Modern TL
Posted: Mon Apr 12, 2010 1:22 am
If you have any questions on how to use any of the civilizations please ask me my name in lobby is [-Ts-] rhythm. I'm not going to go in depth on how to use them just giving general idea behind them, but if you would like to know more or want any tips/training whatever please message me! Also on some of the civilizations I limited their use to what a newer play would use them for. Yes I know you can use 4pt s-range f-attack civ in 4v4 wing, but it isn't the best choice nor practical for a newer player.
I'm going to upload the civs via attachments. To add the civs to your folder, download the attachment and place the civs in the EEAOC>USERS>CIVILIZATIONS folder.
I suggest you re name the civilizations once you download them.
!=civ name in attachment
@=where it can be used
#=how it is used
Some common abbreviations I will use; CR=Cost Reduction BTD=Build Time Decrease F=Fighter S=Siege
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!4pt infantry btd
@1v1, 2v2, 3v3 wing
#1v1 and 2v2 speaking it is a forward civilization. Forwarding is making a mini base outside your enemies around 3-5f11 and attacking them with an infantry in this case continuously from when you make your first until as long as you can while you boom it is very effective versus people who love to airport boom. 3v3 wing scout them if you see infantry-anti tank combo mass as many marines as you can until 9-10f11 get to lvl 6 too and attack them. If you see tank-anti tank mass infantry-anti tank like normal.
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!4pt f-attack s-range
@ 1v1, 2v2
#1v1 and 2v2 this is THE boom civ. You can do almost anything from this civilization. Air boom, Tank boom whatever you want to do you can do the idea is to play defense try and gain control of the air war. Once you control the skies you can put some pressure on the enemy, but remember to expand take every mine on the map as soon as you can remember build everywhere. Aim for a hero around 17-25f11 overwhelm them with sheer numbers and control of the map.
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!cheap air, infantry range
@ 1v1, 2v2
#1v1 and 2v2 This civ gives up some of the boom power of the one above to gain cheap and quick air and infantry range. Basically same strategy as the 4pt s-range f-attack civ, but you can be much more aggressive with your airplanes since it is okay if you lose some due to them being cheaper.
I'm going to upload the civs via attachments. To add the civs to your folder, download the attachment and place the civs in the EEAOC>USERS>CIVILIZATIONS folder.
I suggest you re name the civilizations once you download them.
!=civ name in attachment
@=where it can be used
#=how it is used
Some common abbreviations I will use; CR=Cost Reduction BTD=Build Time Decrease F=Fighter S=Siege
--------------------------------------------------------------------------------------------------------------------
!4pt infantry btd
@1v1, 2v2, 3v3 wing
#1v1 and 2v2 speaking it is a forward civilization. Forwarding is making a mini base outside your enemies around 3-5f11 and attacking them with an infantry in this case continuously from when you make your first until as long as you can while you boom it is very effective versus people who love to airport boom. 3v3 wing scout them if you see infantry-anti tank combo mass as many marines as you can until 9-10f11 get to lvl 6 too and attack them. If you see tank-anti tank mass infantry-anti tank like normal.
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!4pt f-attack s-range
@ 1v1, 2v2
#1v1 and 2v2 this is THE boom civ. You can do almost anything from this civilization. Air boom, Tank boom whatever you want to do you can do the idea is to play defense try and gain control of the air war. Once you control the skies you can put some pressure on the enemy, but remember to expand take every mine on the map as soon as you can remember build everywhere. Aim for a hero around 17-25f11 overwhelm them with sheer numbers and control of the map.
--------------------------------------------------------------------------------------------------------------------
!cheap air, infantry range
@ 1v1, 2v2
#1v1 and 2v2 This civ gives up some of the boom power of the one above to gain cheap and quick air and infantry range. Basically same strategy as the 4pt s-range f-attack civ, but you can be much more aggressive with your airplanes since it is okay if you lose some due to them being cheaper.