Drexmod 3: Upcoming features

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Bogdan_xD
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Re: Drexmod 3: Upcoming features

Post by Bogdan_xD »

i don't know how yukon's code looks like, but sounds like doable.Considering if drexmod can read the position of players (the order they joined), if player 1 drops and player 2 has drexmod and detects ( Waiting for Host etc), it could try to spam 5 times the F4 key to save the game.But i don't know if that warning ( waiting for host ) is identifiable to flag it and use it
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drex888
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Re: Drexmod 3: Upcoming features

Post by drex888 »

Yes, I think that should be possible.
In most cases I process like that:
I locate the EE binary code which disconnect you from the host. I inject in this location a new code which call the "Save Function".
In the most of case, the "Save Function" first check if you are the host. If so,I modify it to force the save.

drex/yukon

Neotje
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Re: Drexmod 3: Upcoming features

Post by Neotje »

drex888 wrote:Yes, I think that should be possible.
In most cases I process like that:
I locate the EE binary code which disconnect you from the host. I inject in this location a new code which call the "Save Function".
In the most of case, the "Save Function" first check if you are the host. If so,I modify it to force the save.

drex/yukon
This would be an absolute killer feature. :thumbsupl:

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Re: Drexmod 3: Upcoming features

Post by drex888 »

bradleybrand wrote:Wow! I never thought all this was possible! :o

How does the Mod detect "Cheating"? Is it Detecting Programs running in the background or?...
Resources Glitching: each time the EE attribute you resources, the mod check if that come from legitimate activity or not.
Hex civ: When a player select a civ, the mod look on it and check if this is an hex civ or not.

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CAV_range
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Re: Drexmod 3: Upcoming features

Post by CAV_range »

- Please add a feature so after every match make a save of game so we check final statistic, results, etc.

Neotje
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Re: Drexmod 3: Upcoming features

Post by Neotje »

CAV_range wrote:- Please add a feature so after every match make a save of game so we check final statistic, results, etc.
I don't think you actually need drexmod for this. Just stay in the game to the end and then autosave it. If the other people leave you will automatically be promoted to host. Just ask the host to save. If the host refuses you just pull your internet and the host will lag out, this works wonders if you suspect someone is using a glitch civ.

Neotje
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Re: Drexmod 3: Upcoming features

Post by Neotje »

Would it be possible to add smurf detection to drexmod? Match IP adresses to player names and that way see if someone is smurfing? You get the IP's while hosting...

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Re: Drexmod 3: Upcoming features

Post by Locodoco »

Neotje wrote:Would it be possible to add smurf detection to drexmod? Match IP adresses to player names and that way see if someone is smurfing? You get the IP's while hosting...

BULLSHIT , Add this and EE is ruined
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Re: Drexmod 3: Upcoming features

Post by drex888 »

Locodoco wrote:
Neotje wrote:Would it be possible to add smurf detection to drexmod? Match IP adresses to player names and that way see if someone is smurfing? You get the IP's while hosting...

BULLSHIT , Add this and EE is ruined

Smurf detection is technically possible but i think isn't a good idea. everyone should be free to change his name and playing anonymously.
But Smurfing can ruin the game, that could make it unbalanced and give the smurfer an advantage. the smurfer know your skill and your gameplay style while you do not know anything about him.

I think, DXM3 offers a better compromise, it allows to everyone to know if someone smurf (by his rank) and his skill. that's allow to make balanced teams regardless who smurf or not..


drex

Des
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Re: Drexmod 3: Upcoming features

Post by Des »

Is there any chance that the mod will be part of the standard neoee installation? I appreciate your work and I think all the improvements are really nice and helpful. However, I feel a bit bad about using a tool that gives you an advantage compared to the standard setup. It would be a great extension to EE, if we make sure everyone uses it.

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