Challenge

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lightnessking.
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Challenge

Post by lightnessking. »

Ok here we go:
These are only idea's, any other idea's or improvements are welcome.


Cavalry Archer’s Union

Start with 40 Cavalry archers with the common attack/range/speed in the civilization.
Now I’m considering the following things of either:
1-----
Give the cavalry the default upgrades which are 2x attack 2x range 1x speed. (which is most common and 5750 gold according to the shop below.
2-----
Give the player ~ 5000-7500 gold (the amount depending on if i have to re-balance the store etcetera.) so that the player can spend it on his/her own choice. (Ofcourse, the ability to buy a hero will not be available, it would be a little overpowered to start off with a hero.)

If number 2 will take effect, then I will increase the ability to upgrade cavalry speed and range by 2 times extra. (meaning, you can upgrade speed 6 times instead of 4, and range 4 times instead of 2.)


5 Gold per 1 kill. (number may vary potentiel neccesarity of rebalancing store etc.)
A warrior hero when 5000 kills is reached. (Note: You will only get a hero for free once.)
Warrior hero +1 hp per 1 kill

Shop:

Cavalry hitpoints +5 ---- 100 gold
Cavalry attack +1 ---- 250 gold
Cavalry speed +1 ---- 1000 gold (Can only be done 4 times.)
Cavalry shock armor +1 ---- 250 gold
Cavalry arrow armo +1 ---- 100 gold
Cavalry range +1 ---- 1000 gold (Can only be done twice.)
Cavalry health regenerator ---- 5000 gold 1 hp/5 seconds (Can only be done once.)
Warrior hero ---- 2500 gold (Able to buy, aslong no other warrior hero is alive.)
Cavalry archer ---- 2500 gold
Interest upgrade ---- 10000 gold (Gain 2% interest of unspend gold at the beginning of every wave.)

Special shop:

Reward points will be given at certain waves / events / boss rounds.
Be aware, you will only receive a maximum of 500 reward points throughout the whole game, meaning you cannot buy every reward pack in the special shop. Think before you buy!

Rewards packs:
1- 5 Cavalry archers & 125 hitpoints ---costs: 50 reward points
2- 5 Cavalry archers & 20 attack ---costs: 50 reward points
3- 5 Cavalry archers & 1 hp / 10 seconds ---costs: 100 reward points
4- 25 shock armor & 10 arrow armor ---costs: 100 reward points
5- 1 range ---costs: 150 reward points
6- 2 speed ---costs: 150 reward points
7- 10% interest ---costs: 200 reward points
8- 25% increased attack speed ---costs: 250 reward points


Note: You can only buy a specific reward pack once

It’s probably most suggested that you buy pack 7 and 4, but it’s up to your own preferation. Perhaps you want to gain a extra 10% interest for more gold available for upgrades in the shop, rather than the 25% attack speed.

Or perhaps you will choose attack speed AND interest, but forget about the range or speed upgrades. Again, these are up to your own preferation.


Waves: ----- At the beginning of every wave, cavalry archers gain 1% health restoration. -----
[
Number
Upgrades
Enemies
Rewards
]

Code: Select all


1
N/A
50 longswords
25 gold

2
Longswords hitpoints + 10
50 longswords
30 gold

3
Longswords hitpoints + 10
50 longswords
35 gold

4
Longswords hitpoints + 10
50 longswords
40 gold

5
Longswords attack + 1 / hitpoints + 5
50 longswords
45 gold / Cavalry Archer attack + 1

6
Longswords attack + 1 / hitpoints + 5
50 longswords
50 gold

7
Longswords hitpoints + 10
60 longswords 5 longbows
50 gold

8
Longswords hitpoints + 5
75 longswords
50 gold

9
Longswords hitpoints + 5
75 longswords 5 longbows
50 gold

10 – bonus round - 
Longswords arrow armor + 1 / attack + 1
75 longswords
150 gold / Cavalry + 5 hitpoints / Cavalry + 1 shock armor

