
This topic will explain the "attack multipliers" of certain units, and how their armor upgrades work.
To start with this, we have to know how armor works. Which is rather simple and as expected. If you got 5 armor on a certain perk (arrow, shock, gun whatsoever.) it will reduce 5 damage of the attack type. Quite straight forward I'd say. However, does this affect the multiplier ? No, It does not.
Every unit type has an attack multiplier when fighting other units. For example a dragoon has a 3.0 attack multiplier when fighting an imperial cuirassier, meaning it would do 3x as much damage than the dragoon's attack statistics (default = 65) would say. In this case 195. However, the imperial cuirassier has 31 armor, therefore the resulting damage will be 164. If armor would be calculated before the multiplier, it would have been like 65 (dragoons attack) minus 31 (imperials gun armor) = 34 damage. 34 * 3.0 = 102. Which is 62 less damage than what it actually is.
This is a basic explanation of how armor works, and how multipliers work. Below this sentence shows a list of common units and their multipliers. This list will expand in the coming days as I will run more tests than what I've done now.
* *.* multipliers are yet to be filled in, it will be edited in the upcoming days.
When units attack Citizens
EE Heaven games:
Citizens in Pre-Industrial attack seems to ignore the target unit's armor, so logically they don't do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it's impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.
Multipliers and the units who belong to it:
* 0.5
Units:
* 1.0
Units
* 1.5
Units
* 2.0
Units:
Middle Age units
The longsword attack will be multiplied when fighting the following units.
* 1.5 when fighting a longsword
* *.* when fighting a viking
* *.* when fighting a barbarian
* 1.5 when fighting a cavalry archer
* 1.0 when fighting a knight
* *.* when fighting a persian
* *.* when fighting a cataphract
* *.* when fighting a balista
* *.* when fighting a trebuchet
* *.* when fighting a crossbow
* *.* when fighting a longbow
* *.* when attacking a building
The cavalry archer attack will be multiplied by, when fighting the following units.
* 1.0 when fighting a longsword
* *.* when fighting a viking
* *.* when fighting a barbarian
* 1.0 when fighting a cavalry archer
* 1.5 when fighting a knight
* *.* when fighting a persian
* *.* when fighting a cataphract
* *.* when fighting a balista
* *.* when fighting a trebuchet
* *.* when fighting a crossbow
* *.* when fighting a longbow
* *.* when attacking a building
The knight attack will be multiplied by, when fighting the following units.
* 3.0 when fighting a longsword
* *.* when fighting a viking
* *.* when fighting a barbarian
* 1.0 when fighting a cavalry archer
* *.* when fighting a knight
* *.* when fighting a persian
* *.* when fighting a cataphract
* *.* when fighting a balista
* *.* when fighting a trebuchet
* *.* when fighting a crossbow
* *.* when fighting a longbow
* *.* when attacking a building
The persian attack will be multiplied by, when fighting the following units.
* *.* when fighting a longsword
* *.* when fighting a viking
* *.* when fighting a barbarian
* *.* when fighting a cavalry archer
* *.* when fighting a knight
* *.* when fighting a persian
* *.* when fighting a cataphract
* *.* when fighting a balista
* *.* when fighting a trebuchet
* *.* when fighting a crossbow
* *.* when fighting a longbow
* *.* when attacking a building
The viking attack will be multiplied by, when fighting the following units.
* *.* when fighting a longsword
* *.* when fighting a viking
* *.* when fighting a barbarian
* *.* when fighting a cavalry archer
* *.* when fighting a knight
* *.* when fighting a persian
* *.* when fighting a cataphract
* *.* when fighting a balista
* *.* when fighting a trebuchet
* *.* when fighting a crossbow
* *.* when fighting a longbow
* *.* when attacking a building
The barbarian attack will be multiplied by, when fighting the following units.
* *.* when fighting a longsword
* *.* when fighting a viking
* *.* when fighting a barbarian
* *.* when fighting a cavalry archer
* *.* when fighting a knight
* *.* when fighting a persian
* *.* when fighting a cataphract
* *.* when fighting a balista
* *.* when fighting a trebuchet
* *.* when fighting a crossbow
* *.* when fighting a longbow
* *.* when attacking a building
The cataphract attack will be multiplied by, when fighting the following units.
* *.* when fighting a longsword
* *.* when fighting a viking
* *.* when fighting a barbarian
* *.* when fighting a cavalry archer
* *.* when fighting a knight
* *.* when fighting a persian
* *.* when fighting a cataphract
* *.* when fighting a balista
* *.* when fighting a trebuchet
* *.* when fighting a crossbow
* *.* when fighting a longbow
* *.* when attacking a building
The balista attack will be multiplied by, when fighting the following units.
