Guide to understand EE Stuffs

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simple_faith
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Guide to understand EE Stuffs

Post by simple_faith »

Morale

Morale is an attribute of Empire Earth that can allow one player to make his units significantly more powerful by exploiting houses and warrior heroes. As a strategic element of the game, it's important to know how it works.

Each morale point a unit has decreases the damage they take from enemy units by approximately 10%. So a unit with one point of morale being attacked by a unit with 20 attack takes only 18 damage, one with two points of morale takes 16, one with three takes 14 and so on.

The morale a unit has is indicated by the green dots at its feet. The number of green dots indicates the number of morale points, from one to five.

Houses

As indicated in the manual, morale can be attained in two ways. The first is building houses.
A single house in the area of influence of this town center grants all units within that same area one morale point. You can determine the area of influence of a town center of capitol by selecting the building and looking for the green and blue flashing line that forms a square some distance out. All units in this area recieve the morale bonus the house gives.

Likewise placing two houses will give two morale points. A town center's area of influence will give a maximum of two morale points on tournament mode, and four morale points on standard mode. You can build more houses than the game mode supports, but the morale level will stay the same until you build a capitol, no matter how many houses you build.

A capitol can support two more houses than a town center, on tournament mode that is up to four houses and on standard mode up to six houses. These in turn distribute up to four or six morale points to all units within it's area of influence. Additionally, the Capitol has a a larger area of influence than the town center, and thus affects more units.

If two town centers or capitols have an area of influence that overlaps, houses will only contribute to both, but the morale of two town centers/capitols near each other is not cumulative. Nor is a warrior hero's morale cumulative on that provided by houses.

Towers

Morale also affects towers, in a way. Towers built within the area of the influence of a town center or capitol have the equivalent of 5 morale points, and thus they take half the damage they would ordinarily. Towers are not affected by houses but this bonus is in place whether you have houses or not.

Heroes

The second way to provide units with morale is by using a warrior hero. Heroes are built at a town center or capitol from the Copper Age onwards, and come in two varieties; Strategist heroes heal units around them and have the ability to temporarily weaken a group of enemies, Warrior heroes are tougher combat units and give morale to units around them. You can only train one hero at any given time during the game, and you can't train another until that one meets its demise.

The Warrior hero has a range of around 6 tiles laterally and four tiles diagonally. They provide the same amount of morale in both standard and tournament mode, five points; enough to reduce damage to all surrounding units by 50%.
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Re: Guide to understand EE Stuffs

Post by simple_faith »

Popping your stuffs

Q: What bonuses do I get for putting citizens into Settlements, Town Centers and Granaries?
A: Here are all the bonuses;

Settlement, Town Center, Capitol

5 citizens will turn a Settlement into a Town Center. This gives it the ability to produce Citizens and all Town Center Research. It also increases the gather rate of stone, gold and iron by 25%. i.e. A trip of 15 gives 19.
15 Citizens turn a Town Center into a Capitol. Gather rates are increased by 50%. A trip of 15 gives 22.
50 Citizens will fully populate a Capitol. Gather rates are increased by 100%. A trip of 15 gives 30.

NOTE: The Town Center or Capitol must be within 4 grid squares of the resource patch to give the bonus for resources gathered from it. i.e if there are more than 3 grids between the edge of the resource and the edge of the TC, no bonus is applied.

Granaries

8 Citizens will turn a Granary into an Improved Granary. Gather rates from farming increase by 25%.

NOTE: Gather rates are more or less linear between the values stated above e.g. 32 Citizens in a Capitol will increase the gather rate to 75%.
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Re: Guide to understand EE Stuffs

Post by simple_faith »

NO NEED TO THANK ME ITS A COPY/PASTE KEKEKEKEK STILL USEFULL FOR THE FRUUBZ LIKE GHOST WHO TRIED TO PLAY PRE AND SUCKED LOLOLOLOLOL LEARN2play ghost

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Re: Guide to understand EE Stuffs

Post by Arntzen »

0-0 = 15
1-2 = 16
3-3 = 17
4-4 = 18
5-6 = 19
7-9 = 20
10-12 = 21
13-15 = 22
16-19 = 23
20-23 = 24
24-28 = 25
29-32 = 26
33-37 = 27
38-41 = 28
42-46 = 29
47-50 = 30

47 is all u need for a 100% increase.

Granary:

0-1 = 15
2-3 = 16
4-5 = 17
6-7 = 18
8-8 = 20
A Good Place to Start: viewtopic.php?f=75&t=3884
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Re: Guide to understand EE Stuffs

Post by simple_faith »

Kazter wrote:0-0 = 15
1-2 = 16
3-3 = 17
4-4 = 18
5-6 = 19
7-9 = 20
10-12 = 21
13-15 = 22
16-19 = 23
20-23 = 24
24-28 = 25
29-32 = 26
33-37 = 27
38-41 = 28
42-46 = 29
47-50 = 30

47 is all u need for a 100% increase.

Granary:

0-1 = 15
2-3 = 16
4-5 = 17
6-7 = 18
8-8 = 20
How dare you?! HOW FUCKING DARE YOU !!!!!!!!!!!!!!!!!!!! RAGE RAGE RAGE, yes ive been told its only 47 but shut up
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lightnessking.
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Re: Guide to understand EE Stuffs

Post by lightnessking. »

Isn't it like..

If you have 47 citizens in a capitol you get 30 resources 1 out of 3 times (so 30-29-29) ? Not sure, just asking.
You cannot make another post so soon after your last.

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Re: Guide to understand EE Stuffs

Post by Arntzen »

Nop, u get 30 every time.

simple_faith: U MAD?
A Good Place to Start: viewtopic.php?f=75&t=3884
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Re: Guide to understand EE Stuffs

Post by dan »

I dont understand a word of this lol
Effort only fully releases its reward after a person refuses to quit.

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Re: Guide to understand EE Stuffs

Post by Arntzen »

Dan wrote:I dont understand a word of this lol
If you ignore faiht's and lightnessking's comments, then everything should be pretty easy to understand.
A Good Place to Start: viewtopic.php?f=75&t=3884
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