INGAME STATUS
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- Novice Member
- Posts: 18
- Joined: Wed Aug 12, 2009 2:24 pm
- Lobby Username: Skynet
Re: INGAME STATUS
Oh and while your at it Blackhawk, ask them to make me a mod, and if they refuse, threaten to withhold your donations indefinitely.
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- Novice Member
- Posts: 18
- Joined: Wed Aug 12, 2009 2:24 pm
- Lobby Username: Skynet
Re: INGAME STATUS
Waiting for some mod to post some kind of obnoxious reply. Who knows, I might get lucky and some obnoxious poster with random 1s and 0s in his name might reply.
- Ghost
- Administrator
- Posts: 1894
- Joined: Fri Nov 07, 2008 12:25 am
- Lobby Username: [-Ts-] Ghost
- Location: San Francisco, CA, USA
Re: INGAME STATUS
No to everything.
Previous in-game status was read from the user's memory and was not compatible with all versions of the game. This probably won't be reimplemented.
Skynet, you know better.
Previous in-game status was read from the user's memory and was not compatible with all versions of the game. This probably won't be reimplemented.
Skynet, you know better.
"Nothing is foolproof to a sufficiently talented fool."
-•¤Lazy Bone¤•-: we had to double ghost or we had no chance
•§ITHLORD§•(surfer): artylery give no many domage on aa mobile since 3 day
-•¤Lazy Bone¤•-: we had to double ghost or we had no chance
•§ITHLORD§•(surfer): artylery give no many domage on aa mobile since 3 day
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- Novice Member
- Posts: 15
- Joined: Mon Feb 09, 2009 2:04 pm
Re: INGAME STATUS
aaaarrrrgggghhhh...why didn't you just say that when i 1st posted? all this time spent thinking it might get done. but the thing was not meant to be auto INGAME status, just something we could change ourselves to let ppl know, just like afk/not afk/INGAME.
oh and btw donating is just that, not purchasing rights or priveledges or special treatment.
oh and btw donating is just that, not purchasing rights or priveledges or special treatment.
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- Novice Member
- Posts: 18
- Joined: Wed Aug 12, 2009 2:24 pm
- Lobby Username: Skynet
Re: INGAME STATUS
Maybe you can get omega to add a bit of code so that once the in game host hits the start button (or abort for that matter), a message gets sent to the Lobby Server indicating the game has started (or aborted). This can be improved on I guess to detect crashes etc in later versions?
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