* *.* when fighting a longsword
* *.* when fighting a viking
* *.* when fighting a barbarian
* *.* when fighting a cavalry archer
* *.* when fighting a knight
* *.* when fighting a persian
* *.* when fighting a cataphract
* *.* when fighting a balista
* *.* when fighting a trebuchet
* *.* when fighting a crossbow
* *.* when fighting a longbow
* *.* when attacking a building
The trebuchet attack will be multiplied by, when fighting the following units.
* *.* when fighting a longsword
* *.* when fighting a viking
* *.* when fighting a barbarian
* *.* when fighting a cavalry archer
* *.* when fighting a knight
* *.* when fighting a persian
* *.* when fighting a cataphract
* *.* when fighting a balista
* *.* when fighting a trebuchet
* *.* when fighting a crossbow
* *.* when fighting a longbow
* *.* when attacking a building
The crossbow attack will be multiplied by, when fighting the following units.
* *.* when fighting a longsword
* *.* when fighting a viking
* *.* when fighting a barbarian
* *.* when fighting a cavalry archer
* *.* when fighting a knight
* *.* when fighting a persian
* *.* when fighting a cataphract
* *.* when fighting a balista
* *.* when fighting a trebuchet
* *.* when fighting a crossbow
* *.* when fighting a longbow
* *.* when attacking a building
The longbow attack will be multiplied by, when fighting the following units.
* *.* when fighting a longsword
* *.* when fighting a viking
* *.* when fighting a barbarian
* *.* when fighting a cavalry archer
* *.* when fighting a knight
* *.* when fighting a persian
* *.* when fighting a cataphract
* *.* when fighting a balista
* *.* when fighting a trebuchet
* *.* when fighting a crossbow
* *.* when fighting a longbow
* *.* when attacking a building
The ram attack will be multiplied by *.* when attacking a building.
note: siege towers/pilums and pikeman are not included, since they are either a bad unit to make or cannot attack at all.
Industrial Age units
The grenadier attack will be multiplied by, when fighting the following units.
* *.* when fighting a grenadier
* *.* when fighting a halbedier
* *.* when fighting a elite guard
* *.* when fighting a sharp shooter
* *.* when fighting a dragoon
* *.* when fighting a imperial cuirasseer
* *.* when fighting a bronze cannon
* *.* when fighting a serpentine
* *.* when fighting a bombard
* *.* when attacking a building
The halbedier attack will be multiplied by, when fighting the following units.
* *.* when fighting a grenadier
* *.* when fighting a halbedier
* *.* when fighting a elite guard
* *.* when fighting a sharp shooter
* *.* when fighting a dragoon
* *.* when fighting a imperial cuirasseer
* *.* when fighting a bronze cannon
* *.* when fighting a serpentine
* *.* when fighting a bombard
* *.* when attacking a building
The elite guard attack will be multiplied by, when fighting the following units.
* *.* when fighting a grenadier
* *.* when fighting a halbedier
* *.* when fighting a elite guard
* *.* when fighting a sharp shooter
* *.* when fighting a dragoon
* *.* when fighting a imperial cuirasseer
* *.* when fighting a bronze cannon
* *.* when fighting a serpentine
* *.* when fighting a bombard
* *.* when attacking a building
The sharp shooter attack will be multiplied by, when fighting the following units.
* *.* when fighting a grenadier
* *.* when fighting a halbedier
* *.* when fighting a elite guard
* *.* when fighting a sharp shooter
* *.* when fighting a dragoon
* *.* when fighting a imperial cuirasseer
* *.* when fighting a bronze cannon
* *.* when fighting a serpentine
* *.* when fighting a bombard
* *.* when attacking a building
The dragoon attack will be multiplied by, when fighting the following units.
* *.* when fighting a grenadier
* *.* when fighting a halbedier
* *.* when fighting a elite guard
* *.* when fighting a sharp shooter
* *.* when fighting a dragoon
* *.* when fighting a imperial cuirasseer
* *.* when fighting a bronze cannon
* *.* when fighting a serpentine
* *.* when fighting a bombard
* *.* when attacking a building
The imperial cuirasseer attack will be multiplied by, when fighting the following units.
