Greetings to you all,
since mod sh is the most popular set on AOC I intend to share my tank rush civ with you:
Tanks:
-attack
-buildtime reduction
-cost reduction
-hitpoints
Buildings:
-buildtime redcution
-cost reductioon
Economy:
-iron mining
-hunting
Then you will have some points left. Obviously they are not very important, because you already have all upgrades you need. But to not waste the points, I suggest adding
-citizen speed
-infantry(ranged) attack
-siege range.
Last to upgrades are good if you want to change some units, e.g. your enemy is making at rush or something.
I use this civ as such:
-2 x 6 cits to nearby iron mines
-1 cit to nearby hippo/elefant/aggressiv animals and lure one to your capitol(after selected civ)
-make cits(5 ormore)
-select civ
-make 2 tank factories with each 3 cits
-1 cit make settlement at far iron mine
-put tank factorie cits on wood
-make tanks
-eat animal
-after getting 85 wood, make settlement at second iron mine
-then put cits on forage path and eat animals
-keep making tanks and cits
If your enemy is making airplanes, also make some mobile anti air units.
Mod sh tank rush
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Re: Mod sh tank rush
First off, change tank hit points for range.
What u should add is Inf range, to beat the antitank ur enemie will be making. Siege range is obviously good both for flaks and siege. Then u should have 9 points left to piss away. I see i got antitank-gun cost reduction and fighters BTD.snupi wrote:Then you will have some points left. Obviously they are not very important, because you already have all upgrades you need. But to not waste the points, I suggest adding
-citizen speed
-infantry(ranged) attack
-siege range.
Last to upgrades are good if you want to change some units, e.g. your enemy is making at rush or something.
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