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CUSTOM SCEN & REVEAL MAP ?
Posted: Wed Feb 29, 2012 9:05 am
by NeMo-pl
I havw question , How to make reveal map on custom multiplayer scenario ?
Re: CUSTOM SCEN & REVEAL MAP ?
Posted: Wed Feb 29, 2012 9:38 am
by lightnessking.
This is integrated in the template you are using, a fix would be by using triggers.
Place a few random units you won't use (such as priests for example.) randomly on the map.
1) Make these priests an object.
2) Make effect: Unit attribute or Class attribute (not sure which one) with Increase LineOfSight and let it increase by 99999%.
3) Make effect: Kill [object=priests]
4) Make trigger:
Looping: Off
Condition: Always True
Effect1: the unit attribute part
Delay: 1 second
Effect2: Kill object.
And if you've placed the priests correctly your map should be fully revealed.
Re: CUSTOM SCEN & REVEAL MAP ?
Posted: Sat May 06, 2017 9:57 am
by lightnessking.
full map or parts?
Re: CUSTOM SCEN & REVEAL MAP ?
Posted: Fri May 12, 2017 3:18 am
by lightnessking.
unfortunately that's the only way. (Atleast, that I'm aware of.)
Re: CUSTOM SCEN & REVEAL MAP ?
Posted: Tue Oct 15, 2019 4:52 am
by bradleybrand
I could be wrong. I believe when using triggers, the kill command may add +1 to the player's killed units at the end of the game. I would use the remove object effect.