Espay's Pre2n Pocket 3vs3 Civi

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Espay
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Espay's Pre2n Pocket 3vs3 Civi

Post by Espay »

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English Translation:

Siege: Range : 2 Points
Cits & Fisherboats: Speed: 6 Points
Cost Red.: 25 Points
Air Bomber: Speed: 2 Points
Air Fighters: Speed: 2 Points
Hitpoints: 4 Points
Inf. Spear Attack: 3 Points
Speed: 6 Points
Cost Red.: 13 Points
Hitpoints: 12 Points
Relig. Prophets Cost Red.: 3 Points
Building,Wall&T.: Cost Red.: 11Points
Civ Econom. Ironmining: 11 Points
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Arntzen
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Re: Espay's Pre2n Pocket 3vs3 Civi

Post by Arntzen »

Moved it here, cause it's where it belong.

Not bad civ. I'm all about two economy bonuses tho. I hate playing without farms :)

Why did you choose fighter HP instead of bomber HP or fighter Atk?
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Espay
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Re: Espay's Pre2n Pocket 3vs3 Civi

Post by Espay »

for units, who fight in distance, its always better to take hp instead of attack. also its 25% more hp and on attack it would be 20%.
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Arntzen
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Re: Espay's Pre2n Pocket 3vs3 Civi

Post by Arntzen »

Espay wrote:for units, who fight in distance, its always better to take hp instead of attack.
No, not at all. Quite the opposite imo.

To stay on topic, I'll say my thoughts on fighters in p2n.

Their main job is to kill enemy bombers. Here having ATK in civ is more efficient than HP.
For Fighter vs fighter combat the 5% difference in civ helps you, but I'd still get ATK cause fighters aren't the main concern in p2n late-game.

I'd rather get bomber HP instead of a second fighter bonus. Bomber HP is just sick good!
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Black Star
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Re: Espay's Pre2n Pocket 3vs3 Civi

Post by Black Star »

ya id totally rate bomber HP over fighter HP, but for the farming, in 3v3 I think you are most times very fine on food without farm, while bcr really is nice for early game, since you have to get earlyreax pretty much every game
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lightnessking.
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Re: Espay's Pre2n Pocket 3vs3 Civi

Post by lightnessking. »

Attack or hitpoints... you can't just say which is better without research.

20% attack of 200, or 25% hitpoints of 2000... Eventually it's about how many shots it takes to get one or the other down. Either by mobile AA, fighters themself, or ground AA.

Since theyre mainly used to take out bombers, and not enemy fighters (really, you should forward AA for fighters.. more efficient.) i'd take attack over health any time. And as kazter said, i'd take bombers health, over fighter upgrades.

Also if you don't take fighter speed upgrade, you have an advantage (yes also a disadvantage because youre slower.) but if you're good at timing your attacks, you can hover behind enemy aircraft (if they choose to fight the battle, instead of flying away.) for a longer time since your speed is slower.

If they, however flee from battle your advantage became a disadvantage.
You cannot make another post so soon after your last.

watoy
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Re: Espay's Pre2n Pocket 3vs3 Civi

Post by watoy »

wouldnt use this civ if you payed me to lmao, scrub

basti-sk
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Re: Espay's Pre2n Pocket 3vs3 Civi

Post by basti-sk »

really good civ... I also played most games with that one.
I only cant understand why no bombers hp or fighters attacking instead of that useless fighter hp...
All I said is tested from the island f11 lobby players..

Ben 360
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Re: Espay's Pre2n Pocket 3vs3 Civi

Post by Ben 360 »

This is terrible. Someone should teach you how to play and make good civs.

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