My new unit suggestions

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10010 1111 10
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My new unit suggestions

Post by 10010 1111 10 »

So over all I think most people are fairly ok with the way MOST epochs are balanced. However, over the years I have noticed several... lets call them; unit relation "holes" in the system. Now these "holes" don't necessarily leave epochs unbalanced, but could also be filled, if done properly, without unbalancing things. Unfortunately not all holes can be filled; there simply aren’t enough epoch-appropriate units to fill them all.

These units are based on my knowledge of the game mechanics, which admittedly is far from perfect. These ideas are UNTESTED practically, and therefore may not fill the relationship holes I have tried to fill. Please keep that in mind. If you think they will not function as expected feel free to explain why and suggest ways to amend.

My suggestions are as follows, and please don't comment UNTIL you have actually thought about them (in other words no knee-jerk reaction). Once you HAVE thought about them, constructive comments, suggestions and opinions are of course encouraged. The "Strong Against, Week Against, Roughly Even Against" relationships represent the holes I attempted to fill.

EDIT: The units listed have all had their attributes augmented. Using the stats I posted, none of the units are duplicates, all are uniquely attributed. I simply used those units for their epoch-appropriate skins.


  • Persian Immortal
    Available: Bronze - Dark

    Attributes: Infantry Spear
    Hit Points - 190
    Attack - 20
    Speed - 16
    Arrow Armor - 10

    Cost: 30 food / 30 iron

    Strong Against:
    Chariot Archers, Elephant Archers, Simple Bowman, Composite Bowman, Xbows

    Week Against:
    Phalanx, Bronze Cav, Barbarians, Persian Cavalry

    Roughly Even Against:
    Short Swords, Vikings, Cataphracts, Javalins, Pilums

    Notes:
    Unknown against: Horseman, War Elephants
  • Moorish Infantry
    Available: Bronze - Dark

    Attributes: Infantry Sword
    Hit Points - 190
    Attack - 20
    Speed - 16
    Pierce Armor - 8

    Cost: 30 food / 30 iron

    Strong Against:
    Phalanx, Vikings, Cataphracts, Persian Cav, Pilums, Simple Bowman

    Week Against:
    Chariot Archers, Elephant Archers, Barbarians

    Roughly Even Against:
    Short Swords, Bronze Cavalry, Composite Bowman, xbows

    Notes:
    Unknown against: Horseman, War Elephants
  • Samurai
    Available: Middle

    Attributes: Infantry Sword
    Hit Points - 250
    Attack - 45
    Speed - 9
    Shock Armor - 15
    Pierce Armor – 15

    Cost: 45 food / 40 iron

    Strong Against:
    Swords, Vikings, barbarians, Pilums, Cataphracts

    Week Against:
    CA, xbow, Longbows, Trebs, Persians cav

    Roughly Even Against:
    Knights, Pikes, Longbow, Balistas, morrish cav

    Notes:
    Great for slut defending.
    Crap at rushing and cit/hunt rape because of slow speed and high cost.
  • Spanish Infantry
    Available: Middle

    Attributes: Infantry Spear
    Hit Points - 250
    Attack - 40
    Speed - 16
    Arrow Armor - 4

    Cost: 45 food / 45 iron

    Strong Against:
    Longbows, xbows, Siege, Balistas, CA

    Week Against:
    Barbarians, Persian Cav, Pilums, Knights, Morrish Cav, Pikes

    Roughly Even Against:
    Cav Archers, Swords, Vikings, Cataphracts

    Notes:
  • British Infantry
    Available: Imperial - Industrial

    Attributes: Infantry Ranged (gun)
    Hit Points - 390
    Attack - 50
    Range - 7
    Speed - 9
    Gun Armor - 10

    Cost: 60 food / 60 gold

    Strong Against:
    Halberdiers, Musketeers, Carabineers, Culverins, Grenadiers,

    Week Against:
    Sharp Shooters, Elite Guards, Royal Cuirassiers, Imperial Cuirassiers, Bronze Cannons, Serpentine Cannons

