AoC Patch Change Poll Results
Posted: Sat Jan 16, 2010 12:13 pm
Raw Results
Survey Time Stats
Average Completion Time: 14min 21sec (Min: 1min 25sec, Max: 483min 50sec)
Average Time before Quit: 2min 49sec
1. [*] What anti-cheating measures should be included in the next patch?
Remove the tribute screen and use the anti-trainer measures. (Prevents the most cheating) - 52 34.21% 34.21%
Use the current anti-glitch and anti-trainer measures. - 76 50.00% 50.00%
Use only the current anti-glitch measures. Who cares about trainers? - 6 3.95% 3.95%
Use only the anti-trainer measures. Who cares about glitches? - 5 3.29% 3.29%
Don't use any anti-cheating measures. - 13 8.55% 8.55%
Total Answers - 152
2. [*] Regarding civilization power cost changes, what should happen? (Based on selection, more questions may be asked)
Keep all current civilization power cost changes. - 68 44.74% 44.74%
Keep only some of the current civilization power cost changes. - 22 14.47% 14.47%
Reset all point costs to the default. - 62 40.79% 40.79%
Total Answers - 152
3. Regarding advanced mining, how much should it cost?
Keep advanced mining at 5 points. - 17 73.91% 73.91%
Return the cost to the original value of 25 points. - 2 8.70% 8.70%
Don't care. - 4 17.39% 17.39%
Total Answers - 23
4. Regarding Conquistadores, how much should it cost?
15 points, like it is now. - 0 0.00% 0.00%
Return the cost to the original value of 5 points. - 14 60.87% 60.87%
Don't care. - 9 39.13% 39.13%
Total Answers - 23
5. Regarding Crusaders, how much should it cost?
25 points, like it is now. - 2 8.70% 8.70%
Return to original cost of 15 points. - 12 52.17% 52.17%
Don't care. - 9 39.13% 39.13%
Total Answers - 23
6. Regarding Fanaticism, how much should it cost?
20 points, like 1.1d BETA (the higher the better!) - 5 21.74% 21.74%
15 points, like it was originally (higher is better than lower, though) - 10 43.48% 43.48%
15 points, like it was originally (lower is better than higher, though) - 4 17.39% 17.39%
7 points, like it is currently (the lower the better!) - 4 17.39% 17.39%
Total Answers - 23
7. Regarding Metallurgy, how much should it cost?
20 points, like it is currently - 12 52.17% 52.17%
30 points, like it was originally - 3 13.04% 13.04%
Don't care. - 8 34.78% 34.78%
Total Answers - 23
8. Regarding Pathfinding, how much should it cost?
17 points, like it is now - 6 26.09% 26.09%
25 points, like it was originally - 8 34.78% 34.78%
Don't care. - 9 39.13% 39.13%
Total Answers - 23
9. Regarding SAS Commando civ power, how much should it cost?
10 points, like it is now - 11 47.83% 47.83%
15 points, like it was originally - 3 13.04% 13.04%
Don't care. - 9 39.13% 39.13%
Total Answers - 23
10. Regarding Slavery, how much should it cost?
10 points, like it was originally - 6 26.09% 26.09%
7 points, like it is now (prefer higher if not 7) - 9 39.13% 39.13%
7 points, like it is now (prefer lower if not 7) - 2 8.70% 8.70%
5 points, like it was in earlier patch versions - 6 26.09% 26.09%
Total Answers - 23
11. Regarding Expansionism, how much should it cost?
30 points, like it was originally and is now - 17 73.91% 73.91%
25 points, like it was in earlier patch versions (Note: Omega thinks this option is a bad idea!) - 5 21.74% 21.74%
Don't care. - 1 4.35% 4.35%
Total Answers - 23
12. Regarding Cyber Ninja civ power, how much should it cost?
10 points, like it is now - 10 43.48% 43.48%
15 points, like it was originally - 1 4.35% 4.35%
Don't care. - 12 52.17% 52.17%
Total Answers - 23
13. [*] Do you currently play Empire Earth - The Art of Conquest (a.k.a. EE:AoC a.k.a. AoC)?
No - 10 6.54% 6.54%
Yes - 143 93.46% 93.46%
Total Answers - 153
14. [*] What settings do you play (AoC only)? Please select all that apply to you.
Pre to Space (no f11) - 106 16.75% 16.75%
Pre to space (with f11 no rush) - 63 9.95% 9.95%
Citybuilder (Any age) - 60 9.48% 9.48%
Liga - 63 9.95% 9.95%
Middle - 110 17.38% 17.38%
Industrial - 75 11.85% 11.85%
Grenwar - 60 9.48% 9.48%
Modern - 96 15.17% 15.17%
Total Answers - 633
15. [*] Paratrooper plane changes:
-Doubled build time for the plane, so instead of it making 8 marines in the same time 2 normally takes, it makes 8 in the time it normally takes to make 4. (Slows the rush of it down)
-Flight time increased to 150, speed increased to 24, which increase the RANGE of the plane making it more useful in non-lame scenarios.
Keep change - 68 44.44% 44.44%
Revert to original (Remove the change) - 41 26.80% 26.80%
Don't care - 44 28.76% 28.76%
Total Answers - 153
16. [*] Robotic farm changes:
-Cost 50 food to create each patch, in addition to the 50 wood they already cost. They're still way better than normal farms, since normal farms cost 50 food+1 pop for the citizen to mine them, and the 50 wood.
Keep change - 68 44.44% 44.44%
Revert to original (Remove the change) - 51 33.33% 33.33%
Don't care - 34 22.22% 22.22%
Total Answers - 153
17. [*] Black Robe addition to digital through space ages
Keep change - 87 56.86% 56.86%
Revert to original (Remove the change) - 34 22.22% 22.22%
Don't care - 32 20.92% 20.92%
Total Answers - 153
18. [*] Shock Trooper (basically just a Sniper) addition to digital through space ages.
Keep change - 102 66.67% 66.67%
Revert to original (Remove the change) - 23 15.03% 15.03%
Don't care - 28 18.30% 18.30%
Total Answers - 153
19. [*] Zeus II added to space age.
