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Gameranger Noobs

Posted: Sat Sep 23, 2017 7:20 pm
by SlipKnoT
So apparently the new age way to allow noobier players a better chance at victory is the rule "no full walls" in mid games.. isnt that just hilarious. i actually got booted from a game because the previous game i had a full wall and the guy didnt wanna make siege towers or attack my wall to eco rape me... it has to be a guinness world record contender for most retarded nonsensical rule in the history of online gaming.


To be clear. the existence of walls as a buildable building is to keep the enemy out of your base. now these jackasses say no. you can only funnel us into your base because int involves spreading our focus onto more strategies in order to break the wall or jump over it..


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Re: Gameranger Noobs

Posted: Sun Sep 24, 2017 6:22 pm
by Arntzen
Noobs not allowing stuff they don't like seems completely normal to me. You could do the exact same argument for everything else in EE. "To be clear: The existence ballista as buildable units is to kill clumped up units."

Now this is why you need multiple accounts on GR so you can just swap acc when they randomly block you for silly reasons.

Re: Gameranger Noobs

Posted: Wed Sep 27, 2017 7:33 am
by lightnessking.
Same as for those pre2nano noobs that banned animal killing.

Re: Gameranger Noobs

Posted: Thu Sep 28, 2017 5:08 am
by Locodoco
Arntzen wrote:Noobs not allowing stuff they don't like seems completely normal to me. You could do the exact same argument for everything else in EE. "To be clear: The existence ballista as buildable units is to kill clumped up units."

Now this is why you need multiple accounts on GR so you can just swap acc when they randomly block you for silly reasons.
Smurf Alert :) :ncool:

Re: Gameranger Noobs

Posted: Sat Oct 07, 2017 10:01 pm
by P-51
It is not unimaginable that certain units or tactics are broken in an unupdated game.