Zook/Fighterbomber

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Omega
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Zook/Fighterbomber

Post by Omega »

Aircraft - Bombers
Build time decrease

Aircraft - Fighters
Attack
Speed
Cost reduction

Buildings, walls, and towers
Build time decrease

Field cannon and anti tank
Build time decrease
Cost reduction
Hit points
Speed

Infantry Ranged
Range

Siege weapons and mobile AA
Build time decrease
Cost reduction
Range
Attack
Rate of fire

Notes: Intended for 1 vs 1 or 2 vs 2 games, and assumes that your main tactic will be an aggressive bazooka flood. Flood with bazookas, snipe what you need with artillery (clumps of units, their arty, and their buildings mainly), use marines to defend your arty if needed, and then send in the figherbombers to further keep them off their guard (don't tip your hand to making a small, yet significant amount of fbs until you can gain a decent advantage by using them, which means, if you have 2 sitting in airports, don't just randomly send them out when they won't do much good but will cause your opponent to prepare for them, lessening the shock value and thus effect of future figherbombers).
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