ben55 wrote:
d-dog wrote:Why does everyone, when they quote me, start babbling on about "the majority" how many times do I have to tell you, DONT. GIVE. A. FUCK. ABOUT. THE. MAJORITY. They are all fucking retarded, and have been lead to believe
Omega's recycled arguements against mine, this was in the patch section fyi
I don't know what vote you were taking, but here's what the vote looked like word for wordBasically people don't agree with you are fucking retarded? Awesome logic. The vote explained in detail what they were voting for. Omega breast fed them information. It wasn't biased at all which seems to be what your implying. The only way someone didn't know what they were voting for is if they can't read English or just chose not to. Mentioning of reading you need to read what Omega said a bit better as well. Not once did he say tribute=no skill, once again your are over exaggerating(you seem to a lot).
As for your tribute/no tribute argument and skill. Each has pros/cons. If you can't see that then there is no point in arguing with you. P2S is actually a little unforgiving now if you don't manage your economy properly. Mod Tl isn't who has the best pocket anymore who can whore out the most resources and expand the quickest. You actually have to help your wing. Liga doesn't have any more cheese rushes.
My personal experiences with tributes. I've played every age/setting. Is that they are almost always used to help band aid a problem that could of been prevented. There are some different situations such as, tribbing your stone to a wing in Mod Tl, gold/iron swap in middle, etc, but that is such trivial stuff I really wouldn't be forming an argument around that.
A tribute screen system allows four very good players to make up for poor play much easier than without. You can use the tribute screen skillfully and win a lot of games, but it isn't the only thing required for team play nor is it the pinnacle of team play. I've won TONS of team games before any tributes are needed on our side while they exchanged thousands of resources. IMO I consider the tribute screen teamwork training wheels. Just my perspective from the countless games I've played.
I don't understand how your saying the game is all military now? If anything it was easier to be military based with tributes. Take Mod Tl for example, non cit cr was viable with tributes, because basically you had a crutch that would make the economic difference(your teammates) now if you fail @ holding your own economically the whole team pays for it. Because your pocket just can't breast feed you food to help you boom while you have steroid tanks and marines. If anything it has toned down the military dominance of this game and required all eight players to play a balanced game. You can't just focus on one area and the wing the other anymore. I find that more enjoyable than building a whole strategy around, okay you whore out huge mili upgrades while I feed you resources and give you air cover. I find that very stale gameplay although it is quite effective. Liga is the same way now, wings actually have to pay attention to their economy rather than mass their one unit and attack.
Nice, of course people are going to vote to remove the tribute screen, who the fuck wants cheating? Its the way its worded that makes it sound bias. 'anti-cheating measures' 'remove tribute screen (Prevents the most cheating)', but the best one is the option for not removing the tribute screen 'Don't use any anti-cheating measures'. Makes it sound like the only people who would vote for that option are themselves cheaters. Of course all the newer players are going to not vote for it, most of them probably don't even know how it really could be used in games. The option should of said "Don't remove the tribute screen or custom chat (Doesn't effect gameplay, strategy, or team games).1. [*] What anti-cheating measures should be included in the next patch?
Remove the tribute screen and use the anti-trainer measures. (Prevents the most cheating)
Use the current anti-glitch and anti-trainer measures.
Use only the current anti-glitch measures. Who cares about trainers?
Use only the anti-trainer measures. Who cares about glitches?
Don't use any anti-cheating measures.
And yes, they are retarded, mainly due to the fact they don't really understand what they are voting on. Vote was bias imo.
It can most certainly be the pinnacle of team play, if you actually understand it and how to use it. I remember sometimes, me and thor would double bases together(one of us would bring starting cits to others base and build there), one would be iron/food based uints, while the other, gold/wood. This strategy was dependent on tributing to maintain our symbiotic relationship, resources had to be tributed back and forth in order for us to survive. Yea its not your usual ee strat., but I don't play ee to win every game, I play for fun. All removing the tributes does is lessen the amount of teamwork/strategies that can be done in the game. Its getting dull, I want to try new shit. I'm not talking about starting game tributes in most of my arguements btw, games that last longer, tributes become so much more meaningfulYou can use the tribute screen skillfully and win a lot of games, but it isn't the only thing required for team play nor is it the pinnacle of team play
I'm glad you enjoy the patch tbh, but even yourself are admitting to the gameplay style being changed. Ok well that's fine I guess, but I havn't played ee all these years saying to myself "wow gameplay needs to be changed asap" otherwise I would of moved on to ee2, ee3 etc. These arguments may seem trivial to all the people who favor the patch, but I guess that is because I have different experiences with the tribute function than you guys do