General Unit Upgrade Guidelines, Middle and Modern
Posted: Wed Aug 17, 2011 7:32 pm
From another forum...
"This is an idea of how to upgrade your units in a game. There are a few exceptions where you may want to violate these suggestions, but it's very rare and as such not really worth considering for this post. If you think you know of an exception, post it!
MIDDLE
Cav arch: 2 attack, 2 range, 1 speed
Swords:
Normal -- 2 hp, 2 attack, 1 speed
Vs. Pure Archers -- 2 hp, 2 arrow, 2 speed
Great raiders -- 2 attack, 2 speed, 1 hp
Vs Arch/Sword in Team Game -- 1 attack, 2 hp, 1 speed, 2 arrow
Persian Cavalry: 2 attack, 2 range, 1 speed
Knights: 2 attack, 2 hp, 1 speed
Ballista:
2 attack 2 range 1 area damage
OR
2 area damage 2 range 1 attack
Trebuchet:
2 attack, 2 range, 1 hp
Crossbow:
2 attack 2 range (1 speed or hp)
2 range, 1 attack, 2 speed
MODERN
F-15
2 attack, 2 hp, 1 speed
or
2 attack, 2 speed, 1 hp
**NEVER UPGRADE RANGE**
F-117
2 attack, 2 hp, 1 speed
or
2 attack, 2 speed, 1 hp
**NEVER UPGRADE RANGE**
AT Planes
Everything but speed. Speed is shit because they don't strafe as long, making it a lot easier to out-micro them and just generally making them do less damage.
B-2 Bombers
2 hp, 2 speed, 1 attack
Marine
2 range, 2 attack, 1 hp
M1 Tank (HE)
2 attack, 2 range, 1 hp
OR
2 attack, 2 hp, 1 speed
Leopard Tank (AP)
2 attack, 2 range, 1 hp
AT Guns
2 attack, 2 range, 1 hp
OR
2 hp, 2 range, 1 attack (upgrade this way only if you're expanding with hospitals and war hero or some form of morale)
AA Guns
2 attack, 2 range, 1 hp
Flak Halftrack
2 attack, 2 range, 1 hp
Snipers
2 range, 2 attack, 1 hp
Artillery
2 attack, 2 range, 1 area damage
OR
2 range 2 area damage 1 attack
Mortars
2 attack 2 range, last upgrade depends on use.
If used for...
Mortar explore//similar: Do speed if a "big" map, hp otherwise
Combat where they're exclusively back line: area damage"
"This is an idea of how to upgrade your units in a game. There are a few exceptions where you may want to violate these suggestions, but it's very rare and as such not really worth considering for this post. If you think you know of an exception, post it!
MIDDLE
Cav arch: 2 attack, 2 range, 1 speed
Swords:
Normal -- 2 hp, 2 attack, 1 speed
Vs. Pure Archers -- 2 hp, 2 arrow, 2 speed
Great raiders -- 2 attack, 2 speed, 1 hp
Vs Arch/Sword in Team Game -- 1 attack, 2 hp, 1 speed, 2 arrow
Persian Cavalry: 2 attack, 2 range, 1 speed
Knights: 2 attack, 2 hp, 1 speed
Ballista:
2 attack 2 range 1 area damage
OR
2 area damage 2 range 1 attack
Trebuchet:
2 attack, 2 range, 1 hp
Crossbow:
2 attack 2 range (1 speed or hp)
2 range, 1 attack, 2 speed
MODERN
F-15
2 attack, 2 hp, 1 speed
or
2 attack, 2 speed, 1 hp
**NEVER UPGRADE RANGE**
F-117
2 attack, 2 hp, 1 speed
or
2 attack, 2 speed, 1 hp
**NEVER UPGRADE RANGE**
AT Planes
Everything but speed. Speed is shit because they don't strafe as long, making it a lot easier to out-micro them and just generally making them do less damage.
B-2 Bombers
2 hp, 2 speed, 1 attack
Marine
2 range, 2 attack, 1 hp
M1 Tank (HE)
2 attack, 2 range, 1 hp
OR
2 attack, 2 hp, 1 speed
Leopard Tank (AP)
2 attack, 2 range, 1 hp
AT Guns
2 attack, 2 range, 1 hp
OR
2 hp, 2 range, 1 attack (upgrade this way only if you're expanding with hospitals and war hero or some form of morale)
AA Guns
2 attack, 2 range, 1 hp
Flak Halftrack
2 attack, 2 range, 1 hp
Snipers
2 range, 2 attack, 1 hp
Artillery
2 attack, 2 range, 1 area damage
OR
2 range 2 area damage 1 attack
Mortars
2 attack 2 range, last upgrade depends on use.
If used for...
Mortar explore//similar: Do speed if a "big" map, hp otherwise
Combat where they're exclusively back line: area damage"