I wish it were possible to give crusaders a different skin but its not, their essentially the same .cem and .sst file as their non-crusader counterpart.ben55 wrote:No more units IMO until you fix Moorish. One unit was added and totally killed a setting. Adding 3 or more can kill the game if not properly tested which really is quiet an annoyance because most people who play in the higher tier think the game is perfectly balanced, while the lower tier players are like OMGZ SAMURAIZ SO SWEET I LOVEZ THIS PATCH!!!(Very elitist mindset, but the game is fine how it is why else would we still be playing?)
And tbh I don't really see any holes in epochs except Dark which well is THE DARK AGE, so it kind of makes sense.
Here are my suggestions for AoC
Expansionism 30 points again.
-MOD TL; It is already the best civ point you can get for this age. Why was it buffed yeah it added variety for a week, but then like how all games happen people zero in on the optimal thing, and well with this wood cutting is mandatory now for 2v2/1v1, and can be used in 4v4 wing very well. Hell it can make a great 3v3 pocket civ as well.
-MID SH; Not as game breaking here as Mod, but really doesn't add variety like you intended it to, so kind of meh here, but why make other setts suffer when this one is hardly touched by this change.
-P2S; Expansionism basically makes Cit Hp free since that is what most spend the 5 points on. Which makes no expan even less appealing having morale all over your base is basically passive cit hp, now you get the civ point too. Why go no expan?? The small early advantage you get is negated by cit hp and 4 houses throughout the opposing wing's base. Now you are left being equal in clubs, but failing at booming compared to expan.
Fanata remove; Retarded civ power which is easily abused in gun ages never used in 1-6, so why have it?
Those are my two big complaints. Pathfinding is annoying as hell in PRE, but it does make expan not mandatory, so I am cool with it.
edit; As for the Crusaders make them have a cool skin so while they suck they look more badass than the person killing them.
Omega, crusaders "active" converting power is pretty useless, but their "passive" immunity to priest towers is where they are most beneficial.
"are most" is relative and should be left to be defined by each individual, but in this case I defined it myself.
edit: Just a thought, I always liked the "sampson" units from the early ages that carried the giant logs. Im not sure if it would change the dynamic of the game to much to introduce them to the middle ages? Mabey if they were weaker but cheaper and faster than rams and had a different skin it could work? Im not sure it would even be possible but thats just my two cents.