Fair 1vs1 Maps
- Arntzen
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Fair 1vs1 Maps
So by request I've made "Fair map" scenarios. It's basically the same map with different settings. The games are completely normal except for two things. You'll have to create civilization in game, and the hunt does not reproduce.
I also added SL - Which is basically the SL type Omega made with only 50 food, starting with 1 citizen.
To play it, it has to be hosted in Other Multiplayer- Direct connection. Come as Player 1 and Player 2
I also added SL - Which is basically the SL type Omega made with only 50 food, starting with 1 citizen.
To play it, it has to be hosted in Other Multiplayer- Direct connection. Come as Player 1 and Player 2
- lightnessking.
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Re: Fair 1vs1 Maps
you can build triggers for hunt reproduction, and read the facebook shit ive wrote to you for making stuff revealed .
You cannot make another post so soon after your last.
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Re: Fair 1vs1 Maps
I looked at the mid dm map. It needs more trees and there isn't any forage.
Also get rid of the aggressive animals. Those are too annoying to be worth having around.
Also get rid of the aggressive animals. Those are too annoying to be worth having around.
- lightnessking.
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Re: Fair 1vs1 Maps
P-51 wrote:I looked at the mid dm map. It needs more trees and there isn't any forage.
Also get rid of the aggressive animals. Those are too annoying to be worth having around.
... a Forage patch in mid DM? Are you high?
You cannot make another post so soon after your last.
- Arntzen
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Re: Fair 1vs1 Maps
I didn't spend long on them. Will need a fix.
*EDIT*
I've hopefully fixed them all now.
*EDIT*
I've hopefully fixed them all now.
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Re: Fair 1vs1 Maps
No nigga everyone uses forage in mid dm.lightnessking. wrote:P-51 wrote:I looked at the mid dm map. It needs more trees and there isn't any forage.
Also get rid of the aggressive animals. Those are too annoying to be worth having around.
... a Forage patch in mid DM? Are you high?
- Arntzen
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Re: Fair 1vs1 Maps
It's fixed now P-51, tell me what you think.
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Re: Fair 1vs1 Maps
Still needs more trees around the bases. Also it would be cool if you made one version with 5 cits and another with 20 cits because those are both played with equal frequency.
- lightnessking.
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Re: Fair 1vs1 Maps
^ Yes, no one plays mid dm 5 citz, and no one plays mid dm 20 citz....
No one == No one. you're right.
No one == No one. you're right.
You cannot make another post so soon after your last.
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Re: Fair 1vs1 Maps
You sir, make me sad.
- Arntzen
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Re: Fair 1vs1 Maps
Why?P-51 wrote:Still needs more trees around the bases.
You're of course talking about Mid DM no Reli/Siege. Which I can't be bothered to make a specialized map for.P-51 wrote:Also it would be cool if you made one version with 5 cits and another with 20 cits because those are both played with equal frequency.
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Re: Fair 1vs1 Maps
Trees are very important, both for the resources and the defenses. The map right now has enough for neither.Arntzen wrote:Why?P-51 wrote:Still needs more trees around the bases.
How does that make sense? You made all these other maps and the only thing left to do is make a new one where you start with 20 cits instead of 5.Arntzen wrote:You're of course talking about Mid DM no Reli/Siege. Which I can't be bothered to make a specialized map for.P-51 wrote:Also it would be cool if you made one version with 5 cits and another with 20 cits because those are both played with equal frequency.
- Arntzen
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Re: Fair 1vs1 Maps
I understand that you think it needs more trees. My question is why?
Why does it need more trees for defenses? Both players got same map, same defence. Do you think there should be an overflow of wood on the map? Isn't it more interesting that you actually need to expan to secure more wood? OH and I know it might seem like the two woods closest to your base isn't much.. But it's 31k wood there.
Oh and yeah, I'm not making a mid dm 20 cit version because making these maps revealed was a pain and mid dm 20 citz is not something I want to spend time on.
Why does it need more trees for defenses? Both players got same map, same defence. Do you think there should be an overflow of wood on the map? Isn't it more interesting that you actually need to expan to secure more wood? OH and I know it might seem like the two woods closest to your base isn't much.. But it's 31k wood there.
Oh and yeah, I'm not making a mid dm 20 cit version because making these maps revealed was a pain and mid dm 20 citz is not something I want to spend time on.
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Re: Fair 1vs1 Maps
Its not enough to have a base. In mid dm you form a large base and use the trees to guide the construction of your buildings and army. The present trees are not enough to support such a base. Just because there is 31,000 wood doesn't mean there is enough to support both an economy and a base. At the moment there aren't enough options that are constant in a traditional random map.
All you need to do is add 15 more cits. What is painful about that?
Don't pretend its a waste of time. You made three SL maps.
All you need to do is add 15 more cits. What is painful about that?
Don't pretend its a waste of time. You made three SL maps.
- lightnessking.
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Re: Fair 1vs1 Maps
P-51 wrote:Its not enough to have a base. In mid dm you form a large base and use the trees to guide the construction of your buildings and army. The present trees are not enough to support such a base. Just because there is 31,000 wood doesn't mean there is enough to support both an economy and a base. At the moment there aren't enough options that are constant in a traditional random map.
All you need to do is add 15 more cits. What is painful about that?
Don't pretend its a waste of time. You made three SL maps.
If i play 1 1v1 sl vs kazter, that map would already be played more than mid dm.
You cannot make another post so soon after your last.
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