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Re: mod no rush

Posted: Mon Jul 22, 2013 5:14 pm
by Captain Nemo
then how can u be so sure on how to play it?

Re: mod no rush

Posted: Mon Jul 22, 2013 5:14 pm
by Omega
Frequency of p2s islands before change: ~0
Frequency of p2s islands games after change: ~0
Conclusion: ???

Re: mod no rush

Posted: Mon Jul 22, 2013 5:24 pm
by Arntzen
was not 0... many of p2n island players played both eec and aoc.. right now all are on p2n with some of those being gold p2s island players.

Re: mod no rush

Posted: Mon Jul 22, 2013 6:11 pm
by ben77
The nuke attack buff on AoC is pretty relevant. Its not necessarily the number that matters per se, but 20k attack as opposed to like 3500 max with attack upgrades in mod...is a big deal with respect to effectiveness. I'm actually not sure how ishtar'd buildings hold up against a normal nuke in tournament variant, but in standard with ishtar it takes 2 nukes to kill high hp buildings like capitals, town centers, and airports, and naval yards. Towers might actually require 3, and walls take 3 or 4.

Whereas the AoC nukes obliterate EVERYTHING within the 35+18 attack radius. Which basically means all you have to do is have 4-5 nukes survive long enough to drop their payload, if you micro them cleverly you wipe out a quarter of the enemy's island in one hit.