set required resources

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patatis
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set required resources

Post by patatis »

Hi all,

First of all I'de like to say that it's great to see that there is still an active community for this wonderfull game.

Then to my question, I recentrly re-installed EE and started to create a scenario and I'm having difficulties using the scenario editor to its full capacity ( I'm just starting using it ) and I was wondering ifit was possible to change the amount of resources necessary to research epoch technology.

I hope you guys can help me on that matter.

Cheers,

Patatis

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lightnessking.
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Re: set required resources

Post by lightnessking. »

No but you could use the following constructure:

Trigger 1 disable tech-tree player # Epoch #
Trigger 2, if player clicks house #, and if player has Resources #.
Do: enable Epoch #

^ This allows you to set conditions before they are able to epoch.

Let's say the epoch cost 500 food, and you want to make it a total of 1000, you will need to pay 500 before you can have the ability to spend another 500 food on the epoch itself.
You cannot make another post so soon after your last.

patatis
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Re: set required resources

Post by patatis »

thanks, I'll try this.

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President Obama
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Re: set required resources

Post by President Obama »

The problem with that is you still have to pay for the epoch in resources, the best you can do is come to a compromise of Desired Cost - Normal Cost = Amount of resources house requires.
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lightnessking.
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Re: set required resources

Post by lightnessking. »

President Obama wrote:The problem with that is you still have to pay for the epoch in resources, the best you can do is come to a compromise of Desired Cost - Normal Cost = Amount of resources house requires.
That's exactly what I said earlier.
You cannot make another post so soon after your last.

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President Obama
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Re: set required resources

Post by President Obama »

Trigger 1 disable tech-tree player # Epoch #
Trigger 2, if player clicks house #, and if player has Resources #.
Do: enable Epoch #
I only read that part and it had nothing of what I said.
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lightnessking.
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Re: set required resources

Post by lightnessking. »

And that's why you read the next part too. -.- which is the exact same thing as you said earlier, as I said earlier.
You cannot make another post so soon after your last.

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