NeoEE goes Linux
Posted: Sat Oct 26, 2019 6:53 pm
Hi everyone!
There was no much progress in the NeoEE development from my side within the last years. However, there are some news, although maybe not too interesting ones for the average gamer. After quite some tedious work, I finally succeeded in porting the entire NeoEE server system to the Linux operating system. This comes with the following implications:
1. From the lobby perspective, nothing should change. The only noticable thing could be new bugs introduced during the development, i.e. crashes and alike. Although I've tried my best, some crashes during the test phase are unavoidable, but I am sure this will only be a problem for the first few weeks.
2. The costs of running the lobby will be reduced. Windows servers are usually more expensive than those running Linux, thus one could reduce the costs OR rent additional servers on different continents: this could reduce latency and improve the possible lag in full relay games (a feature which should allow everybody to host, albeit being still buggy and mostly unknown to the lobby community, as it has not been documented).
3. With the new code base up, I can start trying to fix some still existing lobby bugs. I noticed that some people sometimes have the problem of not being able to log in after finishing a game, this I should definitely fix in an upcomming release.
Stay tuned for more infos!
There was no much progress in the NeoEE development from my side within the last years. However, there are some news, although maybe not too interesting ones for the average gamer. After quite some tedious work, I finally succeeded in porting the entire NeoEE server system to the Linux operating system. This comes with the following implications:
1. From the lobby perspective, nothing should change. The only noticable thing could be new bugs introduced during the development, i.e. crashes and alike. Although I've tried my best, some crashes during the test phase are unavoidable, but I am sure this will only be a problem for the first few weeks.
2. The costs of running the lobby will be reduced. Windows servers are usually more expensive than those running Linux, thus one could reduce the costs OR rent additional servers on different continents: this could reduce latency and improve the possible lag in full relay games (a feature which should allow everybody to host, albeit being still buggy and mostly unknown to the lobby community, as it has not been documented).
3. With the new code base up, I can start trying to fix some still existing lobby bugs. I noticed that some people sometimes have the problem of not being able to log in after finishing a game, this I should definitely fix in an upcomming release.
Stay tuned for more infos!