    Roughly Even Against:
    Hand Cannoneers, Bombards, Basilisks, Dragoons

    Notes:
  • German Infantry
    Available: WWI

    Attributes: Infantry Ranged
    Hit Points - 470
    Attack - 52
    Range - 6
    Speed - 12

    Cost: 100 / 100

    Strong Against: TOO TIRED, I’LL BREAK EM DOWN ANOTHER TIME IF I HAVE TO


    Week Against:


    Roughly Even Against:


    Notes:
  • Black Robe
    Available: Digital - Nano

    Attributes: Infantry Ranged (gun)
    Hit Points - 800
    Attack - 74
    Range - 5
    Speed – 11
    Gun Armor – 20
    Laser Armor - 10

    Cost: 100 food / 100 gold

    Strong Against: TOO TIRED, I’LL BREAK EM DOWN ANOTHER TIME IF I HAVE TO

    Week Against:

    Roughly Even Against:

    Notes:
  • Cargo Truck
    Available: WWI - Modern

    Attributes: Special
    Hit Points - 700
    Speed – 12
    Gun Armor – 60
    Transport – 6

    Cost: 150 food / 150 gold

    Strong Against:
    Guns

    Week(er) Against:
    Tanks, Siege

    Notes:
  • Pre Heroes
    Hierakles, Achilles
  • Stone Heroes
    Pericles, Gilgamesh
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\-Zodiac-/
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Re: My new unit suggestions

Post by \-Zodiac-/ »

i like the pre and stone heros

german infrantry and machine are exact same as marine and machingun

umm mid should have huskarl
persian immortals are roughly the same as phalanx

i think the ones that should be added
Samari- defensive/sword defense
Huskarl - Defensive/offensive/sword defense/horse defense
Spansih infranty- counter against bows with there spped and rushing ablility
spanish cav

10010 1111 10
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Re: My new unit suggestions

Post by 10010 1111 10 »

\-Zodiac-/ wrote:i like the pre and stone heros

german infrantry and machine are exact same as marine and machingun

umm mid should have huskarl
persian immortals are roughly the same as phalanx

i think the ones that should be added
Samari- defensive/sword defense
Huskarl - Defensive/offensive/sword defense/horse defense
Spansih infranty- counter against bows with there spped and rushing ablility
spanish cav
OK, perhaps I was not entirely clear, my bad. The units listed have all had their attributes augmented. Using the stats I posted none of the units are duplicates, all are uniquely attributed. I simply used those units for their epoch-appropriate skins.
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X warrior411
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Re: My new unit suggestions

Post by X warrior411 »

I find everything you listed (so far) to be fair...

I could really use sword defense, then I might be able to beat fang.
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\-Zodiac-/
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Re: My new unit suggestions

Post by \-Zodiac-/ »

wait prove to me the difference between german infranty
and marine mabye i missed it

10010 1111 10
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Re: My new unit suggestions

Post by 10010 1111 10 »

\-Zodiac-/ wrote:wait prove to me the difference between german infranty
and marine mabye i missed it
You are correct that the battle stats of both units are equal. However, there are two big differences.
1) Marines are not offered in WWI, German Inf would not be offered in WWII. There is currently no unit in WWI with those stats.
2) The cost of a WWI German Inf is, by what I put it at, considerably higher than that of a Marine in WWII.

I feel that the stats of the marine are appropriate in WWI, but that they must come at a high cost. Simply making Marines available in WWI would not accomplish this since I do not believe it is possible to change the cost of a Marine from 100/100 in WWI to 40/40 in WWII. And I believe the costs in both cases are epoch appropriate.
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Re: My new unit suggestions

Post by taco »

pre/stone heros = awesome idea imo

wondering about moorish cav(even tho this was not listed), decrease in hp increase in att meyb? its only being used as a meatshield rather then an actual unit since it has close to 1k hp with 20attack.

everything else i dont really have an opinion on untill we play the patch

\-Zodiac-/
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Re: My new unit suggestions

Post by \-Zodiac-/ »

i honestly think sammys at least need to be 10 speed to even be effective in anything

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White Fang
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Re: My new unit suggestions

