Big Problem - multiplayer scenario started as single player

For discussion about scenarios! Post your scenarios, comment on others' scenarios, discuss triggers, and so on.
Post Reply
Udolf
Full Member
Posts: 123
Joined: Tue May 12, 2015 12:01 pm
Lobby Username: Udolf

Big Problem - multiplayer scenario started as single player

Post by Udolf »

So I have a big problem with my NEW AI scenario. I created it as a single player scenario, so I guess the slots for the other players aren't open. Now it was a huge amount of time to create all the Triggers for this Scenario and therefore it's impossible for me to create all the Triggers again in a multiplayer scenario. I hope you understand what I mean.

I already tested it to play it with other human players online. They can join the game, but it can't start. How can I open the other slots for the other players, so it's playable for several human players?
Attachments
New AI Pre Alpha 0.1.1 Multiplayer.scn
(279.66 KiB) Downloaded 304 times

User avatar
Arntzen
Administrator
Posts: 1983
Joined: Sun Jan 17, 2010 4:13 am
Lobby Username: _[eC]_Arntzen_
Location: Norway

Re: Big Problem - multiplayer scenario started as single pla

Post by Arntzen »

you are literally fucked.
A Good Place to Start: viewtopic.php?f=75&t=3884
Click to download: eC Civilization

Udolf
Full Member
Posts: 123
Joined: Tue May 12, 2015 12:01 pm
Lobby Username: Udolf

Re: Big Problem - multiplayer scenario started as single pla

Post by Udolf »

No possibility to save the scenario?
Lightnessking?

User avatar
Arntzen
Administrator
Posts: 1983
Joined: Sun Jan 17, 2010 4:13 am
Lobby Username: _[eC]_Arntzen_
Location: Norway

Re: Big Problem - multiplayer scenario started as single pla

Post by Arntzen »

it's not possible to "open slots for other players" on a singleplayer scen:S Template is super important.
A Good Place to Start: viewtopic.php?f=75&t=3884
Click to download: eC Civilization

P-51
Epic Multiplayer Scenario Team Member
Posts: 813
Joined: Mon Aug 02, 2010 12:19 pm
Xfire: p51p51
Lobby Username: «•FRMB•»P-51
Location: Connecticut
Contact:

Re: Big Problem - multiplayer scenario started as single pla

Post by P-51 »

Don't feel bad. Everyone's done it at least once. Well, feel a little bad, you still have to remake the whole thing.

Udolf
Full Member
Posts: 123
Joined: Tue May 12, 2015 12:01 pm
Lobby Username: Udolf

Re: Big Problem - multiplayer scenario started as single pla

Post by Udolf »

Now thinking about it, if all players except player 1 are for human players, how do you test your scenario then? I mean they won't do anything if you test it alone, so how can you see that your scenario is working?

User avatar
Arntzen
Administrator
Posts: 1983
Joined: Sun Jan 17, 2010 4:13 am
Lobby Username: _[eC]_Arntzen_
Location: Norway

Re: Big Problem - multiplayer scenario started as single pla

Post by Arntzen »

In scenario editor you cannot create a "Human spot", you can only create a "Computer spot". Therefor you need before going to the scenario editor host a game with human spots, and the name you want them to have. Save this as fast as possible. Go to /data/Saved Games and find that save, copy it over to data/scenarios and change it from .ees to .scn file. NOW open scenario editor and load that file.

This is the only way to make multiplayer scenario in EE.
A Good Place to Start: viewtopic.php?f=75&t=3884
Click to download: eC Civilization

Udolf
Full Member
Posts: 123
Joined: Tue May 12, 2015 12:01 pm
Lobby Username: Udolf

Re: Big Problem - multiplayer scenario started as single pla

Post by Udolf »

Thank you Arntzen, but I think you didn't understand my question.
I already understood that I have to remake the whole Scenario if I want that other human players can play it.

Now my question:
If I do that, how can I test my AI here, at my home, without Internet connection? Who will fight against it for training?
At the moment I let the other AIs fight against my main AI to test the triggers, but if they are for human players, they wouldn't do anything so I couldn't test my AI anymore.

Hopefully you understand what I mean.

P-51
Epic Multiplayer Scenario Team Member
Posts: 813
Joined: Mon Aug 02, 2010 12:19 pm
Xfire: p51p51
Lobby Username: «•FRMB•»P-51
Location: Connecticut
Contact:

Re: Big Problem - multiplayer scenario started as single pla

Post by P-51 »

For most cases couldn't you just activate the triggers yourself? Otherwise you'll need to test with other players.

Udolf
Full Member
Posts: 123
Joined: Tue May 12, 2015 12:01 pm
Lobby Username: Udolf

Re: Big Problem - multiplayer scenario started as single pla

Post by Udolf »

Yes I could activate the Triggers myself, but that would be more work. Now I just let the game running and see how my AI is doing.

User avatar
lightnessking.
Nemesis
Posts: 2050
Joined: Fri Nov 27, 2009 9:27 pm

Re: Big Problem - multiplayer scenario started as single pla

Post by lightnessking. »

didn't jodocus had a solution for this? something with editing stuff in the .scn file? Not quite sure tho. But if he doesn't have a solution -> read first post of Arntzen
You cannot make another post so soon after your last.

Post Reply

Return to “Scenario Discussion”

Who is online

Users browsing this forum: No registered users and 5 guests