* *.* when fighting a grenadier
* *.* when fighting a halbedier
* *.* when fighting a elite guard
* *.* when fighting a sharp shooter
* *.* when fighting a dragoon
* *.* when fighting a imperial cuirasseer
* *.* when fighting a bronze cannon
* *.* when fighting a serpentine
* *.* when fighting a bombard
* *.* when attacking a building
The bronze cannon attack will be multiplied by, when fighting the following units.
* *.* when fighting a grenadier
* *.* when fighting a halbedier
* *.* when fighting a elite guard
* *.* when fighting a sharp shooter
* *.* when fighting a dragoon
* *.* when fighting a imperial cuirasseer
* *.* when fighting a bronze cannon
* *.* when fighting a serpentine
* *.* when fighting a bombard
* *.* when attacking a building
The serpentine attack will be multiplied by, when fighting the following units.
* *.* when fighting a grenadier
* *.* when fighting a halbedier
* *.* when fighting a elite guard
* *.* when fighting a sharp shooter
* *.* when fighting a dragoon
* *.* when fighting a imperial cuirasseer
* *.* when fighting a bronze cannon
* *.* when fighting a serpentine
* *.* when fighting a bombard
* *.* when attacking a building
The bombard attack will be multiplied by, when fighting the following units.
* *.* when fighting a grenadier
* *.* when fighting a halbedier
* *.* when fighting a elite guard
* *.* when fighting a sharp shooter
* *.* when fighting a dragoon
* *.* when fighting a imperial cuirasseer
* *.* when fighting a bronze cannon
* *.* when fighting a serpentine
* *.* when fighting a bombard
* *.* when attacking a building
note: partisans, medics and hand cannoneers are not included, since they are either a bad unit to make or cannot attack at all.
Exceptions are made when:
Partisans – when fighting versus air units
Hand cannoneers – when teching to WW1, and upgrading to mortars.
Modern Age units
note: Modern age brings a new concept of war; air units. It will be hard to calculate the damage done on units and buildings by bombers, but I will do my best to make it as accurate as possible.
I’m not sure if an anti air unit has different multipliers versus the different air types (fighters, fighter-bombers, bombers and helicopters.) but I will edit the layout of this is the case.
The marine attack will be multiplied by, when fighting the following units.
* *.* when fighting a marine
* *.* when fighting a bazooka
* *.* when fighting a heavy mortar
* *.* when fighting a stinger soldier
* *.* when fighting a sniper
* *.* when fighting a machine gunner
* *.* when fighting a flame thrower
* *.* when fighting a m1 tank
* *.* when fighting a leopard tank
* *.* when fighting a flak half track
* *.* when fighting a howitzer
* *.* when fighting an artillery
* *.* when fighting an anti-tank
* *.* when fighting an anti-tank helicopter
* *.* when fighting an gunship helicopter
* *.* when fighting an seaking helicopter
* *.* when fighting an transport helicopter
* *.* when attacking a building
Not capable of attacking the following air units:
F117-fighter/bomber
F14-fighter/bomber
F15-fighter
b2-bomber
b52-bomber
A10-anti tank
The bazooka attack will be multiplied by, when fighting the following units.
* *.* when fighting a marine
* *.* when fighting a bazooka
* *.* when fighting a heavy mortar
* *.* when fighting a stinger soldier
* *.* when fighting a sniper
* *.* when fighting a machine gunner
* *.* when fighting a flame thrower
* *.* when fighting a m1 tank
* *.* when fighting a leopard tank
* *.* when fighting a flak half track
* *.* when fighting a howitzer
* *.* when fighting an artillery
* *.* when fighting an anti-tank
* *.* when attacking a building
Not capable of attacking the following air units:
F117-fighter/bomber
F14-fighter/bomber
F15-fighter
b2-bomber
b52-bomber
A10-anti tank
Anti-tank helicopter
Gunship helicopter
Seaking helicopter
Transport helicopter
The heavy mortar attack will be multiplied by, when fighting the following units.
* *.* when fighting a marine
* *.* when fighting a bazooka
* *.* when fighting a heavy mortar
* *.* when fighting a stinger soldier
* *.* when fighting a sniper
* *.* when fighting a machine gunner
* *.* when fighting a flame thrower
* *.* when fighting a m1 tank
* *.* when fighting a leopard tank
* *.* when fighting a flak half track
* *.* when fighting a howitzer
* *.* when fighting an artillery
* *.* when fighting an anti-tank
* *.* when attacking a building
Not capable of attacking the following air units:
F117-fighter/bomber
F14-fighter/bomber
F15-fighter
b2-bomber
b52-bomber
A10-anti tank
Anti-tank helicopter
Gunship helicopter
Seaking helicopter
Transport helicopter
The heavy mortar attack will be multiplied by, when fighting the following units.
