pre-space age rush
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pre-space age rush
hello there! me and my friends are going to play a 4v4 game, and we have discussed alot of tacticts.
Me, im going to be the rusher. And that is kind of new to me, so i really want to ask you guys if you have some advice, like:
In wich age i should rush?
wich units should use?
Wich bonuses i should use?
My job is to screw around in the enemybase and kill there economy.
We are going to play a gigantic map with the mediterranian seed.
We start with 10 citizens and we have a mod so we can use 150 points to buy bonusthings with.
well, i dont know if there is any guide on this, i googled it with no results.
Me, im going to be the rusher. And that is kind of new to me, so i really want to ask you guys if you have some advice, like:
In wich age i should rush?
wich units should use?
Wich bonuses i should use?
My job is to screw around in the enemybase and kill there economy.
We are going to play a gigantic map with the mediterranian seed.
We start with 10 citizens and we have a mod so we can use 150 points to buy bonusthings with.
well, i dont know if there is any guide on this, i googled it with no results.
- eeralf_
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- Arntzen
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Re: pre-space age rush
Hello Majskolv. A really interesting question you're asking here. I have to be honest, I've never played this setting on 4vs4, but I'm going to explain how I would have played this out. My answer is going to come with 2 options, since EE has 2 game variants and you didnt tell us what game variant you and you're friends are useing.
A) You and you're friends decided to use the Standard game variant.
Here I would go for Infantry Sword, and I'm going to start with explaining the civ.
Since 150 points you're civ can be superawesome, these following things are from "need to have" to "would be cool to have" in your civ order.
In my opinion "need to have"
Pop cap.
Infantry Sword - Attack, Cost Reduction, Hit Points and Speed.
Hunting & Forageing
Citizens Cost Reduction
Expansionism (optional, but it would help alot)
Building Cost Reduction
Iron Gathering or Wood Cutting (you're choice here on which one. Iron is more agressive and WC is more boom oriented).
In my opinion helpfull stuff, put the once you like if you still have points left.
Citizens Speed/Hit Points
Buildings Range
Siege range
Bomber Speed
Cavarly Sword Speed/Attack
Prophet Cost Reduction and/or Build Time Decrease
Farming (for later in game)
Gold/Iron (for later in game)
In game strategies.
I advice as buildorder to put 8 citizens on food, 2 on building settlements close->to food.
Eventually go for 12 on forage, 3 on hunting and 12 on iron.
2 barracks is enough, try to use them constant.
Uppgrade you're clubmen with 2 hp 2 speed 1 attack.
Rally your clubmen right to the enemie and first of all look for places you later on can attack. Scout most of his base. And once you have a group of 12-18 clubmen you can start doing good damage even if the enemie has some towers up. Focus on hitting enemies citizens.
Around 45-60 f11 you should be stone age, and since it's gigantic map there is still plenty of fish left in the sea.
1.10-1.30 f11 you should be getting to copper age and work on getting 8-11 farms then get more gold iron.
B) Useing Tournament Game Variant
Civ:
Need to have:
Popcap
Expansionism
Hunting & Forages
Citizens Cost Reduction
Infantry Sword Speed/Hit Points/Cost Reduction
Optional, if you still have points left use them on these:
Farming
Seige Range
Bomber Speed
Infantry Range Range/Attack
Cavarly Sword Speed/Attack
Building Range
In game strategies.
Start out simular, but epoch alot faster.
I'm not going to go to far into this, if you still have questions please ask.
A) You and you're friends decided to use the Standard game variant.
Here I would go for Infantry Sword, and I'm going to start with explaining the civ.
Since 150 points you're civ can be superawesome, these following things are from "need to have" to "would be cool to have" in your civ order.
In my opinion "need to have"
Pop cap.
Infantry Sword - Attack, Cost Reduction, Hit Points and Speed.
Hunting & Forageing
Citizens Cost Reduction
Expansionism (optional, but it would help alot)
Building Cost Reduction
Iron Gathering or Wood Cutting (you're choice here on which one. Iron is more agressive and WC is more boom oriented).
In my opinion helpfull stuff, put the once you like if you still have points left.