Keep change - 94 61.44% 61.44%
Revert to original (Remove the change) - 32 20.92% 20.92%
Don't care - 27 17.65% 17.65%
Total Answers - 153
20. [*] Hover tanks added to nano and space ages for citybuilder players (they're useless outside of cb). They're the same as digital epoch tanks, except for the fact they don't count as tanks in civilization and can move over cliff terrain.
Keep change - 89 58.17% 58.17%
Revert to original (Remove the change) - 28 18.30% 18.30%
Don't care - 36 23.53% 23.53%
Total Answers - 153
21. [*] Missile Troopers (Inf - Ranged) added to space age, they're slightly better Stinger Soldiers.
Keep change - 100 65.36% 65.36%
Revert to original (Remove the change) - 27 17.65% 17.65%
Don't care - 26 16.99% 16.99%
Total Answers - 153
22. [*] Town center health reduced to 2250 (Think TC Whoring--they're still stronger than settlements btw).
Keep change - 88 57.52% 57.52%
Revert to original (Remove the change) - 46 30.07% 30.07%
Don't care - 19 12.42% 12.42%
Total Answers - 153
23. [*] All nuclear bombers have 20,000 attack, allowing them to kill the very few things they couldn't kill in 1 hit before, in 1 hit. (Namely, space-aged gates with an Isthar, etc.)
Keep change - 88 57.52% 57.52%
Revert to original (Remove the change) - 39 25.49% 25.49%
Don't care - 26 16.99% 16.99%
Total Answers - 153
24. [*] Prophet changes:
Pop cost reduced to 2, from 5
Energy increased to 120, from 100
Keep change - 88 57.52% 57.52%
Revert to original (Remove the change) - 49 32.03% 32.03%
Don't care - 16 10.46% 10.46%
Total Answers - 153
25. [*] Heavy Siege Towers now have half of their original hit points, cost 40 wood instead of 80 wood, have 14 speed, and a transport capacity of 20. The net effect of this change is that they're not units to mass to take damage from stuff, but instead they're good at transporting stuff over walls as they were originally intended to do.
Keep change - 90 58.82% 58.82%
Revert to original (Remove the change) - 39 25.49% 25.49%
Don't care - 24 15.69% 15.69%
Total Answers - 153
26. [*] Teleporters now cost the same amount in each resource as a Space-Aged wonder would for that resource on Standard Variant for p2s. Losing your teleporter now hurts as much as losing a wonder.
Keep change - 79 51.63% 51.63%
Revert to original (Remove the change) - 43 28.10% 28.10%
Don't care - 31 20.26% 20.26%
Total Answers - 153
27. [*] Sharpshooter, Sniper, and Shock Trooper build time decreased to 80 game seconds, instead of 100 game seconds to make them a bit more useful.
Keep change - 97 63.40% 63.40%
Revert to original (Remove the change) - 36 23.53% 23.53%
Don't care - 20 13.07% 13.07%
Total Answers - 153
28. [*] Crossbow build time decreased to 72 game seconds, which is twice Long Bow build time, as opposed to 100 game seconds.
Keep change - 90 58.82% 58.82%
Revert to original (Remove the change) - 40 26.14% 26.14%
Don't care - 23 15.03% 15.03%
Total Answers - 153
29. [*] ICBMs (Nuclear Missiles from Missile Base) now cost 500 gold and 500 iron as opposed to 1000 gold and 1000 iron.
Keep change - 69 45.10% 45.10%
Revert to original (Remove the change) - 47 30.72% 30.72%
Don't care - 37 24.18% 24.18%
Total Answers - 153
30. [*] University cost changed to 100 wood.
Keep change - 92 60.13% 60.13%
Revert to original (Remove the change) - 34 22.22% 22.22%
Don't care - 27 17.65% 17.65%
Total Answers - 153
31. [*] Priests now cost 25 food, 50 gold, and have 200 energy.
Keep change - 76 49.67% 49.67%
Revert to original (Remove the change) - 39 25.49% 25.49%
Don't care - 38 24.84% 24.84%
Total Answers - 153
32. [*] Dogs can now walk through hills/cliffs. This is a fix to pathfinding griefing, where someone could simply pick the power and hide a few units inside of a massive cliff, far out of range. (Plague the dogs, and send them in!)
Keep change - 101 66.01% 66.01%
Revert to original (Remove the change) - 28 18.30% 18.30%
Don't care - 24 15.69% 15.69%
Total Answers - 153
33. [*] Digital AT Helicopter health increased to 1550. They do not instantly die against anything that can hit them now, instead, they just die very quickly.
Keep change - 94 61.44% 61.44%
Revert to original (Remove the change) - 26 16.99% 16.99%
Don't care - 33 21.57% 21.57%
Total Answers - 153
34. [*] Digital Gunship Helicopter health increased to 1100. They do not instantly die against anything that can hit them now, instead, they just die very quickly.
Keep change - 95 62.09% 62.09%
Revert to original (Remove the change) - 24 15.69% 15.69%
Don't care - 34 22.22% 22.22%
Total Answers - 153
35. [*] What should happen regarding Moorish Cavalry?
Moorish Cavalry should have the stats of the OLD, un-buffed Cataphracts, cost 158% more resources and have viking-style cloaking. - 60 39.22% 39.22%
Moorish Cavalry should cost 60 food and 60 gold, have no arrow armor, 20 shock armor, and 635 health. (1.1c change--REMOVED FOR A REASON) - 20 13.07% 13.07%
No Moorish Cavalry at all, like it is now. - 73 47.71% 47.71%
Total Answers - 153
36. [*] Watchmen power reduced to a reasonable level, and they don't lag the game to hell anymore when massed.
Keep change - 97 63.40% 63.40%
Revert to original (Remove the change) - 30 19.61% 19.61%
Don't care - 26 16.99% 16.99%
Total Answers - 153
37. [*] Rock throwers buffed to 105 hit points, 10 speed, and costing 20 wood, 10 food and 30 gold.
Keep change - 90 58.82% 58.82%
Revert to original (Remove the change) - 36 23.53% 23.53%
Don't care - 27 17.65% 17.65%
Total Answers - 153
38. [*] Priest tower build time increased to 100 game seconds, energy cut to 50, and cost increased to 120 wood and 85 gold.
