New modpack 13.200 pop in multiplayer download avalaible!!

Only for talk specifically about the Art of Conquest expansion.
Lancelot5
Full Member
Posts: 102
Joined: Tue May 17, 2011 3:26 pm
Lobby Username: Lancelot5

Re: New modpack 13.200 pop in multiplayer download avalaibl

Post by Lancelot5 »

Yeah more possibilities can be good. But i think the population cap is good because u have to manage ur armysize and citzsize. For me it would be much better when the populationcost from army gets decreased while the populationcost for citz get increased. It would make offensive playing in pre more succesfull. At the moment its just like that when all reached copper / bronze the game turns into boomgame which is pretty borring for me to be honest. This not only on eec meditmap also aoc plains is like that. For me booming is to strong in this game. Until u have an army that could hit a boomer well, he is already 1-2 epochs ahead.

julieta26
Forum Noob
Posts: 9
Joined: Wed Jun 20, 2012 1:09 pm
Lobby Username: julieta26

Re: New modpack 13.200 pop in multiplayer download avalaibl

Post by julieta26 »

I suggest 100 food cost for each cit. How do you see?

1 cit = 100 food

Lancelot5
Full Member
Posts: 102
Joined: Tue May 17, 2011 3:26 pm
Lobby Username: Lancelot5

Re: New modpack 13.200 pop in multiplayer download avalaibl

Post by Lancelot5 »

Nah Julie i meant it in that way that u change popcost relation between units and citz.

At the moment
1 cit = 1 Population
1 Unit = 1/2 or 5 Population

For Pregames it would be probably better when
1 cit = 1 Population
1 Unit = 0.5/1 or 2 Population

User avatar
Simple
Intermediate Member
Posts: 95
Joined: Sun Dec 27, 2009 11:43 am
Lobby Username: VoE_sImpLe^
Location: Germany

Re: New modpack 13.200 pop in multiplayer download avalaibl

Post by Simple »

Only change i would do is 16 Players max. Let ee be ee :D

Post Reply

Return to “EE: AoC Discussion”

Who is online

Users browsing this forum: No registered users and 18 guests