Citizens Speed/Hit Points
Buildings Range
Siege range
Bomber Speed
Cavarly Sword Speed/Attack
Prophet Cost Reduction and/or Build Time Decrease
Farming (for later in game)
Gold/Iron (for later in game)
In game strategies.
I advice as buildorder to put 8 citizens on food, 2 on building settlements close->to food.
Eventually go for 12 on forage, 3 on hunting and 12 on iron.
2 barracks is enough, try to use them constant.
Uppgrade you're clubmen with 2 hp 2 speed 1 attack.
Rally your clubmen right to the enemie and first of all look for places you later on can attack. Scout most of his base. And once you have a group of 12-18 clubmen you can start doing good damage even if the enemie has some towers up. Focus on hitting enemies citizens.
Around 45-60 f11 you should be stone age, and since it's gigantic map there is still plenty of fish left in the sea.
1.10-1.30 f11 you should be getting to copper age and work on getting 8-11 farms then get more gold iron.
B) Useing Tournament Game Variant
Civ:
Need to have:
Popcap
Expansionism
Hunting & Forages
Citizens Cost Reduction
Infantry Sword Speed/Hit Points/Cost Reduction
Optional, if you still have points left use them on these:
Farming
Seige Range
Bomber Speed
Infantry Range Range/Attack
Cavarly Sword Speed/Attack
Building Range
In game strategies.
Start out simular, but epoch alot faster.
I'm not going to go to far into this, if you still have questions please ask.
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Re: pre-space age rush
man kazter not to be mean or anything but it is getting on my nerves
first 10 secs...
http://www.youtube.com/watch?v=sLhCzSas07c
first 10 secs...
http://www.youtube.com/watch?v=sLhCzSas07c
bosshaft: "A warm pussy is so much better than a dick! Trust me."
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- Lobby Username: majskolv
Re: pre-space age rush
Hello! Thanks man, really good stratagy, i forgot to mention that we are using a mod that gives us 1650 pop each. i know that will change alot of the stategy. that im doing know is to put 6 citizen on food and 4 on hunting. and as fast as possible go to stone age. i put one of the citizen to build a barrack and a town center. then i use up all my iron to build spear men and club men, I putt 6 citizen on iron mining and gold mining, build one barrack and ask for wood, build an archery and then spam stone slinger and sampsons. and when ive got an army that i think is big enough ill go and attack.Kazter wrote:Hello Majskolv. A really interesting question you're asking here. I have to be honest, I've never played this setting on 4vs4, but I'm going to explain how I would have played this out. My answer is going to come with 2 options, since EE has 2 game variants and you didnt tell us what game variant you and you're friends are useing.
A) You and you're friends decided to use the Standard game variant.
Here I would go for Infantry Sword, and I'm going to start with explaining the civ.
Since 150 points you're civ can be superawesome, these following things are from "need to have" to "would be cool to have" in your civ order.
In my opinion "need to have"
Pop cap.
Infantry Sword - Attack, Cost Reduction, Hit Points and Speed.
Hunting & Forageing
Citizens Cost Reduction
Expansionism (optional, but it would help alot)
Building Cost Reduction
Iron Gathering or Wood Cutting (you're choice here on which one. Iron is more agressive and WC is more boom oriented).
In my opinion helpfull stuff, put the once you like if you still have points left.
Citizens Speed/Hit Points
Buildings Range
Siege range
Bomber Speed
Cavarly Sword Speed/Attack
Prophet Cost Reduction and/or Build Time Decrease
Farming (for later in game)
Gold/Iron (for later in game)
In game strategies.
I advice as buildorder to put 8 citizens on food, 2 on building settlements close->to food.
Eventually go for 12 on forage, 3 on hunting and 12 on iron.
2 barracks is enough, try to use them constant.
Uppgrade you're clubmen with 2 hp 2 speed 1 attack.
Rally your clubmen right to the enemie and first of all look for places you later on can attack. Scout most of his base. And once you have a group of 12-18 clubmen you can start doing good damage even if the enemie has some towers up. Focus on hitting enemies citizens.