* *.* when fighting a marine
* *.* when fighting a bazooka
* *.* when fighting a heavy mortar
* *.* when fighting a stinger soldier
* *.* when fighting a sniper
* *.* when fighting a machine gunner
* *.* when fighting a flame thrower
* *.* when fighting a m1 tank
* *.* when fighting a leopard tank
* *.* when fighting a flak half track
* *.* when fighting a howitzer
* *.* when fighting an artillery
* *.* when fighting an anti-tank
* *.* when attacking a building
Not capable of attacking the following air units:
F117-fighter/bomber
F14-fighter/bomber
F15-fighter
b2-bomber
b52-bomber
A10-anti tank
Anti-tank helicopter
Gunship helicopter
Seaking helicopter
Transport helicopter
The stinger soldier attack will be multiplied by, when fighting the following air-units.
* *.* when fighting a F117-fighter/bomber
* *.* when fighting a F14-fighter/bomber
* *.* when fighting a F15-fighter
* *.* when fighting a B2-bomber
* *.* when fighting a B52-bomber
* *.* when fighting a A10-anti tank
* *.* when fighting a Anti-tank helicopter
* *.* when fighting a Gunship helicopter
* *.* when fighting a Seaking helicopter
* *.* when fighting a Transport helicopter
Not capable of attacking the following units:
Any ground units, naval units and buildings.
The sniper attack will be multiplied by, when fighting the following units.
* *.* when fighting a marine
* *.* when fighting a bazooka
* *.* when fighting a heavy mortar
* *.* when fighting a stinger soldier
* *.* when fighting a sniper
* *.* when fighting a machine gunner
* *.* when fighting a flame thrower
* *.* when fighting a m1 tank
* *.* when fighting a leopard tank
* *.* when fighting a flak half track
* *.* when fighting a howitzer
* *.* when fighting an artillery
* *.* when fighting an anti-tank
* *.* when attacking a building
Not capable of attacking the following air units:
F117-fighter/bomber
F14-fighter/bomber
F15-fighter
b2-bomber
b52-bomber
A10-anti tank
Anti-tank helicopter
Gunship helicopter
Seaking helicopter
Transport helicopter
The machine gunner attack will be multiplied by, when fighting the following units.
* *.* when fighting a marine
* *.* when fighting a bazooka
* *.* when fighting a heavy mortar
* *.* when fighting a stinger soldier
* *.* when fighting a sniper
* *.* when fighting a machine gunner
* *.* when fighting a flame thrower
* *.* when fighting a m1 tank
* *.* when fighting a leopard tank
* *.* when fighting a flak half track
* *.* when fighting a howitzer
* *.* when fighting an artillery
* *.* when fighting an anti-tank
* *.* when attacking a building
Not capable of attacking the following air units:
F117-fighter/bomber
F14-fighter/bomber
F15-fighter
b2-bomber
b52-bomber
A10-anti tank
Anti-tank helicopter
Gunship helicopter
Seaking helicopter
Transport helicopter
The flame thrower attack will be multiplied by, when fighting the following units.
* *.* when fighting a marine
* *.* when fighting a bazooka
* *.* when fighting a heavy mortar
* *.* when fighting a stinger soldier
* *.* when fighting a sniper
* *.* when fighting a machine gunner
* *.* when fighting a flame thrower
* *.* when fighting a m1 tank
* *.* when fighting a leopard tank
* *.* when fighting a flak half track
* *.* when fighting a howitzer
* *.* when fighting an artillery
* *.* when fighting an anti-tank
* *.* when attacking a building
Not capable of attacking the following air units:
F117-fighter/bomber
F14-fighter/bomber
F15-fighter
b2-bomber
b52-bomber
A10-anti tank
Anti-tank helicopter
Gunship helicopter
Seaking helicopter
Transport helicopter
The m1 tank attack will be multiplied by, when fighting the following units.
* *.* when fighting a marine
* *.* when fighting a bazooka
* *.* when fighting a heavy mortar
* *.* when fighting a stinger soldier
* *.* when fighting a sniper
* *.* when fighting a machine gunner
* *.* when fighting a flame thrower
* *.* when fighting a m1 tank
* *.* when fighting a leopard tank
* *.* when fighting a flak half track
* *.* when fighting a howitzer
* *.* when fighting an artillery
* *.* when fighting an anti-tank
* *.* when attacking a building
Not capable of attacking the following air units:
F117-fighter/bomber
F14-fighter/bomber
F15-fighter
b2-bomber
b52-bomber
A10-anti tank
Anti-tank helicopter
Gunship helicopter
Seaking helicopter
Transport helicopter
The leopard tank attack will be multiplied by, when fighting the following units.