Keep change - 78 50.98% 50.98%
Revert to original (Remove the change) - 45 29.41% 29.41%
Don't care - 30 19.61% 19.61%
Total Answers - 153
39. [*] Modern AT Helicopter health increased to 1200. They do not instantly die against anything that can hit them now, instead, they just die very quickly.
Keep change - 96 62.75% 62.75%
Revert to original (Remove the change) - 28 18.30% 18.30%
Don't care - 29 18.95% 18.95%
Total Answers - 153
40. [*] Modern Gunship Helicopter health increased to 1200. They do not instantly die against anything that can hit them now, instead, they just die very quickly.
Keep change - 94 61.44% 61.44%
Revert to original (Remove the change) - 29 18.95% 18.95%
Don't care - 30 19.61% 19.61%
Total Answers - 153
41. [*] Pilums buffed to have 10 shock armor, 19 attack, and 178 hit points.
Keep change - 93 60.78% 60.78%
Revert to original (Remove the change) - 33 21.57% 21.57%
Don't care - 27 17.65% 17.65%
Total Answers - 153
42. [*] Long bows buffed. Attack increased by 3, and arrow armor increased by 3.
Keep change - 92 60.13% 60.13%
Revert to original (Remove the change) - 34 22.22% 22.22%
Don't care - 27 17.65% 17.65%
Total Answers - 153
43. [*] Cataphracts buffed, attack increased to 32, arrow armor increased to 12, and health decreased to 400.
Keep change - 79 51.63% 51.63%
Revert to original (Remove the change) - 44 28.76% 28.76%
Don't care - 30 19.61% 19.61%
Total Answers - 153
44. [*] SAS Commandos buffed, speed increased to 14 and attack increased to 62 since they don't receive infantry - ranged civilization bonuses. Plant Explosives (SAS Commando ability) energy cost increased to 90.
Keep change - 84 54.90% 54.90%
Revert to original (Remove the change) - 36 23.53% 23.53%
Don't care - 33 21.57% 21.57%
Total Answers - 153
45. [*] Grenade Launchers changed to cost 40 food and gold, have 35,000ms build time, attack to 28, and hp to 336. They are better at killing tanks now.
Keep change - 92 60.13% 60.13%
Revert to original (Remove the change) - 33 21.57% 21.57%
Don't care - 28 18.30% 18.30%
Total Answers - 153
46. [*] Bazookas changed to cost 40 food and gold, have 35,000ms build time, attack to 35, and hp to 400. They are better at killing tanks now.
Keep change - 97 63.40% 63.40%
Revert to original (Remove the change) - 31 20.26% 20.26%
Don't care - 25 16.34% 16.34%
Total Answers - 153
47. [*] Flaming arrows power changed to cost 100 energy, as opposed to 50.
Keep change - 71 46.41% 46.41%
Revert to original (Remove the change) - 58 37.91% 37.91%
Don't care - 24 15.69% 15.69%
Total Answers - 153
48. [*] Regarding the 1.1d BETA pikemen changes...
Use the 1.1d BETA Pikemen buff which was removed for the full version, which was increasing their hit points to 300 and decreasing attack to 32 to compensate, making them not die as quickly. - 59 38.56% 38.56%
Leave them as they are now. - 43 28.10% 28.10%
Don't care. - 51 33.33% 33.33%
Total Answers - 153
49. If you have any ideas for new maps, describe them in as much detail as you can here. Alternatively, you're always free to post them on the Save-EE Forum.
Total Answers - 30
30. xgfdxhgvjhg
29. Computers suck at new Maps - They do not build farms and build their towers pretty stupid. In Addition they often do not age up when you play on sh or lower.
28. cats and or moorish cav should have pathfinding ability persians and knights should have some arrow armor, knights should be harder to kill and more expensive but longer to make area damage of ballistas should decrease barbarians should have cloak ability similar to vikings, vikings should have pathfinding ability and more arrow armor with less attack x bows should have less attack and should not have 1 shot kill ability vs a long sword with all arrow armour bonus'
27. poo
26. Lots of Accessible mountain ranges with high elevation, but not too high, as it will cause the player's camera to be too close to the land. Also, a laybrinth like level that removes airports and AA defences and has lots of cliffs to make it like a maze and stuff.
25. none
24. dont care.
23. no idea
22. haven't
21. HI, Thanks a lot for the work, I wich get 3 forrage patch for p2s cause i think it will be more fair, for exemple sometimes players dont have animals...and it can be a good way to make p2s more fair. And maybe try get same iron , stone , gold patchs range for get it more fair too. RTK.
20. I have made a random map script, and I'll post it some time.
19. im happy with the current maps -but remove tunisia oasis, it sucks and fools host it
18. I have a request for a MOD DM map that is plains, but without moutains, for example a flat land.
17. The Final Frontier...a bunch of small planets with very few resources on them (so you have to colonize planets and make an empire.)
16. like the Thermopiles, just a little way in the mittle on the map
15. pussy
14. I have a great idea: How you surely have seen nobody plays bronze age and i think we should make it more interesting we do it like that: make the wall lower life so its not like u build a wall and the enimies are kept forever outside than we add the sldiers of rome to the age and give them maybe the effect to make a construction if they are 20 ore something like that i will open my ports and host the new game so it will be popular plz answer me if u do what i want in lobby account: soul-phönix
13. Bring back moorish inf they were actually useful for a fast rush it can disrupts peoples start
12. Two or more giant planets with ocean or plains for long games
11. i don't know, i think a map that somehow mixed islands plains highlands etc, would be cool, but probably god awfully time consuming and I probably wouldn't even play it
10. I love modern age so i would love cold-war-style maps (e.g. germany, iceland, big cities...)
9. Don't change the game!
8. how to separate one from the plains but trees opponent. they have to cut down befor they can attack
7. New maps are one area where you guys hsould be expanding this game... they are great
6. I already posted this map in save ee but i ll do again Map is devided into 2 halfs by mountains.only a little gap is inside( similiar to tropical islands) each team has its own side and they can just fight through ths gap. maybe the gap should be done as a hill so that its harder to conquer. erm.. no water maybe and if there are more teams the map gets devided even more int o 3 parts etc.. this map would be supoosed to be played with no pf of course but binary already told me its not possible so nvm^^
5. i wanna say one thing. do you really think someone uses this maps?
