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Re: NeoEE Ladder Ranking

Posted: Tue Nov 15, 2016 7:48 am
by Black Star
Great Idea, only thing i stronlgy encourage to change ist the fact that a visible rank is only shown if you have >= 50% win ratio

Re: NeoEE Ladder Ranking

Posted: Tue Nov 15, 2016 8:48 am
by Jodocus
Black Star wrote:Great Idea, only thing i stronlgy encourage to change ist the fact that a visible rank is only shown if you have >= 50% win ratio
Why so?

Re: NeoEE Ladder Ranking

Posted: Tue Nov 15, 2016 1:26 pm
by Aizen
so if there was A ranking System, How the matchup will be?

Re: NeoEE Ladder Ranking

Posted: Tue Nov 15, 2016 1:45 pm
by Arntzen
You make a game with 4 stars in it and play whoever you want. How much you're rewarded in terms of points if you win depends on the skill level of your opponent.

Re: NeoEE Ladder Ranking

Posted: Tue Nov 15, 2016 3:05 pm
by _DavE_
So it''s basically similar to Rankade.

Re: NeoEE Ladder Ranking

Posted: Tue Nov 15, 2016 3:36 pm
by Arntzen
Except this is gonna be automatic

Re: NeoEE Ladder Ranking

Posted: Wed Nov 16, 2016 9:45 am
by Black Star
Black Star wrote:Great Idea, only thing i stronlgy encourage to change ist the fact that a visible rank is only shown if you have >= 50% win ratio
Imo this would very much discourage people from playing better guys. ´Cause if you say play 5 games vs a better player and loose 2-3 depending on the gap you might still come out with a positive margin. But your W/L ratio will go down. So for mediocore players who are slightly about 50%, they really dont want to do that, even if it gaines them points.

Even if youre a well skilled player, but you end up playing majority of games vs eC guys. Lets take tano e.g.. He might do lots of 1v1s with other eC´s so his W/L might be kinda bad and might result in not gettim him ranked even if hes better than most. Get my point?

Re: NeoEE Ladder Ranking

Posted: Wed Nov 16, 2016 12:00 pm
by Aizen
Why is it even showing the Win Ratio?
if its depending on ranks, Everyone has a start Point, he will Improve sooner.

Re: NeoEE Ladder Ranking

Posted: Wed Nov 16, 2016 12:50 pm
by AEnima
Black Star wrote:
Black Star wrote:Great Idea, only thing i stronlgy encourage to change ist the fact that a visible rank is only shown if you have >= 50% win ratio
Imo this would very much discourage people from playing better guys. ´Cause if you say play 5 games vs a better player and loose 2-3 depending on the gap you might still come out with a positive margin. But your W/L ratio will go down. So for mediocore players who are slightly about 50%, they really dont want to do that, even if it gaines them points.

Even if youre a well skilled player, but you end up playing majority of games vs eC guys. Lets take tano e.g.. He might do lots of 1v1s with other eC´s so his W/L might be kinda bad and might result in not gettim him ranked even if hes better than most. Get my point?
The idea of an ELO type system is to prevent what you just talked about. Win% does not matter as much as quality of wins. If you've ever played AOE3, there are highly ranked people with less than 50% win.

Re: NeoEE Ladder Ranking

Posted: Thu Nov 17, 2016 12:59 am
by herik
So to bring a discussion up, that we recently had in another post about the Smurf Detector.
This Ladder thing perhaps may keep everyone happy.
Players want to be able to smurf=win
Pre players want to see how good a player is=win.

I really don't mind smurfing, playing on a account that no-body knows with a gold star next to my name.
This way I win, I can experiment etc etc. Pre players know that I know how to build houses, towers etc etc.

Focus on implementing this ranking tool over Smurf detecting tool is my vote.

Re: NeoEE Ladder Ranking

Posted: Thu Nov 17, 2016 2:53 am
by Arntzen
You could still smurf and let it be unknown to everyone how good you are by not hosting/playing in 4 star games, or by only playing 99 ranked games on the new name, then make another one.