* *.* when fighting a marine
* *.* when fighting a bazooka
* *.* when fighting a heavy mortar
* *.* when fighting a stinger soldier
* *.* when fighting a sniper
* *.* when fighting a machine gunner
* *.* when fighting a flame thrower
* *.* when fighting a m1 tank
* *.* when fighting a leopard tank
* *.* when fighting a flak half track
* *.* when fighting a howitzer
* *.* when fighting an artillery
* *.* when fighting an anti-tank
* *.* when attacking a building
Not capable of attacking the following air units:
F117-fighter/bomber
F14-fighter/bomber
F15-fighter
b2-bomber
b52-bomber
A10-anti tank
Anti-tank helicopter
Gunship helicopter
Seaking helicopter
Transport helicopter
The flak halftrack attack will be multiplied by, when fighting the following air-units.
* *.* when fighting a F117-fighter/bomber
* *.* when fighting a F14-fighter/bomber
* *.* when fighting a F15-fighter
* *.* when fighting a B2-bomber
* *.* when fighting a B52-bomber
* *.* when fighting a A10-anti tank
* *.* when fighting a Anti-tank helicopter
* *.* when fighting a Gunship helicopter
* *.* when fighting a Seaking helicopter
* *.* when fighting a Transport helicopter
Not capable of attacking the following units:
Any ground units, naval units and buildings.
The howitzer attack will be multiplied by, when fighting the following units.
* *.* when fighting a marine
* *.* when fighting a bazooka
* *.* when fighting a heavy mortar
* *.* when fighting a stinger soldier
* *.* when fighting a sniper
* *.* when fighting a machine gunner
* *.* when fighting a flame thrower
* *.* when fighting a m1 tank
* *.* when fighting a leopard tank
* *.* when fighting a flak half track
* *.* when fighting a howitzer
* *.* when fighting an artillery
* *.* when fighting an anti-tank
* *.* when attacking a building
Not capable of attacking the following air units:
F117-fighter/bomber
F14-fighter/bomber
F15-fighter
B2-bomber
B52-bomber
A10-anti tank
Anti-tank helicopter
Gunship helicopter
Seaking helicopter
Transport helicopter
The artillery attack will be multiplied by, when fighting the following units.
* *.* when fighting a marine
* *.* when fighting a bazooka
* *.* when fighting a heavy mortar
* *.* when fighting a stinger soldier
* *.* when fighting a sniper
* *.* when fighting a machine gunner
* *.* when fighting a flame thrower
* *.* when fighting a m1 tank
* *.* when fighting a leopard tank
* *.* when fighting a flak half track
* *.* when fighting a howitzer
* *.* when fighting an artillery
* *.* when fighting an anti-tank
* *.* when attacking a building
Not capable of attacking the following air units:
F117-fighter/bomber
F14-fighter/bomber
F15-fighter
b2-bomber
b52-bomber
A10-anti tank
Anti-tank helicopter
Gunship helicopter
Seaking helicopter
Transport helicopter
The anti-tank attack will be multiplied by, when fighting the following units.
* *.* when fighting a marine
* *.* when fighting a bazooka
* *.* when fighting a heavy mortar
* *.* when fighting a stinger soldier
* *.* when fighting a sniper
* *.* when fighting a machine gunner
* *.* when fighting a flame thrower
* *.* when fighting a m1 tank
* *.* when fighting a leopard tank
* *.* when fighting a flak half track
* *.* when fighting a howitzer
* *.* when fighting an artillery
* *.* when fighting an anti-tank
* *.* when attacking a building
Not capable of attacking the following air units:
F117-fighter/bomber
F14-fighter/bomber
F15-fighter
b2-bomber
b52-bomber
A10-anti tank
Anti-tank helicopter
Gunship helicopter
Seaking helicopter
Transport helicopter
future updates yet to come!
12 sept ’13:
- added citizen section layout
- added most units I’m going to do research on
- added multiplier layout for buildings
The next Empire Earth In Depth will be about hill-advantage, I’ve done some research about it in the past, but I think I’ve lost the data. And since it’s good to know how much advantage a hill actually gives you, it’s definitely worth doing some research on.