CUSTOM SCEN & REVEAL MAP ?

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NeMo-pl
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CUSTOM SCEN & REVEAL MAP ?

Post by NeMo-pl »

I havw question , How to make reveal map on custom multiplayer scenario ?

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lightnessking.
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Re: CUSTOM SCEN & REVEAL MAP ?

Post by lightnessking. »

This is integrated in the template you are using, a fix would be by using triggers.

Place a few random units you won't use (such as priests for example.) randomly on the map.

1) Make these priests an object.

2) Make effect: Unit attribute or Class attribute (not sure which one) with Increase LineOfSight and let it increase by 99999%.

3) Make effect: Kill [object=priests]

4) Make trigger:
Looping: Off
Condition: Always True
Effect1: the unit attribute part
Delay: 1 second
Effect2: Kill object.

And if you've placed the priests correctly your map should be fully revealed.
You cannot make another post so soon after your last.

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lightnessking.
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Re: CUSTOM SCEN & REVEAL MAP ?

Post by lightnessking. »

full map or parts?
You cannot make another post so soon after your last.

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lightnessking.
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Re: CUSTOM SCEN & REVEAL MAP ?

Post by lightnessking. »

unfortunately that's the only way. (Atleast, that I'm aware of.)
You cannot make another post so soon after your last.

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bradleybrand
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Re: CUSTOM SCEN & REVEAL MAP ?

Post by bradleybrand »

I could be wrong. I believe when using triggers, the kill command may add +1 to the player's killed units at the end of the game. I would use the remove object effect.
B. Brand

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