Ghost,
good post, and I will elaborate further what I meant before. You can be an amazing player and still not play Liga at that very excellent level. It's just that if you don't play liga, you will have to make up for it by playing more than just one single set. If i were to join eC, Ts or other clans, if I offer Liga and Mid SH (just an example), it will be considered better than Mid SH and grenwar. It might even be considered better than even Mid SH, grenwar, and Mod SH.
This is why to me a good player needs to be able to play liga at a pretty good level at least (not necessarily reaching excellence), and in the extreme case, if he doesn't play liga, make up for it by playing very well different sets, even two would be fine.
ben55 wrote:
I disagree. I think Modern DM requires the most combination of skill and game analysis. Simply because you're under pressure to do it so fast. Liga requires most expansive knowledge, like what civs do what, when units evolve, etc but you are rarely thinking as much as you are in a Mod DM.
Actually you need to think all the time. Knowledge can help you at an earlier stage but if you dont think exactly about absolutely everything, you will not reach excellence. To me Zeke you haven't reached that excellence, at least not yet, and the later part of your post kind of proves it.
ben55 wrote:
Liga to me was one of the easiest setts to learn to play at a very good level. Because the knowledge is static. You have civs that you can read that give you an idea of their units and sometimes even their start up. There are basically three types of starts, 2 settle, 1 settle no settle which are all easily discovered in the first five minutes or so. There are around 3-4 dominant units per age to account for, and when you age they may shift but you can learn that stuff quickly and it never changes. The hardest thing to learn was proper use of your scout dog, but the micro, macro or game analysis isn't anything special and is sometimes much easier depending on the age you land in compared to some other settings I've played.
This post shows why, and I am sorry zeke but it's true, no excellent Liga 1v1 player will mention in their list of greatest 1v1 players.
This doesn't mean that you aren't a great player, you are (as I said above when saying every player in the poll was a good choice), just this overall level you have reached is more the contrubution of other sets than your liga (which is still good, and that's admirable).
The fact that you didn't find almost-hidden ways to analyze games doesn't mean that these ways don't exist. Perhaps there is a connection between this thinking of yours and the fact that you weren't able to reach excellence at Ligasetting, because, just like every excellent player will say, including Krass, Goldeneye, ras and others, Liga is a constant analysis in real time of single tiny, little details that will influence the result of the game. Not everybody is capable of understanding such details, sometimes because they haven't played the set enough, other times because ther mindset doesn't allow them to go over a certain stage.
Or perhaps (and I think this is your case), because they haven't involved themselves enough in the Liga 1v1ing scene, constantly desiring to beat their rivals to the point of having to find a way so that pretty much everything becomes of importance.
What about the distance between your maps (at stone age), and the timing of the opponent's gold mine (assuming spear start).
Does he have hunt at gold/iron? How many hunters? How many wood cutters?
And how does it work EXACTLY and PRECISELY compared to my switch at 9.00, some from food to wood to force a quicker GOLD mine and a quicker mix to surprise him?
Will it work against the gold timing of the enemy?
Will his hunt advantage him or even make him slower if he's not careful?
If i were to decide it wouldn't work, how many shall i move to hunt eventually to instead play more economically based?
When do I tc?
Does the gold timing of the enemy allow me to TC safely in this case?
Will the distance help or not?
Should I make upgrades in this situation, which ones?
Should i actually stop spears or play for a quicker age up?
Should I add second archery range or save wood for farm and stable when I age up?
Or perhaps use that wood to upgrade archers?
When do I get the second gold mine?
(I purposely overlooked the beginning of the game about how many woodcutters and the timing of the irons, things like eventually massing wood more quickly at the beginning if the hunt is at the front, to make an earlier settlement there to be able to get hunt at an earlier stage and have better chances of preventing him from killing it
, I just wanted to make it shorter, this one was just one example)
Every little detail will generate things like these. I will be sincere with you. I don't know the answer of any of those questions (aside few things like the one in the bracket but it would still depend on the map and situation), because the answers will generate in a different way every single game depending on the map and on what you have done so far and on what the enemy is doing. That is what analysis is. And it is much deeper than what you pictured it to be.