towers that you build help you to defend. The wall you don't finish doesn't help you to defend, it just feeds your opponent some citizens. When you don't finish the wall, you have to focus a lot more on defense than you would have had to with towers.
If you're playing the game properly, and so are your allies, you shouldn't have issues with suddenly being surprised with an attack you cannot fend off. You and your allies should have known or suspected it was coming, and be able to react quickly.
Really, from your post it sounds as if you have no idea what the differences are between early game, mid game, and late game. You also don't understand what a rush is, and how/why it's effective, otherwise you wouldn't advocate the wall.
I mean really, if I'm rushing someone, with swords or otherwise, there's NOTHING I'd rather see than them attempting to build a wall around their base, because at that point it's practically a free win for me.
snupi wrote:Thus you see my argumentation wins and you will realise that a wall is better for protection.
Walls are shit early game. Towers are good early game. Walls get better as the game goes on. Walls are so bad early game that if you make one, you're BEGGING to be raped by any competent rush.
Basically, your "argumentation" doesn't win. It epic fails.