[REQUEST]How to enable "Reveal Map"

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Bogdan_xD
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Posts: 154
Joined: Thu Mar 22, 2018 8:19 am
Lobby Username: [FAME] Bogdan_xD

[REQUEST]How to enable "Reveal Map"

Post by Bogdan_xD »

Hello there, me and pretty much all the F11 60 Island players are having this issue of having bad islands.
We always said that we should just move one or two mines further back and everything should be fine.
We can do that.What none us can figure out tho, is how to re-enable reveal map to work as it should.

So if someone can show us how to do this ( most likely has to do with triggers ) we would really apreciate it.
Streaming Empire Earth , mostly Islands F11 60 @ https://www.twitch.tv/bogdanx94

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D55
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Joined: Mon Sep 20, 2010 2:21 pm
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Re: [REQUEST]How to enable "Reveal Map"

Post by D55 »

If your haven't already you should make a post on the ee heavens forum. There are still a lot of guys on there that deal with a lot of scenario stuff, well at least there was last year. worth a shot though.

http://ee.heavengames.com/cgi-bin/forums/index.cgi

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JimBach
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Posts: 7
Joined: Mon Mar 26, 2018 8:18 pm

Re: [REQUEST]How to enable "Reveal Map"

Post by JimBach »

Is this still an issue? I transmitted your question to "shieldwold", he is in the EE-HD Project slack group and a known Editor pro who made several scenarios. He might be able to help ;). He asked for the .ees file to try around in the editor. Please send me the file with https://wetransfer.com/ or something like that.

Peace
:idea:

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lightnessking.
Nemesis
Posts: 2050
Joined: Fri Nov 27, 2009 9:27 pm

Re: [REQUEST]How to enable "Reveal Map"

Post by lightnessking. »

you can give every player a few units that can't normally be produced, give them a huge LOS and set a trigger to delete them after 1 second.
You cannot make another post so soon after your last.

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