4. Dont give a shit.
3. fair hunt map
2. hi. i thinks that something like top is land, bottom is land, one skinny path in middle connecting, water on left and right of skinny path
1. i would like to see a plains type of map, where there are some hills in the middle of the map, that contains gold and iron mines, similiar to Death gluch. So ppl with pf can in the long run benefit when it\'s time to boom up. The map shouldn\'t contain alot of hills, it should look like plains, just with 1-2 big hills,plateu containing 2-3 gold/iron mines and with enough space to make 4 houses 2 tc\'s. the map would also be useful in atomic ages when helicopter transporter are available. but this is mainly a pre map, where pf can have a bigger advantage when it comes to booming, it would also create new strategies , for enemies who doesent have pf, to wall up the hill or create towers around it so pf users can\'t reach it. just make sure Archers and other ranged unit can kill the citizens or buildings that is ontop of those hills/plateu, to make it fair for other non pf players. I\'m sorry if my english is bad .
50. If you have any other ideas for the next patch, or comments, please leave them here. Alternatively, you're always free to post them on the Save-EE Forum.
Total Answers - 45
45. hv kjhbvkugyv
44. Siege Tower's hp should be reduced to 50... That would stop whoring them forever but you can still carry units over walls. If you do not liek that one: Make a build limit for siege towers at 2-5 - would also help.
43. Less full-out modification to game-play. If you really feel the need to change all this stuff make it optional for players who dont want it all.
42. Include markets in Middle age
41. A trainable Wolf that has fast speed, decent attack, and High Health.
40. none for now
39. dont care.
38. Please stop screwing with the game play. If you want to actualy make the game better then your time would be better spent not editing the game so that it is easier.(that is what all those upgrades to units and powers did) Instead focus your time on making the community larger.
37. During a game Enable Alt F4!
36. Quit changing the game from it's original format. The only changes need made are anti-hacking and anti-cheat! A game free of hackers and cheaters is all I seek. I love this game EE and AOC! Tired of having to get used to changes
35. please stop to change the civpoint costs.
34. Just wanna thank u for your work
33. whats about the comando unit? it would be prity cool in space/nano
32. haven't
31. Hi, I wich can nuild bridges like in EE2 , it could be very nice thing. RTK.
30. Spaceships, Make it able for Space Docks to only be build on land. Make them able to attack ground units and other aircraft. Increase their size and buff their HP and attack. Cost increase. Make them hover above the ground like helicopters. Improve the Death Ray power(so it instantly destroys something). This way they can be the strongest untis in the game, used on maps without space terain. Make Space Docks available in Nano age and only be able to build corvettes. Remove Space Citizens, instead give them the old modern citizen model and a cyborg-like look.
29. dont want any patches
28. It would be nice to make initial food patches infinite or with the same units of food of a farm (300000), 2500 units are very few especially if you play a p2n or p2s plains map; this change let players a real chance to not finish a game in stone age cause they don't have enough food to go copper and build farms...
27. i would like to have some abilities in lobby to dedect smurfing and cloning better (something like the "locate"-button
26. fuku
25. Find a way to make it possible to build asian houses/pagodas IN GAME...It would really make CBs much more fun. Just make them cost the same and be exactly the same (except for looks) as normal houses and barracks.
24. Shortcut for loading you civilization, for example u put alt+g for your cevilization named grenwar, and than, this civilization gets loading!
23. Just dont fuck with ee simple.
22. bitch
21. make it so when i host leaves a game its not 65 secs make it like 20-30 secs so u dnt have to alt f4 and then re open eeaoc plz and so u can c stats. thanks
20. There were no questions on the moorish inf were there? did you decide to do without them?
19. Bring back moorish inf they were actually useful for a fast rush it can disrupts peoples start
18. There should be a new way to tribute resources such as typing it in the chat box so it can remove cheating indefinately.
17. I'd like to see an increase in the overall population limit from the maximum of 1200.
16. JUST GET RID OF ALL GLITCHERS...I HATE AND DISPISE CHEATS IN ANY KNOWN GAME! lol it just aint fair on non cheating players full stop....thoses who would rather keep the tribute screen are more than likely using it as an excuse......nuff said.....they can argue the point all they want in the lobby but really...there is no excuse...fair enough even i get tribed when in trouble every now and again but i would rather die and have no trib than knowing someone could be cleverly recources to give them the upper hand so it cannot be detected easily on stats! cheers
15. intercontinental rockets in modern age
14. Don't change the game!
13. Make SAS Commanda All terain as well
12. more pop ! or best unlimit pop ty
11. Please take more units from the editor to nultipalyer mode. Ther are so many very nice units but we cant use it
10. I think Gregor should be added to Digi age as The Warrior hero inplace of Sergei, and Sergei should be Nano hero in Place of the cyborg. Gregor matches Digi better then Sergei because Gregor is the founder of the Black robes which start in Digi and Sergei wears Guardian Armor which is in Nano. The Cyborg is kinda a Random hero and doesnt really match. Also I think you should add the upgrade from Human to Robot in the University for when you are Going up ages I don't know if it is Possible but if you can it would be more Realistic
9. Ideas: u-boats can attack harbours maybe sth like a ban button( dunno how i just say what id like ) the new units (mainly mid units) should be added again( at least moorish cav) giving pers 17 speed more than 8 players ( i know what u think now^^) adding a recordingprogramm like in aoe(at least in aoe2..there u can just click "recording game" ;D) Comments: i like and respect ur work, ur spent time and money and i rly have to thank u guys. (and a big sry for this noob english ._. )
8. I want to thank you that you try to keep ee alive. its very good that you work on ee to keep the cheaters/glitchers out but please stop to changes unit characteristics and game characteristics, that changes game strategies and impedes the flow of the game.
7. My idea for the next patch... DONT MAKE ONE
6. - Stronger fighters in ww1-> space to make bombers weaker. - use radar stations like lighthouses for land - use a smaller version of r.w. bresden instead of the original marine in mod (with marine attributes of course) - would it be possible to add nuke missiles to mod combined with a stationary anti nuke tower? - satellites in mod instead of baloons
5. stop game unit changes, revert to original
4. A Hero unit in Prehistoric age, or at least a unit who can heal wounded units would be a nice addition in future patches.
3. Reintroduce the 1.1d beta units that were remved from the final patch.
2. leave it all how was the last original patch of Sierra. If u want add new map i don't care.
