AoC Mid Sh 1v1/2v2 Civ

Talk about strategies in here! (If you just want to post a civilization, use the Civilizations forum; if you only want to post a build order, use the Build Orders subforum)
Post Reply
Captain Nemo
Global Moderator
Posts: 1101
Joined: Sun Apr 12, 2009 11:23 am
Lobby Username: >Heros<=Captain Nemo*

Re: AoC Mid Sh 1v1/2v2 Civ

Post by Captain Nemo »

yeah eis but not "wasting" 30 points on exp makes the eec late game orientated civs even better late game than exp civs. I have no problem playing late game on aoc at all I'd say.
bosshaft: "A warm pussy is so much better than a dick! Trust me."

User avatar
Eisregen
Senior Member
Posts: 295
Joined: Mon Apr 06, 2009 6:07 pm
Lobby Username: Lycantropia
Location: Mordor

Re: AoC Mid Sh 1v1/2v2 Civ

Post by Eisregen »

maybe but a good xbow trebs sword mix without expan needs much more time dont think it works well.
xdfsddsvfdsvvadf

herik
Momma's boy
Posts: 477
Joined: Sun Dec 18, 2011 3:40 am
Lobby Username: herik

Re: AoC Mid Sh 1v1/2v2 Civ

Post by herik »

Tbh i made a good sword slide civ (eec style (no special bonuses)), had xbow etc etc, but tbh nemo, eis has a point here, with exp all u need is one cit to make a tc at the mines that are not near your base for instance, he will expan a lot faster then you + tc's are harder to kill (time waste)
scenario= 14fll his got 3 farms, 5 barracks, 3rd iron most liekly, u've got 1 farm, 2 mines, one popped, by 20fll, his sent 1 cit to each mine b4 you, probably both have hero, you've got 2-3 farms, 4th barrack, by the time u start mixing, he would already have enuf on wood to make stables/arch range/siege etc etc, when your 2/3 of the way.
I made this scenario up, I'm sure I got the fll's wrong but w/e you get the point, the exp player will have the advantage of taking the mines b4 you, therefore slowing your mix/boom/expansion.
If your vsing a player like texas you have to kill him early otherwise you lose basically.

Captain Nemo
Global Moderator
Posts: 1101
Joined: Sun Apr 12, 2009 11:23 am
Lobby Username: >Heros<=Captain Nemo*

Re: AoC Mid Sh 1v1/2v2 Civ

Post by Captain Nemo »

Im talking about 4v4 games herik, where the pop cap will stop your cit massing. The exp player will have a window of advantage of like 5-10f11, untill the non exp civ catches up and pulls ahead. I'll admit it's probably best applied to ca strats, where you can keep up the ca production at same rate as the exp player. I haven't tried a sword/x-bow/treb civ without exp, but depending on who u are vs it could work just as well as a exp civ of the same kind. Obviusly with the 5-10f11 delay which could be your death. Thats a gamble u always make, also with exp civs (just at different timeframes in the game).
bosshaft: "A warm pussy is so much better than a dick! Trust me."

herik
Momma's boy
Posts: 477
Joined: Sun Dec 18, 2011 3:40 am
Lobby Username: herik

Re: AoC Mid Sh 1v1/2v2 Civ

Post by herik »

the real question is nemo, do you give up btd on barracks for a less effective rush to get pop cap? I'm pretty sure 95% of exp civ always have pop cap

Captain Nemo
Global Moderator
Posts: 1101
Joined: Sun Apr 12, 2009 11:23 am
Lobby Username: >Heros<=Captain Nemo*

Re: AoC Mid Sh 1v1/2v2 Civ

Post by Captain Nemo »

You're missing the point. Im not rushing. It's a boom /late game civ.
bosshaft: "A warm pussy is so much better than a dick! Trust me."

User avatar
Arntzen
Administrator
Posts: 1983
Joined: Sun Jan 17, 2010 4:13 am
Lobby Username: _[eC]_Arntzen_
Location: Norway

Re: AoC Mid Sh 1v1/2v2 Civ

Post by Arntzen »

herik wrote:the real question is nemo, do you give up btd on barracks for a less effective rush to get pop cap? I'm pretty sure 95% of exp civ always have pop cap
Standard Sword civilization you give up Building BTD and Hunting for Farming and Pop Cap.

