Re: NeoEE Ladder Ranking
Posted: Tue Nov 15, 2016 7:48 am
Great Idea, only thing i stronlgy encourage to change ist the fact that a visible rank is only shown if you have >= 50% win ratio
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Why so?Black Star wrote:Great Idea, only thing i stronlgy encourage to change ist the fact that a visible rank is only shown if you have >= 50% win ratio
Imo this would very much discourage people from playing better guys. ´Cause if you say play 5 games vs a better player and loose 2-3 depending on the gap you might still come out with a positive margin. But your W/L ratio will go down. So for mediocore players who are slightly about 50%, they really dont want to do that, even if it gaines them points.Black Star wrote:Great Idea, only thing i stronlgy encourage to change ist the fact that a visible rank is only shown if you have >= 50% win ratio
The idea of an ELO type system is to prevent what you just talked about. Win% does not matter as much as quality of wins. If you've ever played AOE3, there are highly ranked people with less than 50% win.Black Star wrote:Imo this would very much discourage people from playing better guys. ´Cause if you say play 5 games vs a better player and loose 2-3 depending on the gap you might still come out with a positive margin. But your W/L ratio will go down. So for mediocore players who are slightly about 50%, they really dont want to do that, even if it gaines them points.Black Star wrote:Great Idea, only thing i stronlgy encourage to change ist the fact that a visible rank is only shown if you have >= 50% win ratio
Even if youre a well skilled player, but you end up playing majority of games vs eC guys. Lets take tano e.g.. He might do lots of 1v1s with other eC´s so his W/L might be kinda bad and might result in not gettim him ranked even if hes better than most. Get my point?