Around 45-60 f11 you should be stone age, and since it's gigantic map there is still plenty of fish left in the sea.
1.10-1.30 f11 you should be getting to copper age and work on getting 8-11 farms then get more gold iron.
B) Useing Tournament Game Variant
Civ:
Need to have:
Popcap
Expansionism
Hunting & Forages
Citizens Cost Reduction
Infantry Sword Speed/Hit Points/Cost Reduction
Optional, if you still have points left use them on these:
Farming
Seige Range
Bomber Speed
Infantry Range Range/Attack
Cavarly Sword Speed/Attack
Building Range
In game strategies.
Start out simular, but epoch alot faster.
I'm not going to go to far into this, if you still have questions please ask.
This tactic didnt work at all against bots.
We are going to play on standard game variant, (to be honest, i dont know what the differences is).
This is the civilisation i used:
- expansionism
- Citizen and fishing Boats
20 % speed
- Infantry - Ranged (so i dont be that useless in later game)
20 % Attack
30 % Build time Decrease
- Infantry - Spear (Melee)
30% Build time Decrease
20% cost reduction
- Infantry - Sword
30% Build time Decrease
20% cost reduction
We who are going to play are newbies, so i hope this will work! but still give me criticism.
- lightnessking.
- Nemesis
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Re: pre-space age rush
since there is fish, why not woodcutting + overhunting herds instead of h&f + 3/4 citz on hunt ? its gigantic map anyways.
You cannot make another post so soon after your last.
- lightnessking.
- Nemesis
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Re: pre-space age rush
and yes the tactic kazter gave you only works vs regular players, bots cheat :- ).
You cannot make another post so soon after your last.
- Eisregen
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Re: pre-space age rush
btw: 150 Civ Points lol and Giant Map in this case nobody can learn ee real, eis u are right, start with indy , Mid or so, and real? rush on giant Map???
edit:
but majskolv , when only play for ur settings, so it totaly ok, Fun is all
Proooooooost!
edit:
but majskolv , when only play for ur settings, so it totaly ok, Fun is all
Proooooooost!
- Arntzen
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Re: pre-space age rush
Haha to be honest, still dont know the difference. Same goes with which/were ;sCaptain Nemo wrote:man kazter not to be mean or anything but it is getting on my nerves
first 10 secs...
http://www.youtube.com/watch?v=sLhCzSas07c
AGAINST COMPUTERS? haha oh well..majskolv wrote: This tactic didnt work at all against bots.
First thing you and your friends need to know is (and I cant stress this enough):
THA COMPUTER CHEATz! One of the ways bots cheat is they follow you up in ages (for free).
In reality this means if 1 on your team goes stone, all enemies goes stone. Also quick note, comps go stone f11 40-45 on their own.
- In short: DONT GO STONE BEFORE f11 40, dont go copper before 1.20 f11.
Now to the strategy.
What you want to do is find a spot on each side that is narrow. Build towers/temples/tc+4 houses. Get whatever army you like but leave them inside your own towerrange. Also some prophets wud also be nice. In stone ages your biggest fear is sampsons (they own towers) so some archers wud be a good choice. Also be carefull about enemie transport-ships. Towering the water +prophets is a good strategy here. Copper is a good age, now you have walls/hospitals and most importantly FARMS! Wall the sea, hospital up your towerdefence (strategy hero will also help). And work on getting 11+ farms up then go for more gold/iron after that. Bronze is where your seige range kicks in.
All in all, this was kinda hard to explain, so if you didnt understand that much I can show you how it's done.
As for your civ I find BTD useless in a long game. Spesually for infantry range. Like once you're in ren, you sure have enough wood for more barracks. Use it on range or something else.
Again, if you still got questions, please ask!
- eeralf_
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Re: pre-space age rush
Kazter , iam were happy when u can wrote so much in the astronomy topic , but the diffrent is, its waste of time here
maybe in astronomy also, cuz was is the real sense?
anyway , i prefer for astronomy, cuz without we never born
alf, lol mean ralf
maybe in astronomy also, cuz was is the real sense?
anyway , i prefer for astronomy, cuz without we never born
alf, lol mean ralf
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