Page 1 of 1

EE - RAM RUSH

Posted: Sat Feb 07, 2009 4:18 pm
by 10010 1111 10
(forward optional)
Good fun for team games, 3v3 or 4v4

SIEGE WEAPONS& MOBILE AA
  • Attack
  • Cost Reduction
  • Rate of Fire
  • Hit points
  • Built Time Decrease
  • Range (for switching to trebs if needed)
ECONOMY
  • Gold
    Wood
CITIZENS & FISHING BOATS
  • Speed
BUILDINGS, WALLS, & TOWERS
  • Cost Reduction
  • Build Time Decrease
PROPHETS (just adds to the mass destruction)
  • Range
*2 Points left to piss away

Re: EE - RAM RUSH

Posted: Tue May 31, 2011 11:10 pm
by Arntzen
Does rate of fire actually help ur rams kill buildings faster?

Re: EE - RAM RUSH

Posted: Wed Jun 01, 2011 9:41 am
by Eisregen
dont think so, but trebs much stronger with firerate

Re: EE - RAM RUSH

Posted: Tue Jun 07, 2011 10:38 am
by Arntzen
Can I get a clear answer ? haha

Yeh I knew it helped trebs!

Re: EE - RAM RUSH

Posted: Tue Jun 07, 2011 1:23 pm
by lightnessking.
Rams do ram the buildings faster (that's where the fire rate is for in the civilization editor =P)

Re: EE - RAM RUSH

Posted: Tue Jun 07, 2011 4:17 pm
by Ghost
Rate of Fire on trebs and rams will rape the fuck out of some shit, seriously. Personally I don't use it or siege range and then try to squeeze in CA bonuses. That way the civ is a little more balanced and I can use it on some better players who might manage to survive the first waves of rams.

Re: EE - RAM RUSH

Posted: Thu Jun 09, 2011 4:29 pm
by [-Ts-] Tricky
i like to mix bali in to own the citz after the rams rape them :D

Re: EE - RAM RUSH

Posted: Fri Jun 10, 2011 4:15 am
by Arntzen
Wasnt "Tricky's ramciv" with treb range + archery foot range?