mod no rush

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bosshaft
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Re: mod no rush

Post by bosshaft »

Omega wrote:
Howitzers are strong. Howitzers behind walls... Not so much. Once the walls come down, Howitzers die too fast to do all that much.
temple of zeus and a strategic hero, problem solved

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Omega
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Re: mod no rush

Post by Omega »

Select Tridents, right click howitzers, problem not solved.
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bosshaft
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Re: mod no rush

Post by bosshaft »

5 prophets, using storm, navy is death, bombers will attack, gg, deal with it
anyways 2vs2 i wait for answers

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Omega
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Re: mod no rush

Post by Omega »

I'm pretty sure that Temples are buildings that can be built in Modern. It's been awhile since I've played EE though, but I know they're build-able in all the other epochs ;)
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bosshaft
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Re: mod no rush

Post by bosshaft »

iis there a new feature that allows to build temples on sea?

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Omega
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Re: mod no rush

Post by Omega »

Temples are built on land.

Temples have a range of effect.

That range of effect extends to the sea.

We're playing on a large islands map.
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bosshaft
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Re: mod no rush

Post by bosshaft »

thats bullshit temple range is not that much

Black Star
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Re: mod no rush

Post by Black Star »

Wtf Tridents have Really Long Range so you can Easy kepp them in Temple Range or/and retreat to Coast id hurrican comes
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bosshaft
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Re: mod no rush

Post by bosshaft »

we talk about large map and large island i guess
air will always win against navy, u have so many options
prophets, siege, air

Captain Nemo
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Re: mod no rush

Post by Captain Nemo »

2v2 large islands... even better for navy. Ill take that challenge with Omega.
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bosshaft
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Re: mod no rush

Post by bosshaft »

good. tell me when u have time, i ll play that 2vs2 with a friend.
2vs2. Large map. Large islands. Nr 60f11

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Re: mod no rush

Post by ben77 »

I would want in on that challenge if I thought bosshaft was competent. I'm not sure on that count though.

I think you guys are overestimating the effectiveness of cruisers. They're good, but without fighter support mass bombers with 35+18 nukes will kill most of them in one go. Also siege will prevent you from placing cruisers in the channels between islands, so in a 3v3 or 4v4 a bomber pocket can just focus on obliterating the enemy shoreline if he chooses. The problem is space really; there just isn't enough of it on a large map with large islands to keep more than 25-30 cruisers in a position to 1) attack enemy air and 2) not get annihilated by enemy siege or naval units.

This whole conversation is a bit silly anyway. In a 1v1 situation air will beat navy because all the air player has to do is maintain a stalemate until the navy runs out of wood, at which point the end is in sight. In a team game situation you obviously want your team to have a mix of navy and air, at which point the outcome depends on how well the two coordinate their actions.

In all honesty, I don't think I'd want to play a 4v4 large map f11 60 game. Wing getting hit at 60 with mass tridents and a glut of nukes shielded by B52s with tournament buildings...sounds like a clusterfuck.

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Re: mod no rush

Post by Captain Nemo »

Aaaand the navy wins. Took some time due to cloacking but we can quote boss:

[00:01:51] Pierre Vogel: gg btw its impossible to do anything against 50 tridents

Yes exactly.

btw it's not like we're doing 2x navy. one is fighters one is navy, effectively beating those bombs to death. No room in between islands at first but tridents will clear the shore sooner or later it's simply too hard to keep fixing walls the entire game. Siege gets killed here and there.

gg tho.
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Re: mod no rush

Post by Arntzen »

ben77 wrote: I think you guys are overestimating the effectiveness of cruisers. They're good, but without fighter support mass bombers with 35+18 nukes will kill most of them in one go. Also siege will prevent you from placing cruisers in the channels between islands, so in a 3v3 or 4v4 a bomber pocket can just focus on obliterating the enemy shoreline if he chooses. The problem is space really; there just isn't enough of it on a large map with large islands to keep more than 25-30 cruisers in a position to 1) attack enemy air and 2) not get annihilated by enemy siege or naval units.
Yes, yes and yes! This is what I've been (trying to say?) saying all along.. Glad at least someone agrees.

@Nemo: who played and on what mapsize/map type? What did the guys do?
A Good Place to Start: viewtopic.php?f=75&t=3884
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Re: mod no rush

Post by Captain Nemo »

2v2 large map large islands as requested. they were both air with some siege at least on my side. Omega was all fighters and I was all navy.

screen to show what it looked like. taken from a saved game before I landed some army/cits on black's island. Game unexpectedly crashed later.
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