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Bug report for new patch

Posted: Thu Nov 03, 2016 10:26 pm
by Arntzen
If anyone has problem with the patch (after it has been successfully installed) post here.
I'll start:
  • Jits and Wind tried to host with RIP while I was in their games, and either it simply didn't work or I got kicked out. Both of them were able to host using RIP-hosting with me in their game on the old patch.
  • When hosting a game on multiplayer with only computers (same as single player) I get the "connecting to NeoEE server" message as if it's trying to do the RIP-hosting.
    *This issue wasn't there when I tested the beta
  • In the single player game hosted from the Multiplayer lobby, when clicking restart game it freezes
    *This issue wasn't there when I tested the beta
    ** After more testing, I see the RIP-hosting screen when I alt tab. Maybe a "fix" to this would be making it visible again so people don't assume it's freezing like I did.
    *** In Task Manager it shows EE as not responding while this is happening
  • Sometimes when hosting a game with only computers and me in the Multiplayer lobby the RIP-hosting screen doesn't appear and it looks like the game froze. It'll still start if you just wait, but this might cause people to panic.
    *Don't know if the same issue appears when hosting with other players instead of just computer yet.
    **This issue wasn't there when I tested the beta
  • The restart game freeze doesn't occur when hosting from single player, but I still get a long "connecting to NeoEE server" message once I click "Play Random Map" in the single player interface.
  • Sometimes when hosting in Multiplayer the RIP-screen doesn't appear and it looks like everything has frozen (cannot move my mouse). It will still go through eventually, but again, another thing that might cause panic.
    *Didn't happen when beta testing
    *More a inconvenience than a must fix
  • When loading a saved game from the Single player interface I got the same freeze, oddly I was still able to move my mouse curses around. *Didn't happen when beta testing

Edit: Everything got fixed now. Apparently some of the beta files were unchanged when I installed the new patch so that's what gave me all these issues.