1. Vagina
Survey Time Stats
Average Completion Time: 14min 21sec (Min: 1min 25sec, Max: 483min 50sec)
Average Time before Quit: 2min 49sec
1. [*] What anti-cheating measures should be included in the next patch?
Remove the tribute screen and use the anti-trainer measures. (Prevents the most cheating) - 52 34.21% 34.21%
Use the current anti-glitch and anti-trainer measures. - 76 50.00% 50.00%
Use only the current anti-glitch measures. Who cares about trainers? - 6 3.95% 3.95%
Use only the anti-trainer measures. Who cares about glitches? - 5 3.29% 3.29%
Don't use any anti-cheating measures. - 13 8.55% 8.55%
Total Answers - 152
2. [*] Regarding civilization power cost changes, what should happen? (Based on selection, more questions may be asked)
Keep all current civilization power cost changes. - 68 44.74% 44.74%
Keep only some of the current civilization power cost changes. - 22 14.47% 14.47%
Reset all point costs to the default. - 62 40.79% 40.79%
Total Answers - 152
3. Regarding advanced mining, how much should it cost?
Keep advanced mining at 5 points. - 17 73.91% 73.91%
Return the cost to the original value of 25 points. - 2 8.70% 8.70%
Don't care. - 4 17.39% 17.39%
Total Answers - 23
4. Regarding Conquistadores, how much should it cost?
15 points, like it is now. - 0 0.00% 0.00%
Return the cost to the original value of 5 points. - 14 60.87% 60.87%
Don't care. - 9 39.13% 39.13%
Total Answers - 23
5. Regarding Crusaders, how much should it cost?
25 points, like it is now. - 2 8.70% 8.70%
Return to original cost of 15 points. - 12 52.17% 52.17%
Don't care. - 9 39.13% 39.13%
Total Answers - 23
6. Regarding Fanaticism, how much should it cost?
20 points, like 1.1d BETA (the higher the better!) - 5 21.74% 21.74%
15 points, like it was originally (higher is better than lower, though) - 10 43.48% 43.48%
15 points, like it was originally (lower is better than higher, though) - 4 17.39% 17.39%
7 points, like it is currently (the lower the better!) - 4 17.39% 17.39%
Total Answers - 23
7. Regarding Metallurgy, how much should it cost?
20 points, like it is currently - 12 52.17% 52.17%
30 points, like it was originally - 3 13.04% 13.04%
Don't care. - 8 34.78% 34.78%
Total Answers - 23
8. Regarding Pathfinding, how much should it cost?
17 points, like it is now - 6 26.09% 26.09%
25 points, like it was originally - 8 34.78% 34.78%
Don't care. - 9 39.13% 39.13%
Total Answers - 23
9. Regarding SAS Commando civ power, how much should it cost?
10 points, like it is now - 11 47.83% 47.83%
15 points, like it was originally - 3 13.04% 13.04%
Don't care. - 9 39.13% 39.13%
Total Answers - 23
10. Regarding Slavery, how much should it cost?
10 points, like it was originally - 6 26.09% 26.09%
7 points, like it is now (prefer higher if not 7) - 9 39.13% 39.13%
7 points, like it is now (prefer lower if not 7) - 2 8.70% 8.70%
5 points, like it was in earlier patch versions - 6 26.09% 26.09%
Total Answers - 23
11. Regarding Expansionism, how much should it cost?
30 points, like it was originally and is now - 17 73.91% 73.91%
25 points, like it was in earlier patch versions (Note: Omega thinks this option is a bad idea!) - 5 21.74% 21.74%
Don't care. - 1 4.35% 4.35%
Total Answers - 23
12. Regarding Cyber Ninja civ power, how much should it cost?
10 points, like it is now - 10 43.48% 43.48%
15 points, like it was originally - 1 4.35% 4.35%
Don't care. - 12 52.17% 52.17%
Total Answers - 23
13. [*] Do you currently play Empire Earth - The Art of Conquest (a.k.a. EE:AoC a.k.a. AoC)?
No - 10 6.54% 6.54%
Yes - 143 93.46% 93.46%
Total Answers - 153
14. [*] What settings do you play (AoC only)? Please select all that apply to you.
Pre to Space (no f11) - 106 16.75% 16.75%
Pre to space (with f11 no rush) - 63 9.95% 9.95%
Citybuilder (Any age) - 60 9.48% 9.48%
Liga - 63 9.95% 9.95%
Middle - 110 17.38% 17.38%
Industrial - 75 11.85% 11.85%
Grenwar - 60 9.48% 9.48%
Modern - 96 15.17% 15.17%
Total Answers - 633
15. [*] Paratrooper plane changes:
-Doubled build time for the plane, so instead of it making 8 marines in the same time 2 normally takes, it makes 8 in the time it normally takes to make 4. (Slows the rush of it down)
-Flight time increased to 150, speed increased to 24, which increase the RANGE of the plane making it more useful in non-lame scenarios.
Keep change - 68 44.44% 44.44%
Revert to original (Remove the change) - 41 26.80% 26.80%
Don't care - 44 28.76% 28.76%
Total Answers - 153
16. [*] Robotic farm changes:
-Cost 50 food to create each patch, in addition to the 50 wood they already cost. They're still way better than normal farms, since normal farms cost 50 food+1 pop for the citizen to mine them, and the 50 wood.
Keep change - 68 44.44% 44.44%
Revert to original (Remove the change) - 51 33.33% 33.33%
Don't care - 34 22.22% 22.22%
Total Answers - 153
17. [*] Black Robe addition to digital through space ages
Keep change - 87 56.86% 56.86%
Revert to original (Remove the change) - 34 22.22% 22.22%
Don't care - 32 20.92% 20.92%
Total Answers - 153
18. [*] Shock Trooper (basically just a Sniper) addition to digital through space ages.
Keep change - 102 66.67% 66.67%
Revert to original (Remove the change) - 23 15.03% 15.03%
Don't care - 28 18.30% 18.30%
Total Answers - 153
19. [*] Zeus II added to space age.
Keep change - 94 61.44% 61.44%
Revert to original (Remove the change) - 32 20.92% 20.92%
Don't care - 27 17.65% 17.65%
Total Answers - 153
20. [*] Hover tanks added to nano and space ages for citybuilder players (they're useless outside of cb). They're the same as digital epoch tanks, except for the fact they don't count as tanks in civilization and can move over cliff terrain.
