EE - RAM RUSH

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10010 1111 10
Nemesis
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Joined: Fri Nov 07, 2008 10:48 am

EE - RAM RUSH

Post by 10010 1111 10 »

(forward optional)
Good fun for team games, 3v3 or 4v4

SIEGE WEAPONS& MOBILE AA
  • Attack
  • Cost Reduction
  • Rate of Fire
  • Hit points
  • Built Time Decrease
  • Range (for switching to trebs if needed)
ECONOMY
  • Gold
    Wood
CITIZENS & FISHING BOATS
  • Speed
BUILDINGS, WALLS, & TOWERS
  • Cost Reduction
  • Build Time Decrease
PROPHETS (just adds to the mass destruction)
  • Range
*2 Points left to piss away
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Arntzen
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Re: EE - RAM RUSH

Post by Arntzen »

Does rate of fire actually help ur rams kill buildings faster?
A Good Place to Start: viewtopic.php?f=75&t=3884
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Eisregen
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Re: EE - RAM RUSH

Post by Eisregen »

dont think so, but trebs much stronger with firerate
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Arntzen
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Re: EE - RAM RUSH

Post by Arntzen »

Can I get a clear answer ? haha

Yeh I knew it helped trebs!
A Good Place to Start: viewtopic.php?f=75&t=3884
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lightnessking.
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Re: EE - RAM RUSH

Post by lightnessking. »

Rams do ram the buildings faster (that's where the fire rate is for in the civilization editor =P)
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Ghost
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Re: EE - RAM RUSH

Post by Ghost »

Rate of Fire on trebs and rams will rape the fuck out of some shit, seriously. Personally I don't use it or siege range and then try to squeeze in CA bonuses. That way the civ is a little more balanced and I can use it on some better players who might manage to survive the first waves of rams.
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[-Ts-] Tricky
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Re: EE - RAM RUSH

Post by [-Ts-] Tricky »

i like to mix bali in to own the citz after the rams rape them :D
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Arntzen
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Re: EE - RAM RUSH

Post by Arntzen »

Wasnt "Tricky's ramciv" with treb range + archery foot range?
A Good Place to Start: viewtopic.php?f=75&t=3884
Click to download: eC Civilization

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