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Empire Earth Bot Proof of Concept

Posted: Sat May 07, 2016 11:35 am
by Oldspice
https://www.youtube.com/watch?v=z9IbkKo1ZZM

I could really use a good hacker to help me get some variables. At the moment I'm just simulating keys.

Re: Empire Earth Bot Proof of Concept

Posted: Wed May 11, 2016 6:32 pm
by Udolf
Very interesting. I've been working on something similar, an AI for mid sh.
See video here:
viewtopic.php?f=69&t=5879

Concept explained here:
viewtopic.php?f=10&t=5834

Maybe if we get in touch we can create something together. Because for 1 human being its much work to create such an AI.

What exactly is your goal?

Re: Empire Earth Bot Proof of Concept

Posted: Fri May 13, 2016 8:16 pm
by Oldspice
Udolf wrote:Very interesting. I've been working on something similar, an AI for mid sh.
See video here:
viewtopic.php?f=69&t=5879

Concept explained here:
viewtopic.php?f=10&t=5834

Maybe if we get in touch we can create something together. Because for 1 human being its much work to create such an AI.

What exactly is your goal?
Hey, my goal is to actually have the bot fully play the game. from start to finish, it manages its resources, ages up and adapts its strategy to the map.

What you've done looks interesting, but it looks like it only works in scenarios? I'm writing a bot with external code. It's an external program that tells ee where to click etc. I'd love to collaborate, but I think we are doing 2 very different things. If not, let me know, I am always eager for partners.

Re: Empire Earth Bot Proof of Concept

Posted: Fri May 13, 2016 10:13 pm
by Udolf
Yes I have no idea about code. I only work with the scenario editor.
Unfortunately the abilities of the scenario editor are very limited.

All you do is simulating keys? You won't get anywhere with this will you?
I mean how do you get the screen to move to the next iron mine?

What tools do you use to create your bot?

Re: Empire Earth Bot Proof of Concept

Posted: Sat May 14, 2016 2:27 am
by Oldspice
Udolf wrote:Yes I have no idea about code. I only work with the scenario editor.
Unfortunately the abilities of the scenario editor are very limited.

All you do is simulating keys? You won't get anywhere with this will you?
I mean how do you get the screen to move to the next iron mine?

What tools do you use to create your bot?
That's not all. Simulating keys is how it interacts with the world. It actually has the locations of the resource and units it can see, which is how it knows where to go. I've done this by doing a similar thing to drex888 with eemap. In a way I have rebuilt this tool, and i use that information to tell the bot what's going on.

Re: Empire Earth Bot Proof of Concept

Posted: Mon May 16, 2016 9:22 am
by Udolf
Interesting. I try to create an AI using Triggers in the scenario editor. Problem is:
It's very time-consuming and performance-heavy (leading to stutters in the game).

Is it possible to use that tool for the scenario editor as well?