What Nemo is talking about is a civilization without expansionism that is really strong late game. I've seen he use it and it only really get's shut off against a really aggressive side (normally an unfair side as well). This civ works because it counters the people who goes expansionism and think: "hey I will out-boom all since I've not been hit much". Where Nemo will have strong balista, gold and wood and cavalry that's basic upgraded I believe. And of course such a civilization DOES have Pop Cap.
A Good Place to Start: viewtopic.php?f=75&t=3884
Click to download: eC Civilization

User avatar
Eisregen
Senior Member
Posts: 295
Joined: Mon Apr 06, 2009 6:07 pm
Lobby Username: Lycantropia
Location: Mordor

Re: AoC Mid Sh 1v1/2v2 Civ

Post by Eisregen »

ca civs will work since u can use all ur food for booming but sword mix civs w/o expan fail against rushes and lose vs expan civs .
plus i dont think expan is waste of points.
my expan 4v4 civs have all needed units upgrades + pop cap, dont think u have better units in a no expan civ
xdfsddsvfdsvvadf

Captain Nemo
Global Moderator
Posts: 1101
Joined: Sun Apr 12, 2009 11:23 am
Lobby Username: >Heros<=Captain Nemo*

Re: AoC Mid Sh 1v1/2v2 Civ

Post by Captain Nemo »

Eisregen wrote:ca civs will work since u can use all ur food for booming but sword mix civs w/o expan fail against rushes and lose vs expan civs .
plus i dont think expan is waste of points.
my expan 4v4 civs have all needed units upgrades + pop cap, dont think u have better units in a no expan civ
1) I can balance my eco enough to get a proper boom+army even if I have to use food for army units aswell

2) My eco based no exp civ works just as poorly against a rush as a exp civ.

3) No exp is not a waste of points, but is 30 points worth it? In 4v4 I think not.

4) Obviusly 30 extra points will give you extra upgrades on something, don't be silly.
bosshaft: "A warm pussy is so much better than a dick! Trust me."

User avatar
Eisregen
Senior Member
Posts: 295
Joined: Mon Apr 06, 2009 6:07 pm
Lobby Username: Lycantropia
Location: Mordor

Re: AoC Mid Sh 1v1/2v2 Civ

Post by Eisregen »

i just say i dont need more unit upgrads in a civ [full sword , bows rang+ atk, trebs rang and firerate]
dont think u use more upgrads in a no expan civ but idk..
late game both civs work but w/o expan u have ur boom slower + if u fail u cant rebuild that easy.
and if u dont use expan u will waste civ point on a secend eco bonus...
xdfsddsvfdsvvadf

taco
Civ Nazi
Posts: 539
Joined: Wed Aug 12, 2009 7:46 pm
Lobby Username: taco

Re: AoC Mid Sh 1v1/2v2 Civ

Post by taco »

in a 4v4 pop cap is almost always necessary in the late game, i hate sacrificing my building btd for it. but something had to go. i failed to see pop cap in your explanation eis.
in 4v4 focusing on building a good army is more important then ur cits for this reason alone settlement civs are very strong. a variation on a sword slut civ i use( i stole from someone sorry i cant remember) is 2 rax slut on 1 iron after your towers popping the iron and getting iron mining. you will be able to produce your swords constantly and cits constantly while getting early upgrades for them. it doesn't take you long to get to your 3rd rax and 2nd iron either. most expan civs don't and cant produce constantly out of all their tcs anyway.

User avatar
Eisregen
Senior Member
Posts: 295
Joined: Mon Apr 06, 2009 6:07 pm
Lobby Username: Lycantropia
Location: Mordor

Re: AoC Mid Sh 1v1/2v2 Civ

Post by Eisregen »

i use pop cap, i know 2 rax sword slide w/o expan and it works realy good for me but my point was if u wanna mix fast 3 diff units like sword/xbow/trebst expan is the stronger choose.
xdfsddsvfdsvvadf

taco
Civ Nazi
Posts: 539
Joined: Wed Aug 12, 2009 7:46 pm
Lobby Username: taco

Re: AoC Mid Sh 1v1/2v2 Civ

Post by taco »

my question to u is why are u mixing so many units so fast? u have a pocket u should be maximising ur army size before adding mixing units. your only hurting ur game if u try to do it all at the same time.

User avatar
Eisregen
Senior Member
Posts: 295
Joined: Mon Apr 06, 2009 6:07 pm
Lobby Username: Lycantropia
Location: Mordor

Re: AoC Mid Sh 1v1/2v2 Civ

Post by Eisregen »

bc i like playing like that.
xdfsddsvfdsvvadf

Captain Nemo
Global Moderator
Posts: 1101
Joined: Sun Apr 12, 2009 11:23 am
Lobby Username: >Heros<=Captain Nemo*

Re: AoC Mid Sh 1v1/2v2 Civ

Post by Captain Nemo »

of course u can play how u like eis, but we're really debating what works, and what is good to do if u wanna win games. And I agree with taco, getting a good army and a hero is priority number 1. Eco will catch up np. And with the 1 mine TC started swords u can defend allright while getting fast eco. You just gotta hope the opponent doesn't push too hard with cav archers aswell, where your slightly smaller army size will be a problem.

btw how can an eco up be a waste? It will allow to get better eco and in late game u can get away with using less cits and get room for more army.
bosshaft: "A warm pussy is so much better than a dick! Trust me."

Post Reply

Return to “Strategy”

Who is online

Users browsing this forum: No registered users and 8 guests