Post by White Fang »

me too and they probably shouldnt cost that much O_o since u can nearly have 2 long swords for every 1 samurai and with their low hp they wont last long enough to be worth that much :tongue: specially since 29+16 longsword attack makes 45 O_o and since shock troops vs shock troops do 1.5 times damage to each other thats like 67.5 damage o.o so they would only survive maybe 4 hits ._. but since they have shock armor it might reduce the damage enough so they dont but i dont know how armor deducts damage so i dont know :| maybe they'll only do 57 damage but then again thats still enough to kill em in 4 hits :tongue: so they might not be that great against longys ._.!
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10010 1111 10
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Re: My new unit suggestions

Post by 10010 1111 10 »

Fair enough suggestions. Tho I hesitate to bring speed up as high as 10 because they need to be week against bow range/micro/hit-and-run, changed to 9 tho because yeah 7 was a little too slow. Samurai stats augmented to:

Samurai

Hit Points - 250
Attack - 50
Speed - 9
Shock Armor - 15
Pierce Armor – 15

Cost: 45 food / 40 iron
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White Fang
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Re: My new unit suggestions

Post by White Fang »

thats great and all but these guys will make great rapersif u can sneak some in without enemy noticing O_O xD like put 1 in enemy farm they will do heavy damage :0 since their attack is 62.5 with civ up and prob going from 2 sword ups its gonna be +8 more which makes a whopping 70.5 O_O times that by 2 and its 141 which is how much damage they would do on cits ._. and the +8 is a estimate it will probably be more and cits only have 155 health so that would nearly be a 1 hit KO :0 or if the 2 ups do give more than 8 it will be crazy O_O and going off of xbows which have 40 base damage they get +12 with 2 ups so 2 ups on a base of 50 might be enough for them to kill cits in one hit :0
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Sexacutioner
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Re: My new unit suggestions

Post by Sexacutioner »

pre and stone heros are an idea but i think it will just turn it into more of a camping massing game with verry little attacking or it may have the complete opposite effect and creat more attacking that would soon lead to more towering needing to go on by teams
the heros may also remove the spear strat along with a rock thrower strat out of the game due to their weakness early in a game

only one way to tell realy though, put them in the game and let us test it for a few weeks

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Re: My new unit suggestions

Post by 10010 1111 10 »

White Fang wrote:thats great and all but these guys will make great rapersif u can sneak some in without enemy noticing O_O xD like put 1 in enemy farm they will do heavy damage :0 since their attack is 62.5 with civ up and prob going from 2 sword ups its gonna be +8 more which makes a whopping 70.5 O_O times that by 2 and its 141 which is how much damage they would do on cits ._. and the +8 is a estimate it will probably be more and cits only have 155 health so that would nearly be a 1 hit KO :0 or if the 2 ups do give more than 8 it will be crazy O_O and going off of xbows which have 40 base damage they get +12 with 2 ups so 2 ups on a base of 50 might be enough for them to kill cits in one hit :0
Hence the reason I want them to be very, very slow moving.
Sexacutioner wrote:only one way to tell realy though, put them in the game and let us test it for a few weeks
Aye, I wish the scen editor would allow full-fledged stat editing of units.
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White Fang
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Re: My new unit suggestions

Post by White Fang »

well i dont see why u need to up attack so much ._.
and making them cost that much is also crazy atleast making them cost as much as barbarians would be fair :tongue: spears have 40 attack and nearly that much hp so it feels like a form of spearmen but with a lot higher cost o.O
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10010 1111 10
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Re: My new unit suggestions

Post by 10010 1111 10 »

White Fang wrote:well i dont see why u need to up attack so much ._.
and making them cost that much is also crazy atleast making them cost as much as barbarians would be fair :tongue: spears have 40 attack and nearly that much hp so it feels like a form of spearmen but with a lot higher cost o.O
Attack is so high so as to be VERY effective against swords, pikes, and knights. They differ from Pikes in that they would (hopefully) be very weak against trebs, ballistas, logbows, etc AND suck at slutting. Currently no unit behaves that way.
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