Keep change - 89 58.17% 58.17%
Revert to original (Remove the change) - 28 18.30% 18.30%
Don't care - 36 23.53% 23.53%
Total Answers - 153
21. [*] Missile Troopers (Inf - Ranged) added to space age, they're slightly better Stinger Soldiers.
Keep change - 100 65.36% 65.36%
Revert to original (Remove the change) - 27 17.65% 17.65%
Don't care - 26 16.99% 16.99%
Total Answers - 153
22. [*] Town center health reduced to 2250 (Think TC Whoring--they're still stronger than settlements btw).
Keep change - 88 57.52% 57.52%
Revert to original (Remove the change) - 46 30.07% 30.07%
Don't care - 19 12.42% 12.42%
Total Answers - 153
23. [*] All nuclear bombers have 20,000 attack, allowing them to kill the very few things they couldn't kill in 1 hit before, in 1 hit. (Namely, space-aged gates with an Isthar, etc.)
Keep change - 88 57.52% 57.52%
Revert to original (Remove the change) - 39 25.49% 25.49%
Don't care - 26 16.99% 16.99%
Total Answers - 153
24. [*] Prophet changes:
Pop cost reduced to 2, from 5
Energy increased to 120, from 100
Keep change - 88 57.52% 57.52%
Revert to original (Remove the change) - 49 32.03% 32.03%
Don't care - 16 10.46% 10.46%
Total Answers - 153
25. [*] Heavy Siege Towers now have half of their original hit points, cost 40 wood instead of 80 wood, have 14 speed, and a transport capacity of 20. The net effect of this change is that they're not units to mass to take damage from stuff, but instead they're good at transporting stuff over walls as they were originally intended to do.
Keep change - 90 58.82% 58.82%
Revert to original (Remove the change) - 39 25.49% 25.49%
Don't care - 24 15.69% 15.69%
Total Answers - 153
26. [*] Teleporters now cost the same amount in each resource as a Space-Aged wonder would for that resource on Standard Variant for p2s. Losing your teleporter now hurts as much as losing a wonder.
Keep change - 79 51.63% 51.63%
Revert to original (Remove the change) - 43 28.10% 28.10%
Don't care - 31 20.26% 20.26%
Total Answers - 153
27. [*] Sharpshooter, Sniper, and Shock Trooper build time decreased to 80 game seconds, instead of 100 game seconds to make them a bit more useful.
Keep change - 97 63.40% 63.40%
Revert to original (Remove the change) - 36 23.53% 23.53%
Don't care - 20 13.07% 13.07%
Total Answers - 153
28. [*] Crossbow build time decreased to 72 game seconds, which is twice Long Bow build time, as opposed to 100 game seconds.
Keep change - 90 58.82% 58.82%
Revert to original (Remove the change) - 40 26.14% 26.14%
Don't care - 23 15.03% 15.03%
Total Answers - 153
29. [*] ICBMs (Nuclear Missiles from Missile Base) now cost 500 gold and 500 iron as opposed to 1000 gold and 1000 iron.
Keep change - 69 45.10% 45.10%
Revert to original (Remove the change) - 47 30.72% 30.72%
Don't care - 37 24.18% 24.18%
Total Answers - 153
30. [*] University cost changed to 100 wood.
Keep change - 92 60.13% 60.13%
Revert to original (Remove the change) - 34 22.22% 22.22%
Don't care - 27 17.65% 17.65%
Total Answers - 153
31. [*] Priests now cost 25 food, 50 gold, and have 200 energy.
Keep change - 76 49.67% 49.67%
Revert to original (Remove the change) - 39 25.49% 25.49%
Don't care - 38 24.84% 24.84%
Total Answers - 153
32. [*] Dogs can now walk through hills/cliffs. This is a fix to pathfinding griefing, where someone could simply pick the power and hide a few units inside of a massive cliff, far out of range. (Plague the dogs, and send them in!)
Keep change - 101 66.01% 66.01%
Revert to original (Remove the change) - 28 18.30% 18.30%
Don't care - 24 15.69% 15.69%
Total Answers - 153
33. [*] Digital AT Helicopter health increased to 1550. They do not instantly die against anything that can hit them now, instead, they just die very quickly.
Keep change - 94 61.44% 61.44%
Revert to original (Remove the change) - 26 16.99% 16.99%
Don't care - 33 21.57% 21.57%
Total Answers - 153
34. [*] Digital Gunship Helicopter health increased to 1100. They do not instantly die against anything that can hit them now, instead, they just die very quickly.
Keep change - 95 62.09% 62.09%
Revert to original (Remove the change) - 24 15.69% 15.69%
Don't care - 34 22.22% 22.22%
Total Answers - 153
35. [*] What should happen regarding Moorish Cavalry?
Moorish Cavalry should have the stats of the OLD, un-buffed Cataphracts, cost 158% more resources and have viking-style cloaking. - 60 39.22% 39.22%
Moorish Cavalry should cost 60 food and 60 gold, have no arrow armor, 20 shock armor, and 635 health. (1.1c change--REMOVED FOR A REASON) - 20 13.07% 13.07%
No Moorish Cavalry at all, like it is now. - 73 47.71% 47.71%
Total Answers - 153
36. [*] Watchmen power reduced to a reasonable level, and they don't lag the game to hell anymore when massed.
Keep change - 97 63.40% 63.40%
Revert to original (Remove the change) - 30 19.61% 19.61%
Don't care - 26 16.99% 16.99%
Total Answers - 153
37. [*] Rock throwers buffed to 105 hit points, 10 speed, and costing 20 wood, 10 food and 30 gold.
Keep change - 90 58.82% 58.82%
Revert to original (Remove the change) - 36 23.53% 23.53%
Don't care - 27 17.65% 17.65%
Total Answers - 153
38. [*] Priest tower build time increased to 100 game seconds, energy cut to 50, and cost increased to 120 wood and 85 gold.
Keep change - 78 50.98% 50.98%
Revert to original (Remove the change) - 45 29.41% 29.41%
Don't care - 30 19.61% 19.61%
Total Answers - 153
39. [*] Modern AT Helicopter health increased to 1200. They do not instantly die against anything that can hit them now, instead, they just die very quickly.
