If anyone wishes to contribute

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P-51
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If anyone wishes to contribute

Post by P-51 »

In the next week or two I am going to start building a WWII roleplay scenario taking place about 1940. The 5 players will be Germany, Italy, France, Belgium, and the Netherlands. I have a couple triggers I know I want to make and if anyone has any good ideas please let me know.

For example one trigger I was thinking of is if the Netherlands kills a certain number of German units a British computer will send some parachuted infantry over to help them fight the Germans. The triggers don't have to be fully historically accurate but historically probable would be dandy.

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Re: If anyone wishes to contribute

Post by Eisregen »

when i play germany, im able build Hitler in the capitol?
good idea or not? :mrgreen:
xdfsddsvfdsvvadf

P-51
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Re: If anyone wishes to contribute

Post by P-51 »

I was actually thinking of having Hitler and the leader of each other country surrounded buy houses outside of the capitol and giving some kind of penalty if they are killed. It would be kind of weird if Hitler was leading a tank charge across France.

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BLaKe
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Re: If anyone wishes to contribute

Post by BLaKe »

Should add Austria-Hungary, although their contribution to the Western Front was insignificant, it could make for a nice round 3v3 game...
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Re: If anyone wishes to contribute

Post by P-51 »

I did consider making it a 3v3 but Austria-Hungry was non-existent by 1940 so that wouldn't be the best option. I think a 2v3 can work with balanced teams in this because the size and location of the Netherlands and Belgium do not make them a major threat to Italy.

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BLaKe
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Re: If anyone wishes to contribute

Post by BLaKe »

yeah i guess just give the germans more benefits at the start (similar to the history) for balancing :)
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Re: If anyone wishes to contribute

Post by President Obama »

Better techs and more pop.
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P-51
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Re: If anyone wishes to contribute

Post by P-51 »

shake'N'blake wrote:yeah i guess just give the germans more benefits at the start (similar to the history) for balancing :)
Yeah the Germans are noticeably stronger than everyone else.


Also can anyone help me with this?
When enabling and disabling stuff on the tech tree I'm giving one of the countries a P-38 and a Spitfire but when I test the game the Spitfire doesn't appear in the airport. Does anyone know how to fix this?

Edit: The same thing happens with the Heinkel bombers.

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Re: If anyone wishes to contribute

Post by President Obama »

You need to use triggers, I'm pretty sure.
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P-51
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Re: If anyone wishes to contribute

Post by P-51 »

Yeah you're right I got it to work thanks.

I'm unsure about this other one though. Is possible to spawn units from nowhere? I want to make a group of people appear in a country and start a riot kind of thing in the middle of the game but I'm not sure if there is an effect that will let that happen.

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lightnessking.
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Re: If anyone wishes to contribute

Post by lightnessking. »

Write down in a document what you want, aslong you do the map I can do the triggers :).
You cannot make another post so soon after your last.

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lightnessking.
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Re: If anyone wishes to contribute

Post by lightnessking. »

P-51 wrote:Yeah you're right I got it to work thanks.

I'm unsure about this other one though. Is possible to spawn units from nowhere? I want to make a group of people appear in a country and start a riot kind of thing in the middle of the game but I'm not sure if there is an effect that will let that happen.

Sure it is.

Object = Unit you wish to spawn
Select area you wish the object to spawn in.

Area = Area you wish to spawn in.

Effect = Create object

Trigger: Condition is always true
Do: Effect

I guess you don't want objects to spawn every second, so you can add a condition into it, for example if germans have pop 200, spawn enemy units.
You cannot make another post so soon after your last.

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Re: If anyone wishes to contribute

Post by P-51 »

Ok thanks. I didn't check area under the object.

Next problem is I'm trying to get these spawned paratrooper planes to drop their units in the given area. I made an affect telling them to unload and on the object tab I checked "Has attribute 100% Cargo" or whatever. The planes go to the area but they don't have paratroopers in them so there's nothing for them to unload. Anyone know how to make this happen?

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lightnessking.
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Re: If anyone wishes to contribute

Post by lightnessking. »

Well if you check the box and have attribute is 100% cargo, your making it the condition.
I'm not sure how to unload para troopers, i have to find that out myself.
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Re: If anyone wishes to contribute

Post by P-51 »

I am going to try to run some test versions of this Friday and Saturday night. If anyone is interested in playing let me know.

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