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[REQUEST]How to enable "Reveal Map"

Posted: Tue May 22, 2018 2:57 pm
by Bogdan_xD
Hello there, me and pretty much all the F11 60 Island players are having this issue of having bad islands.
We always said that we should just move one or two mines further back and everything should be fine.
We can do that.What none us can figure out tho, is how to re-enable reveal map to work as it should.

So if someone can show us how to do this ( most likely has to do with triggers ) we would really apreciate it.

Re: [REQUEST]How to enable "Reveal Map"

Posted: Sat May 26, 2018 10:12 pm
by D55
If your haven't already you should make a post on the ee heavens forum. There are still a lot of guys on there that deal with a lot of scenario stuff, well at least there was last year. worth a shot though.

http://ee.heavengames.com/cgi-bin/forums/index.cgi

Re: [REQUEST]How to enable "Reveal Map"

Posted: Wed May 30, 2018 4:02 pm
by JimBach
Is this still an issue? I transmitted your question to "shieldwold", he is in the EE-HD Project slack group and a known Editor pro who made several scenarios. He might be able to help ;). He asked for the .ees file to try around in the editor. Please send me the file with https://wetransfer.com/ or something like that.

Peace
:idea:

Re: [REQUEST]How to enable "Reveal Map"

Posted: Fri Jun 01, 2018 6:25 pm
by lightnessking.
you can give every player a few units that can't normally be produced, give them a huge LOS and set a trigger to delete them after 1 second.