Keep change - 96 62.75% 62.75%
Revert to original (Remove the change) - 28 18.30% 18.30%
Don't care - 29 18.95% 18.95%
Total Answers - 153
40. [*] Modern Gunship Helicopter health increased to 1200. They do not instantly die against anything that can hit them now, instead, they just die very quickly.
Keep change - 94 61.44% 61.44%
Revert to original (Remove the change) - 29 18.95% 18.95%
Don't care - 30 19.61% 19.61%
Total Answers - 153
41. [*] Pilums buffed to have 10 shock armor, 19 attack, and 178 hit points.
Keep change - 93 60.78% 60.78%
Revert to original (Remove the change) - 33 21.57% 21.57%
Don't care - 27 17.65% 17.65%
Total Answers - 153
42. [*] Long bows buffed. Attack increased by 3, and arrow armor increased by 3.
Keep change - 92 60.13% 60.13%
Revert to original (Remove the change) - 34 22.22% 22.22%
Don't care - 27 17.65% 17.65%
Total Answers - 153
43. [*] Cataphracts buffed, attack increased to 32, arrow armor increased to 12, and health decreased to 400.
Keep change - 79 51.63% 51.63%
Revert to original (Remove the change) - 44 28.76% 28.76%
Don't care - 30 19.61% 19.61%
Total Answers - 153
44. [*] SAS Commandos buffed, speed increased to 14 and attack increased to 62 since they don't receive infantry - ranged civilization bonuses. Plant Explosives (SAS Commando ability) energy cost increased to 90.
Keep change - 84 54.90% 54.90%
Revert to original (Remove the change) - 36 23.53% 23.53%
Don't care - 33 21.57% 21.57%
Total Answers - 153
45. [*] Grenade Launchers changed to cost 40 food and gold, have 35,000ms build time, attack to 28, and hp to 336. They are better at killing tanks now.
Keep change - 92 60.13% 60.13%
Revert to original (Remove the change) - 33 21.57% 21.57%
Don't care - 28 18.30% 18.30%
Total Answers - 153
46. [*] Bazookas changed to cost 40 food and gold, have 35,000ms build time, attack to 35, and hp to 400. They are better at killing tanks now.
Keep change - 97 63.40% 63.40%
Revert to original (Remove the change) - 31 20.26% 20.26%
Don't care - 25 16.34% 16.34%
Total Answers - 153
47. [*] Flaming arrows power changed to cost 100 energy, as opposed to 50.
Keep change - 71 46.41% 46.41%
Revert to original (Remove the change) - 58 37.91% 37.91%
Don't care - 24 15.69% 15.69%
Total Answers - 153
48. [*] Regarding the 1.1d BETA pikemen changes...
Use the 1.1d BETA Pikemen buff which was removed for the full version, which was increasing their hit points to 300 and decreasing attack to 32 to compensate, making them not die as quickly. - 59 38.56% 38.56%
Leave them as they are now. - 43 28.10% 28.10%
Don't care. - 51 33.33% 33.33%
Total Answers - 153
49. If you have any ideas for new maps, describe them in as much detail as you can here. Alternatively, you're always free to post them on the Save-EE Forum.
Total Answers - 30
30. xgfdxhgvjhg
29. Computers suck at new Maps - They do not build farms and build their towers pretty stupid. In Addition they often do not age up when you play on sh or lower.
28. cats and or moorish cav should have pathfinding ability persians and knights should have some arrow armor, knights should be harder to kill and more expensive but longer to make area damage of ballistas should decrease barbarians should have cloak ability similar to vikings, vikings should have pathfinding ability and more arrow armor with less attack x bows should have less attack and should not have 1 shot kill ability vs a long sword with all arrow armour bonus'
27. poo
26. Lots of Accessible mountain ranges with high elevation, but not too high, as it will cause the player's camera to be too close to the land. Also, a laybrinth like level that removes airports and AA defences and has lots of cliffs to make it like a maze and stuff.
25. none
24. dont care.
23. no idea
22. haven't
21. HI, Thanks a lot for the work, I wich get 3 forrage patch for p2s cause i think it will be more fair, for exemple sometimes players dont have animals...and it can be a good way to make p2s more fair. And maybe try get same iron , stone , gold patchs range for get it more fair too. RTK.
20. I have made a random map script, and I'll post it some time.
19. im happy with the current maps -but remove tunisia oasis, it sucks and fools host it
18. I have a request for a MOD DM map that is plains, but without moutains, for example a flat land.
17. The Final Frontier...a bunch of small planets with very few resources on them (so you have to colonize planets and make an empire.)
16. like the Thermopiles, just a little way in the mittle on the map
15. pussy
14. I have a great idea: How you surely have seen nobody plays bronze age and i think we should make it more interesting we do it like that: make the wall lower life so its not like u build a wall and the enimies are kept forever outside than we add the sldiers of rome to the age and give them maybe the effect to make a construction if they are 20 ore something like that i will open my ports and host the new game so it will be popular plz answer me if u do what i want in lobby account: soul-phönix
13. Bring back moorish inf they were actually useful for a fast rush it can disrupts peoples start
12. Two or more giant planets with ocean or plains for long games
11. i don't know, i think a map that somehow mixed islands plains highlands etc, would be cool, but probably god awfully time consuming and I probably wouldn't even play it
10. I love modern age so i would love cold-war-style maps (e.g. germany, iceland, big cities...)
9. Don't change the game!
8. how to separate one from the plains but trees opponent. they have to cut down befor they can attack
7. New maps are one area where you guys hsould be expanding this game... they are great
6. I already posted this map in save ee but i ll do again Map is devided into 2 halfs by mountains.only a little gap is inside( similiar to tropical islands) each team has its own side and they can just fight through ths gap. maybe the gap should be done as a hill so that its harder to conquer. erm.. no water maybe and if there are more teams the map gets devided even more int o 3 parts etc.. this map would be supoosed to be played with no pf of course but binary already told me its not possible so nvm^^
5. i wanna say one thing. do you really think someone uses this maps?
