i assume the hero already exists? If so you can make a condition that if hero doesnt exist (i think "not in LOS of object: hero" works, not quite sure.)
im gonna test something right now and give you the result.
Conditions help
- lightnessking.
- Nemesis
- Posts: 2050
- Joined: Fri Nov 27, 2009 9:27 pm
Re: Conditions help
You cannot make another post so soon after your last.
- lightnessking.
- Nemesis
- Posts: 2050
- Joined: Fri Nov 27, 2009 9:27 pm
Re: Conditions help
viewtopic.php?f=94&t=2313
View that topic for extremely important information about multiplayer scenario's. (if you don't have a template, you won't be able to play multiplayer.)
Also the answer for your question:
http://puu.sh/dnWZp/53373cebfc.scn
(it will download the .scn file, you have to paste it in your Sierra/Empire Earth/Data/Scenarios folder.
See how I used the triggers, and implement them in your own scenario. (i've used this tank as example, obviously you're going to use the hero of choice.)
View that topic for extremely important information about multiplayer scenario's. (if you don't have a template, you won't be able to play multiplayer.)
Also the answer for your question:
http://puu.sh/dnWZp/53373cebfc.scn
(it will download the .scn file, you have to paste it in your Sierra/Empire Earth/Data/Scenarios folder.
See how I used the triggers, and implement them in your own scenario. (i've used this tank as example, obviously you're going to use the hero of choice.)
You cannot make another post so soon after your last.
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