players like arse and dj seem to find it much more efficent to drive an armada of artillery, tanks, towers, hospitals, prophets, zeus, etc into the heart of peoples bases...Elite wrote:The reason I try to jump to bombers so hard in pre-space is because ground warfare in standard variant with ~20-30 pop is not fun. Crippling the enemy via destruction of wonders and mines from the air can be accomplished far more efficiently and with less pop than trying to slog through mass amounts of towers and walls. If you allow the enemy to get far enough ahead that they're able to cripple you with bombers before you are able to take the appropriate countermeasures, then you deserve what you got. I absolutely despise late-game combat in pre-space when everyone is digi+ because it inevitably becomes a clusterfuck of tempests, siege, and 100% accurate towers. I know in my own case most of the games I win with bombers I'm usually 2-3 ages ahead of the most advanced opponent with fully upgraded bombers + bomber speed in civ. If you allow someone to get that far ahead, you deserve whats coming. I have seen teams win games because they sit and ishtar turtle while the other side tries to slow-push with artillery and expansions and the defensive side is eventually able to close the age gap. Bombers are the most effective counter to this strategy.
Your opinion is noteworthy but who the fuck is saying rocket men will completely nerf bombers are you fucking retarded?Ghost wrote:Pre isn't my main sett because I don't have a main sett anymore. I've played Pre, or any sett, enough to give a noteworthy opinion on it. So, I DO understand, and if you don't like that then (to put it bluntly) you can fuck off.
If it meant winning the game, then sure I would leave my team hanging a little so I could bomb the shit out of the enemy. Last time I checked, it's a strategy. If you don't like it, or you don't play like it, it doesn't mean the game should be changed to accommodate you. I know of FAR more lame and/or overpowered strategies than massing bombers, but I don't ask for the next patch to nerf them or to add better ways to counter them.
BTW, for 4v4s, once you epoch to WW2 and research the pop cap upgrade at the hospital, your pop cap becomes 189 if you have the 15% pop cap bonus in your civ (165 w/o). Pretty close to 190 if you ask me.
They would be an upgrade from the retarded 10 hp stinger vagina soilders that don't do shit so calm the fuck down thats all I'm asking for an upgraded version of a unit no one uses which has happened many times before.
Not to mention I'm pretty sure everyone will agree that the balance of 2 stinger soilders is NOT = 1 mobile AA and it doesn't have to be, all I'm saying is they should at least be in the same relative area so take your bruised ego and calm down it was a suggestion then followed by a fairly true statement because honestly in all my years of p2s i've never seen you in a p2s game and neither has dj so you honestly ask yourself in an unbiased way would you believe someone else that you or their brother (who put a lot of time into ee lol) has never seen in a game, just because you are a talented player and programmer doesn't necessarily mean you know about bomber whores in p2s (also you make a big deal out of the civ points used in bomber upgrades they are 2 points for speed last time i checked which is the most important one)
I'm not saying they are unbeatable i know that because i recall many games with giant b-52 bombers with the name apk or cybers hovering over them and then crashing to their doom. I'm just saying I want a stronger fucking version of AA infantry because HONESTLY DOES ANYONE USE THEM?