4. Dont give a shit.
3. fair hunt map
2. hi. i thinks that something like top is land, bottom is land, one skinny path in middle connecting, water on left and right of skinny path
1. i would like to see a plains type of map, where there are some hills in the middle of the map, that contains gold and iron mines, similiar to Death gluch. So ppl with pf can in the long run benefit when it\'s time to boom up. The map shouldn\'t contain alot of hills, it should look like plains, just with 1-2 big hills,plateu containing 2-3 gold/iron mines and with enough space to make 4 houses 2 tc\'s. the map would also be useful in atomic ages when helicopter transporter are available. but this is mainly a pre map, where pf can have a bigger advantage when it comes to booming, it would also create new strategies , for enemies who doesent have pf, to wall up the hill or create towers around it so pf users can\'t reach it. just make sure Archers and other ranged unit can kill the citizens or buildings that is ontop of those hills/plateu, to make it fair for other non pf players. I\'m sorry if my english is bad .
50. If you have any other ideas for the next patch, or comments, please leave them here. Alternatively, you're always free to post them on the Save-EE Forum.
Total Answers - 45
45. hv kjhbvkugyv
44. Siege Tower's hp should be reduced to 50... That would stop whoring them forever but you can still carry units over walls. If you do not liek that one: Make a build limit for siege towers at 2-5 - would also help.
43. Less full-out modification to game-play. If you really feel the need to change all this stuff make it optional for players who dont want it all.
42. Include markets in Middle age
41. A trainable Wolf that has fast speed, decent attack, and High Health.
40. none for now
39. dont care.
38. Please stop screwing with the game play. If you want to actualy make the game better then your time would be better spent not editing the game so that it is easier.(that is what all those upgrades to units and powers did) Instead focus your time on making the community larger.
37. During a game Enable Alt F4!
36. Quit changing the game from it's original format. The only changes need made are anti-hacking and anti-cheat! A game free of hackers and cheaters is all I seek. I love this game EE and AOC! Tired of having to get used to changes
35. please stop to change the civpoint costs.
34. Just wanna thank u for your work
33. whats about the comando unit? it would be prity cool in space/nano
32. haven't
31. Hi, I wich can nuild bridges like in EE2 , it could be very nice thing. RTK.
30. Spaceships, Make it able for Space Docks to only be build on land. Make them able to attack ground units and other aircraft. Increase their size and buff their HP and attack. Cost increase. Make them hover above the ground like helicopters. Improve the Death Ray power(so it instantly destroys something). This way they can be the strongest untis in the game, used on maps without space terain. Make Space Docks available in Nano age and only be able to build corvettes. Remove Space Citizens, instead give them the old modern citizen model and a cyborg-like look.
29. dont want any patches
28. It would be nice to make initial food patches infinite or with the same units of food of a farm (300000), 2500 units are very few especially if you play a p2n or p2s plains map; this change let players a real chance to not finish a game in stone age cause they don't have enough food to go copper and build farms...
27. i would like to have some abilities in lobby to dedect smurfing and cloning better (something like the "locate"-button
26. fuku
25. Find a way to make it possible to build asian houses/pagodas IN GAME...It would really make CBs much more fun. Just make them cost the same and be exactly the same (except for looks) as normal houses and barracks.
24. Shortcut for loading you civilization, for example u put alt+g for your cevilization named grenwar, and than, this civilization gets loading!
23. Just dont fuck with ee simple.
22. bitch
21. make it so when i host leaves a game its not 65 secs make it like 20-30 secs so u dnt have to alt f4 and then re open eeaoc plz and so u can c stats. thanks
20. There were no questions on the moorish inf were there? did you decide to do without them?
19. Bring back moorish inf they were actually useful for a fast rush it can disrupts peoples start
18. There should be a new way to tribute resources such as typing it in the chat box so it can remove cheating indefinately.
17. I'd like to see an increase in the overall population limit from the maximum of 1200.
16. JUST GET RID OF ALL GLITCHERS...I HATE AND DISPISE CHEATS IN ANY KNOWN GAME! lol it just aint fair on non cheating players full stop....thoses who would rather keep the tribute screen are more than likely using it as an excuse......nuff said.....they can argue the point all they want in the lobby but really...there is no excuse...fair enough even i get tribed when in trouble every now and again but i would rather die and have no trib than knowing someone could be cleverly recources to give them the upper hand so it cannot be detected easily on stats! cheers
15. intercontinental rockets in modern age
14. Don't change the game!
13. Make SAS Commanda All terain as well
12. more pop ! or best unlimit pop ty
11. Please take more units from the editor to nultipalyer mode. Ther are so many very nice units but we cant use it
10. I think Gregor should be added to Digi age as The Warrior hero inplace of Sergei, and Sergei should be Nano hero in Place of the cyborg. Gregor matches Digi better then Sergei because Gregor is the founder of the Black robes which start in Digi and Sergei wears Guardian Armor which is in Nano. The Cyborg is kinda a Random hero and doesnt really match. Also I think you should add the upgrade from Human to Robot in the University for when you are Going up ages I don't know if it is Possible but if you can it would be more Realistic
9. Ideas: u-boats can attack harbours maybe sth like a ban button( dunno how i just say what id like ) the new units (mainly mid units) should be added again( at least moorish cav) giving pers 17 speed more than 8 players ( i know what u think now^^) adding a recordingprogramm like in aoe(at least in aoe2..there u can just click "recording game" ;D) Comments: i like and respect ur work, ur spent time and money and i rly have to thank u guys. (and a big sry for this noob english ._. )
8. I want to thank you that you try to keep ee alive. its very good that you work on ee to keep the cheaters/glitchers out but please stop to changes unit characteristics and game characteristics, that changes game strategies and impedes the flow of the game.
7. My idea for the next patch... DONT MAKE ONE
6. - Stronger fighters in ww1-> space to make bombers weaker. - use radar stations like lighthouses for land - use a smaller version of r.w. bresden instead of the original marine in mod (with marine attributes of course) - would it be possible to add nuke missiles to mod combined with a stationary anti nuke tower? - satellites in mod instead of baloons
5. stop game unit changes, revert to original
4. A Hero unit in Prehistoric age, or at least a unit who can heal wounded units would be a nice addition in future patches.
3. Reintroduce the 1.1d beta units that were remved from the final patch.
2. leave it all how was the last original patch of Sierra. If u want add new map i don't care.
1. Vagina