How to check cheating yourself...
Posted: Sun Aug 16, 2009 6:59 pm
Right now, there is only information about checking for a hexed civ and trainers. I'll update more when I get the chance... This should be a lot easier than checking for everyone//explaining to them how to check themselves individually.
Please note that even if they cheated, you need to provide evidence linking it to a lobby username if you expect us to do anything about it. See the thread on that for more information.
How to detect a hexed civ
1) Get a saved game.
2) Rename it to .scn, and put it in your scenarios folder.
3) Open it in the Scenario editor.
4) Give yourself a civ with ONLY adaptation and give the suspected cheater a bunch of settlements or town centers somewhere. Convert all their stuff until you have their civ.
5) keep in mind you have adaptation, so if they don't have a power in their civ subtract 15 points from the total # of civ points, and if they do have a power subtract 30 from the total # of civ points.
6) If the total # of points is over 100 after subtracting adaptation, they are using a hexed civ. Similarly, if there are a bunch of points missing (under 100 by a fair amount), they are most likely using a hexed civ with multiple bonuses.
In the later case for #6, or just as an alternate means to check, get someone to host the saved game etc., and load in as the cheater, and check the civilization that way.
How to detect a trainer
Load in as the player in a saved game, and see if the entire map is revealed for them obvious trainer use, if not, say asus drivers. If that works, they're using a trainer too.
IMPORTANT: If cheats are enabled for every player in the game, the host was running a trainer that enabled them for everyone.
Please note that even if they cheated, you need to provide evidence linking it to a lobby username if you expect us to do anything about it. See the thread on that for more information.
How to detect a hexed civ
1) Get a saved game.
2) Rename it to .scn, and put it in your scenarios folder.
3) Open it in the Scenario editor.
4) Give yourself a civ with ONLY adaptation and give the suspected cheater a bunch of settlements or town centers somewhere. Convert all their stuff until you have their civ.
5) keep in mind you have adaptation, so if they don't have a power in their civ subtract 15 points from the total # of civ points, and if they do have a power subtract 30 from the total # of civ points.
6) If the total # of points is over 100 after subtracting adaptation, they are using a hexed civ. Similarly, if there are a bunch of points missing (under 100 by a fair amount), they are most likely using a hexed civ with multiple bonuses.
In the later case for #6, or just as an alternate means to check, get someone to host the saved game etc., and load in as the cheater, and check the civilization that way.
How to detect a trainer
Load in as the player in a saved game, and see if the entire map is revealed for them obvious trainer use, if not, say asus drivers. If that works, they're using a trainer too.
IMPORTANT: If cheats are enabled for every player in the game, the host was running a trainer that enabled them for everyone.