11
Longswords hitpoints + 10
75 longswords
50 gold

12
Longswords hitpoints + 5 / attack + 1
75 longswords
50 gold

13
Longswords hitpoints + 10
75 longswords
50 gold

14
N/A
75 longswords
60 gold

15
N/A
75 longswords
70 gold

16
N/A
75 longswords
80 gold

17
N/A
75 longswords
90 gold

18
N/A
75 longswords
100 gold, 5 reward points

19
Longswords attack + 3 / hitpoints + 25 / arrow armor + 2 / speed + 1
50 longswords / 20 longbows / 1 balista
50 gold

20 ----- BOSS WAVE -----
20.0
N/A
100 longswords / 25 longbows / 2 balista / 1 warrior hero
100 gold, 5 reward points

20.1
N/A
100 longswords / 10 longbows / 3 balista / 1 warrior hero
200 gold, 10 reward points

20.2
N/A
150 longswords / 1 warior hero
500 gold, 20 reward points
----- End of boss wave -----

21
N/A
75 longswords / 10 longbows 
100 gold, 5 reward points

22
Longswords attack + 1
75 longswords
100 gold, 5 reward points

23
Longswords attack + 1
75 longswords
100 gold, 5 reward points

24
Longswords attack + 1
75 longswords
100 gold, 5 reward points

25
Longswords attack + 1
75 longswords
100 gold, 5 reward points

26
Longswords attack + 1 hitpoints + 10
75 longswords
100 gold, 5 reward points

27
Longswords attack + 1 hitpoints + 10
75 longswords
100 gold, 5 reward points

28
Longswords attack + 1 hitpoints + 10
75 longswords
100 gold, 5 reward points

29
Longswords attack + 1 hitpoints + 10
75 longswords
100 gold, 5 reward points

30
Longswords arrow armor + 1 / Longbows attack + 4 hitpoints + 50
100 longswords / 25 longbows / 1 balista 



Last edited by lightnessking. on Thu Sep 19, 2013 4:23 am, edited 3 times in total.
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Arntzen
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Re: Challenge

Post by Arntzen »

You start with 40 Cav Archers and enough gold/wood to upgrade however you want. Swords spawn randomly/or in waves and your task is to kill as many swords as you can. For each CA you loose enemy sword gain +1 arrow armor.

Swords will be normally upgraded (1spd2hp2arrow armor and 1 attack) with sword att hp spd in civ. CA's will have att range spd in civ.

Eventually the waves become harder with siege tower and heros and stuff. Also maybe spawn a zues for the sword player etc etc. Should also get 1 iron for every kill just so u can see how many kills youve done OR make it into like a shop where 100 iron means u can buy a strategy hero or something.. Idno! have fun with it.
A Good Place to Start: viewtopic.php?f=75&t=3884
Click to download: eC Civilization

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lightnessking.
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Re: Challenge

Post by lightnessking. »

that sounds like fun.

perhaps for every 100 kills, one extra cav archer. and every 50 kills, every cav archer will gain 50 health (not as upgrade, but fill up till max health is reached.)

Swords will spawn, but what about other units? a random balista every 50 swords killed. an archer every 10? for example?

I'll see if i can get some fun things in this ^^. it certainly does look like a good idea to play tho.

How about the amount of players? 1 or 2?

By the way, i will not use arrow armor as upgrade, but hitpoints i think. Since eventually cav archers will deal 1 damage........ lol
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Arntzen
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Re: Challenge

Post by Arntzen »

That they will eventually only loose 1 hp each was kind of the point! Doesnt they need like +30 something. Other units is alright but mainly ca vs sword. Also the new units random units should not be strong (in civ and we'll uppgraded) was thinking 1player but can make it into two separate areas then it can be 2 player.
A Good Place to Start: viewtopic.php?f=75&t=3884
Click to download: eC Civilization

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lightnessking.
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Re: Challenge

Post by lightnessking. »

Arntzen wrote:That they will eventually only loose 1 hp each was kind of the point! Doesnt they need like +30 something. Other units is alright but mainly ca vs sword. Also the new units random units should not be strong (in civ and we'll uppgraded) was thinking 1player but can make it into two separate areas then it can be 2 player.
loose 1 hp each? o_O i dont get that part. lol
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Arntzen
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Re: Challenge

Post by Arntzen »

Each arrow/hit from CA
A Good Place to Start: viewtopic.php?f=75&t=3884
Click to download: eC Civilization

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lightnessking.
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Re: Challenge

Post by lightnessking. »

Ah sorry, i'm kinda sleepy today, i get your point :P.
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